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SMART : Jurnal Teknologi Informasi dan Komputer
Published by Gayaku Publisher
ISSN : -     EISSN : 29636388     DOI : https://doi.org/10.58222/sj.v1i1.818
SMART Jurnal Teknologi Informasi dan Komputer or SMART Journal of Information Technology and Computer Science is published by Gayaku Publisher. SMART publishes research papers in the fields of Information Technology and Computer Science. SMART is committed to publishing high quality articles in Indonesian and English that can serve as key references for researchers in the fields of Information Technology and Computer Science. The scope of this journal encompasses to study of Computer Science, Information Technology, Digital Media, Information System, Knowledge Management, System Management, Data Mining, Internet Of Things IOT, Artificial Intelligence AI, Robotic, Computer Networks, Cyber Security. The scope of SMART Journal of Information Technology and Computer Science is as follows: Domain Specific Frameworks and Applications IT Management dan IT Governance eGovernment eHealthcare, eLearning, eManufacturing, eCommerce ERP dan Supply Chain Management Business Process Management Smart Systems Smart City Smart Cloud Technology Smart Appliances and Wearable Computing Devices Robotic Systems Smart Sensor Networks Information Infrastructure for Smart Living Spaces Intelligent Transportation Systems Models, Methods and Techniques Conceptual Modeling, Languages and design Software Engineering Information centric Networking Human Computer Interaction Media, Game and Mobile Technologies Data Mining Information Retrievel Information Security Image Processing and Pattern Recognition Remote Sensing Natural Language Processing
Articles 1 Documents
Search results for , issue "Vol. 4 No. 2 July - December 2025" : 1 Documents clear
Implementation of a Finite State Machine for Character Animation Transitions in Unity-Based 3D Games Fairul Filza, Muhammad; Zaid Rahman, Ahmad; Cipta Laksmita, Nadea; Haryoko; Adoni Saputra, Jedidta
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 4 No. 2 July - December 2025
Publisher : Gayaku Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58222/sj.v4i2.1808

Abstract

A responsive character animation system with smooth transitions is a crucial factor in creating a high-quality and immersive gameplay experience. A common issue that frequently arises is animation that appears rigid or unnatural when a character switches from one action to another. This study aims to implement a Finite State Machine (FSM) to manage player character animation transitions in the game Legacy of the Sunstone. The method employed is a Hierarchical Finite State Machine (HFSM) with Moore Machine characteristics, in which the output in the form of animation is determined by the currently active state at a given time. The implementation was carried out using the Unity Engine and applied the State Pattern to establish a structured, modular, and maintainable code architecture. The CrossFadeInFixedTime technique was utilized to achieve smooth animation blending between states with configurable transition durations. The developed FSM system consists of two main categories: Locomotion states, including Idle, Movement, Jump, Falling, and Crouch, and Combat states, including Aim, Melee, and Takedown. System testing can be conducted using Black Box Testing through an iterative approach across 13 test scenarios that cover all functional requirements of the system.

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