cover
Contact Name
Suyono
Contact Email
jtksi@ftikomibn.ac.id
Phone
+6272922240
Journal Mail Official
jtksi@ftikomibn.ac.id
Editorial Address
Editor JTKSI Kampus PSDKU : Jalan Wisma Rini No.09 Pringsewu, Lampung Phone: 0729-2224
Location
Kab. pringsewu,
Lampung
INDONESIA
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
ISSN : 26203022     EISSN : 26203030     DOI : -
The journal JTKSI is a peer-reviewed, scientific journal published by Bakti Nusantara Institute Lampung. Receives articles in technology information and this Journal publishes research articles, literature review articles, case reports and, concept or policy articles, in all areas such as, Geographical Information System, Information systems scale Enterprise, Database, Data Warehouse, Computer Network Security, Data Mining, Computer Architecture Design, Mobile Computing, Computing Theory, Embedded system, Electronic Government, Electronic Commerce, Application Program, Decision Support System, Artificial Intelligence, Expert System, And Various Fields of Science Related to Information Technology and Information System.
Articles 2 Documents
Search results for , issue "Vol 7, No 2 (2024): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)" : 2 Documents clear
Sistem Pengambilan Keputusan Menentukan Media Pembelajaran Daring Efektif Bagi Siswa SMP Al Qolam Kotaagung Menggunakan Metode Weight Product Renaldo, Riki; Arida, Syiar Irmania; Nurheti, Nurheti
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 7, No 2 (2024): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : Institut Bakti Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v7i3.1798

Abstract

This study aims to develop a decision-making system in determining effective online learning media for students of SMP Al Qolam Kotaagung using the Weight Product (WP) method. In today's digital era, choosing the right learning media is very important to improve the quality of online learning, especially at the junior high school level. The Weight Product method was chosen because of its ability to optimize the assessment of various media alternatives based on predetermined criteria, such as ease of access, interactivity, availability of materials, and suitability to the curriculum. This study uses a quantitative approach with data analysis techniques that involve giving weights to each relevant criterion. SMP Al Qolam Kotaagung is under the auspices of the Ministry of Education and Culture, Tanggamus Regency Education Office. The online school application is an important application for all students during this pandemic. Many students use the WhatsApp, Classroom, Zoom, Edmodo, Google Meet applications. In other cases, many students use these applications. Therefore, this analysis determines which media is effective, in analyzing the application using the Weighted Product method. The results of the study are expected to provide recommendations for appropriate and effective learning media, so that they can increase the effectiveness of the online learning process at SMP Al Qolam Kotaagung. In addition, this system can be a reference for other schools in choosing the right online learning media according to the needs and characteristics of students.
Designing game applications or educative games to recite Al Qur'an based on interactive multimedia At the TPQ (Al Qur'an Learning Center) of Darussalam Ipnuwati, Sri; Rohman, Khabibur; Mandala, Sri Surya
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 7, No 2 (2024): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : Institut Bakti Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v7i2.1746

Abstract

With technological developments, learning in schools or lectures can implement computer-based learning systems. With the presence of technology, the teaching process using educational game applications for reciting the Qur'an can be an alternative learning method when students feel bored or tired during learning. Reciting the Qur'an, which refers to the activity of reading the Qur'an, is a skill that every Muslim should have and that needs to be taught to children from an early age, starting before they enter school. This is an important part of forming their character. However, at an early age, children still tend to prefer playing, and limited methods of teaching the Koran may not be interesting enough for them. Therefore, an interactive learning method is needed using audio-visual aids, such as educational games. This approach not only makes learning more interesting but also more interactive. This application can increase children's understanding and knowledge about the Islamic religion, especially in terms of reciting the Qur'an. By applying the concept of learning while playing, children become more comfortable, interested, and happy in understanding and practicing the teachings of the Islamic religion.

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