cover
Contact Name
Ramadhana Setiyawan
Contact Email
jited@uny.ac.id
Phone
+6281336624133
Journal Mail Official
jited@uny.ac.id
Editorial Address
Jl. Colombo No.1, Karang Malang, Caturtunggal, Kec. Depok, Kabupaten Sleman, Daerah Istimewa Yogyakarta 55281
Location
Kab. sleman,
Daerah istimewa yogyakarta
INDONESIA
Journal of Information Technology and Education (JITED)
ISSN : -     EISSN : 30266564     DOI : https://doi.org/10.21831/jited.v1i1
The aim of this journal publication is to disseminate the conceptual thoughts or ideas and research results that have been achieved in the area of information technology. Subject areas suitable for publication in the Journal of Information Technology and Education (JITED) covering various fields related to Applied Informatics, Vocational Education in the field of Informatics, Technology in Informatics, Engineering in Informatics, Informatics Learning, Artificial Intelligence (AI), Internet of Things (IoT) Technology and Applications, Computer System, Computer Network and Internet, Data Analysis, Programming
Articles 40 Documents
Pengembangan E-Modul Interaktif Sebagai Media Pembelajaran Pemrograman Siswa Kelas X SMKN 1 Unaaha di Daerah Tertinggal (3T) Ibnu Haldun; Eko Marpanaji
Journal of Information Technology and Education (JITED) Vol. 1 No. 1 (2023): March 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i1.42

Abstract

Learning activities in schools located in disadvantaged areas (3T) can be said to be lagging when compared to schools in developed areas in Indonesia in terms of learning. Learning media that have not been developed at all and the use of ICT devices that have not been maximized in learning activities are one of the factors that the school is lagging in terms of learning. Therefore, this study aims to: (1) Produce interactive e-module teaching materials as programming learning media for class X TKJ SMK 1 Unaaha in the 3T area, (2) Determine the eligibility level of interactive E-Module for students in class X TKJ at SMKN 1 Unaaha. This study uses the research method (RnD) with the development model using the ADDIE model which includes several stages: (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. Data collection techniques used in this study were: (1) Observation, (2) Interview, (3) Questionnaire/questionnaire). The test subjects were conducted on 33 class X TKJ students. The results showed that: Tests conducted by material experts obtained an average value of 3.5 with a very good product category, if converted into a percentage, the product yield was 87% with a very feasible product category. Tests by media experts produce a value of 3.8 with a very good product category, and if converted into a percentage, the result is 95%. Testing by users or students obtained an average result of 3.6 with the Very Good product category.
Pengembangan Media Pembelajaran 3 Dimensi Interaktif Berbasis Web Pada Materi Perakitan Komputer Untuk Siswa Kelas X TKJ di SMK Negeri 1 Bantul Nisma Fauziyah Istiqomah; Priyanto
Journal of Information Technology and Education (JITED) Vol. 1 No. 1 (2023): March 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i1.44

Abstract

This research aims to: (1) Develop web-based interactive 3-dimensional learning media products on computer assembly materials for class X students majoring in Computer Network Engineering at SMK Negeri 1 Bantul. (2) Determine the feasibility of web-based interactive 3-dimensional learning media in computer assembly material for class X students majoring in Computer Network Engineering at SMK Negeri 1 Bantul. The research is using the Research and Development (R&D) method. The research subjects were 71 students of class X Computer and Network Engineering at SMK Negeri 1 Bantul. The feasibility assessment of learning media was carried out by one material expert and one media expert, each of whom were computer assembly material teachers and expert lecturers. The instrument used in this research is a questionnaire. Data analysis technique using descriptive analysis techniques through percentage techniques. The results showed that: (1) web-based interactive 3-dimensional learning media on computer assembly material for class X TKJ SMK Negeri 1 Bantul can be well developed, (2) The feasibility test of material aspects by material experts obtained 83.8% results in the category "very feasible", the media aspect obtained 78.3% results with the "very feasible" category, and student testing (respondents) obtained 86.5% results with the "very feasible" category. This shows that web-based interactive 3-dimensional learning media is very feasible to use in learning computer assembly material.
Analysis and Development of Project Monitoring Information Systems Using RESTful API Echo Framework at SMK Negeri 2 Klaten Rachelita Embun Safira; Handaru Jati
Journal of Information Technology and Education (JITED) Vol. 1 No. 1 (2023): March 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i1.47

Abstract

Based on the results of observations, project monitoring activities at SMK N 2 Klaten still use manual methods, so it is less effective to implement. This research aims to (1) streamline the monitoring, guiding, and storing of progress documentation in the SIJA department of SMK N 2 Klaten through designing and developing a project monitoring information system, (2) meet quality standards ISO/IEC 25010. The research was conducted using the Research and Development (R&D) method, developed using the SDLC (System Development Life Cycle) method with the Waterfall model, which consists of the stages of needs analysis, design planning, coding, testing, and management. Quality analysis is done using the ISO/IEC 25010 standard on several aspects, namely (1) functional suitability, (2) usability, (3) performance efficiency, (4) reliability, and (5) portability. The results obtained include: (1) A website-based project monitoring information system developed using the waterfall development model, using the Gorm, Echo, and Vue.js frameworks. (2) The results of testing the quality of the ISO/IEC 25010 system are the functional suitability aspect with a score of 1 (very good), the aspect of use with a proportion of 80% (feasible) with an Alpha Cronbach score of 0.957 (very good), the efficiency of the performance aspects with a score of 99.81% (very good) for performance and 98.9% (very good) for structure, aspect of reliability with a score of 100% (has met), as well as the aspect of portability has been fulfilled because it can be run on various browsers, both desktop and mobile.
Pengembangan Aplikasi Kuis Interaktif Untuk Membantu Proses Evaluasi Hasil Belajar Peserta Didik SMK Negeri 2 Yogyakarta Berbasis Android Rifaldi Iqbal Bachtiar; Nurkhamid
Journal of Information Technology and Education (JITED) Vol. 1 No. 1 (2023): March 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i1.48

Abstract

The purpose of this research are: (1) Developing an android-based quiz application as a media evaluation assessment in learning implementation activities, (2) Testing application quality standards according to ISO 25010 with the characteristics of functional suitability, usability, compatibility, and performance efficiency. The method used is Research and Development (R&D) with the Rational Unified Process (RUP) application development procedure which consists of 4 phases, inception, elaboration, construction, and transition The results of this research are (1) Android application "QuizQuy" was developed with RUP model, and (2) application has met the ISO 25010 testing standard in aspects of (a) functional suitability features can run 100%, (b) usability with score 91.73%, (c) compatibility 100% in terms of coexistence, and various operating systems also devices, (d) performance efficiency gets a good score with an average CPU usage of 22.5% , memory usage of 203.65 MB and time behaviour of 0.02 seconds/thread without any force close or memory leak in the application.
Pengembangan Media Pembelajaran Interaktif Dalam Mata Pelajaran Dasar-Dasar Desain Komunikasi Visual May Danisa; Masduki Zakarijah
Journal of Information Technology and Education (JITED) Vol. 1 No. 1 (2023): March 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i1.49

Abstract

This study aims to develop and determine the feasibility analysis of interactive learning media in the subjects of Basics of Visual Communication Design which is used as a learning medium at SMK Negeri 1 ROTA Bayat. The research method used is Research and Development with the ADDIE development model. Data collection technique using questionnaire with research subjects of class X Visual Communication Design students at SMK Negeri 1 ROTA Bayat. The results of the research that has been carried out can be seen that: (1) the development of interactive learning media Basic Photography through the stages of analysis, design, development, implementation, and evaluation, (2) The interactive learning media is suitable for use with a feasibility level assessment based on the assessment of media experts with an average of 90.89% and material expert assessment with an average of 97.92%. Trials on 34 students with an average of 91.68%. In this case, it can be said that this interactive learning media is very feasible to be used as a learning medium at SMK Negeri 1 ROTA Bayat.
Analisis Usability Dengan Metode Heuristic Evaluation Pada Website Paperlust.Co Muhammad Yarjullah Hanif; Handaru Jati; Nurkhamid
Journal of Information Technology and Education (JITED) Vol. 1 No. 2 (2023): September 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i2.76

Abstract

One of the requirements that a website must meet is good usability or ease to use. Paperlust is a website platform that facilitates designers selling their work to customers who want to print invitations. The percentage of people who visited and made purchases through the Paperlust website during 2018-2020 was 0.26%, which is still below the e-commerce industry average of 2.27%. Although many factors influence this number, usability strongly influences people's decisions to shop on a website. This study aims to analyze the usability of the Paperlust website and propose solutions to the problems found. Usability analysis in this study uses the heuristic evaluation method regarding Nielsen and Tognazzini's usability principles. Five evaluators carried out the evaluation and data collection through observation by evaluators, questionnaires, and interviews. Data analyzes quantitatively by calculating the average severity rating, frequency and percentage of problems found. This study found 86 usability problems with an average severity rating of 2.21, or the majority classified as minor problems. The proposed recommendations are improving consistency, icon conformity, information redundancy, reducing delay, providing feedback, learnability, default conditions, flexibility, information priority, and text readability.
Pengembangan Virtual Tour Fakultas Teknik Universitas Negeri Yogyakarta Menggunakan Foto 360 Derajat Annasbiq Ahsanal Haq; Eko Marpanaji; Adi Dewanto
Journal of Information Technology and Education (JITED) Vol. 1 No. 2 (2023): September 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i2.79

Abstract

The research on the development of Virtual Tour at the Faculty of Engineering of Yogyakarta State University using 360 degree photos has purpose to develop a virtual tour using 360 degree photos as a media tour of the Faculty of Engineering of Yogyakarta State University, describe the performance of the virtual tour, and describe the feasibility of the virtual tour. This research uses a research and development (R&D) type with a V-Model development model. The V-Model has stages of Requirement Analysis & Acceptance Testing, Specification & System Testing, Architecture Design & Integration Testing, Implementation & Unit Testing. The subjects in this study are students of the Faculty of Engineering of Yogyakarta State University and the general public, with a total of 36 respondents. The research instrument used to determine the feasibility of the virtual tour consists of black box testing, assessment sheets for media experts, and research sheets for respondents. The results of the study showed that the development produced a virtual tour media of the Faculty of Engineering of Yogyakarta State University using 360 photos. The result of media expert validation obtained a percentage of 83.59% and falls into the "Very Feasible" category, while the result of the respondents obtained a percentage of 85.90% and classified as "Very Feasible". It can be concluded that the media developed is very feasible to be operated as a virtual tour media at the Faculty of Engineering of Yogyakarta State University.
Perancangan User Interface Pada Website Organisasi Kemahasiswaan di Fakultas Teknik Universitas Negeri Yogyakarta Dengan Pendekatan Design Thinking Muhammad Gizka Setiawan; Nurkhamid; Ratna Wardani
Journal of Information Technology and Education (JITED) Vol. 1 No. 2 (2023): September 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i2.81

Abstract

This study aims to design a User Interface on the student organization's website as a support for the convenience of Student Organizations of the Faculty of Engineering, UNY in terms of organizing activities. Based on previous research, the creation of the SI ORMAWA website was not tested on the User Interface that was developed. So this raises the problem that the existing User Interface does not suit the user's needs. The subjects of this research were the 2022 Faculty of Engineering UNY Ormawa. This research was conducted in several stages using the design thinking method. In the process, design thinking creates an understanding of the user's needs and the steps taken to achieve the user's goals as well as the process of empathizing with the user. The stages of the design thinking process carried out are empathy to produce empathy maps, define to produce user personas, ideas to produce user goals and flows, prototypes to produce low and high fidelity prototypes and finally testing using Usability Testing. This study uses Usability Testing with the Single Ease Questions (SEQ) and System Usability Scale (SUS) methods. In the SEQ results the user's response has three values, namely 5 (quite easy) 2%, 6 (easy) 11% and 7 (very easy) 87% on the Likert scale and the SUS results get Acceptable results with a value of 84.5.
Pengembangan Media Pembelajaran Menggunakan Adobe Flash CS6 Pada Mata Pelajaran Dasar-Dasar Program Keahlian Kelas X di SMK Muhammadiyah 1 Wonosobo Salasta Nastika Maulidya; Priyanto; Eko Marpanaji
Journal of Information Technology and Education (JITED) Vol. 1 No. 2 (2023): September 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i2.82

Abstract

This study aims to develop and test the feasibility of learning media in the basics of skill programs for class X SMK Muhammadiyah 1 Wonosobo using Adobe Flash CS6. The lack of optimal use of smartphones and student motivation in learning is a factor in students' difficulties in learning advanced material. The research method uses R&D with the ADDIE model. The research starts from (1) analyzing problems, needs, and devices (2) designing flowcharts, storyboards, and materials (3) making media using Adobe Flash CS6 and testing by material experts and media experts (4) implementation with trials to students and (5) evaluation. Learning media testing from material experts scored 75% (feasible) and media experts gave a score of 81% (very feasible). Testing by students scored 84% (very feasible). Based on the assessment score, it shows that the learning media developed is feasible to use to support the student learning process. In addition, the existence of this learning media proves that this media is able to increase student motivation in learning.
Pengembangan Web Direktori Karya Mahasiswa Dengan Implementasi Data Versioning Gagas Akar Ilalang; Handaru Jati; Nurkhamid
Journal of Information Technology and Education (JITED) Vol. 1 No. 2 (2023): September 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i2.83

Abstract

Penelitian ini bertujuan untuk (1) Mengembangkan produk web direktori karya yang memiliki komponen data versioning, (2) Menjamin kualitas produk yang dikembangkan sesuai standar kualitas ISO/IEC 25010:2011. Pengembangan produk dilaksanakan mengikuti model pengembangan Rational Unfied Process. Pengujian kualitas produk menggunakan 6 dari 8 aspek product quality model ISO/IEC 25010:2011. Hasil dari penelitian ini adalah: (1) Sistem berbasis web yang dikembangkan, bernama Fineprint, telah memenuhi kebutuhan platform showcase karya dan pencatatan data karya dengan fitur data versioning. (2) Sistem telah teruji dengan ISO/IEC 25010:2011 pada masing-masing aspek sebagai berikut: functional suitability 98% (sebagian besar fitur berhasil diimplementasikan); performance efficiency sub- aspek performa 88% (baik/cepat), sub-aspek struktur 96% (sangat baik); usability 85% (sangat layak); reliability 82% (sangat layak) dan 98% tahan tekanan; security 0 celah keamanan (sangat aman); maintainability menunjukkan bahwa source code sedikit kompleks dengan skor CCN 14,16 namun masih relatif mudah dipelihara dengan skor MI 91,96, Halstead 0,39, dan Kan’s defects 0,86.

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