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Tria Mardiana
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edukasi.journal@ummgl.ac.id
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+6285727075091
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edukasi.journal@ummgl.ac.id
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Jl. Tidar No. 21 Magelang, Central Java, Indonesian 56125
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INDONESIA
EDUKASI : Jurnal Penelitian dan Artikel Pendidikan
ISSN : 20851472     EISSN : 25794965     DOI : https://doi.org/10.31603/edukasi.v17i1
Core Subject : Education,
Edukasi publishes research manuscripts in the field of education. Work must be of a quality and context that the Editorial Board think would be of interest to a reader. The aims and scope of the journals are to: • Provide a journal that reports research on topics that are of significance across educational contexts • Publish high quality manuscripts that are of significance in terms of design and/or findings. The coverage in our journal is about classroom learning research for Early Childhood Education, and Primary School Education levels. The scopes are, educational multimedia, distance learning, classroom management, learning media, learning models, learning methods, learning strategies, learning technology, and development around learning. Other coverage in our journal is related to the field of counseling for elementary, junior high, and high school levels.
Articles 13 Documents
Search results for , issue "Vol 17 No 2 (2025)" : 13 Documents clear
Model Pembelajaran Concept Attainment Terhadap Kemampuan Berpikir Kreatif Pada Materi Bangun Ruang Siswa Sekolah Dasar Ananda, Firta; Rosimanidar, Rosimanidar; Akmal, Nurul
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 17 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v17i2.14910

Abstract

The main objective of this study was to determine how the Concept Attainment learning model affects students’ creative thinking ability in learning three-dimensional geometry in Grade V at SDN 3 Geureudong Pase. This research employed a quantitative approach using a quasi-experimental method with a nonequivalent control group design. The participants consisted of 42 students, with 21 students from class V-A and 21 students from class V-B. Purposive sampling was used to select the sample. The research instrument was an essay test. Using SPSS 25, the results showed that both the experimental and control groups obtained a Sig. (2-tailed) value of 0.249 > 0.05, indicating that the Concept Attainment learning model has an effect on students’ creative thinking ability. Furthermore, the basic linear regression test revealed an R Square value of 0.348, indicating that the independent variable Concept Attainment learning model influenced the dependent variable (creative thinking ability) by 34.8%. Given that the significance value obtained was 0.005 < 0.05, it can be concluded that the Concept Attainment learning model significantly affects students’ creative thinking ability in learning three-dimensional geometry for Grade V at SDN 3 Geureudong Pase.
Peningkatan Hasil Belajar Matematika melalui Penerapan Model Pembelajaran Cooperative Learning Tipe Teams Games Tournament pada Siswa Kelas IV SD Negeri Pepen Tahun Pelajaran 2024/2025 Qona'ah, Rohmatul; Utaminingtyas, Siwi; Wardhani, Ratri Shinta
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 17 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v17i2.14999

Abstract

This study was conducted to improve students’ mathematics learning outcomes through the implementation of the Cooperative Learning model of the Teams Games Tournament (TGT) type among fourth-grade students at SD Negeri Pepen in the 2024/2025 academic year. Using a Classroom Action Research (CAR) approach, the study involved 26 students as research subjects. Data were collected through documentation, tests, interviews, and observations. The data were analyzed quantitatively to determine improvements in learning outcomes and qualitatively to evaluate teacher and student activities. The study was considered successful if 75% of students achieved a score of 70 or higher based on the Learning Objective Achievement Criteria (KKTP). The findings indicate that the implementation of the TGT model can improve mathematics learning outcomes. The average student score increased from 47.5 in the pre-cycle to 69.61 in Cycle I and further to 82.3 in Cycle II. In addition, the learning mastery level improved from 11.54% in the pre-cycle to 65.38% in Cycle I and 88.46% in Cycle II. These results demonstrate that the indicators of research success were achieved, indicating that the learning model effectively improved students’ mathematics learning outcomes.
Pengembangan Bahan Ajar Berbasis Cerita Fabel Pada Materi Aturan Norma Yang Berlaku Dalam Kehidupan Sehari-hari Pembelajaran di Kelas IV SDN Margasari Ismawati, Fitri; Jamaludin, Ujang; Taufik, Muhammad
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 17 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v17i2.15605

Abstract

Learning activities cannot be separated from books as a teaching resource that is commonly used by teachers and students in particular so that books as media and learning resources can support the achievement of learning targets, especially in PPKn subjects. This research and development aims to determine the stages of development, feasibility and student responses to fable-based teaching materials on the material of rules and norms that apply in everyday life in learning in class IV SDN Margasari. This study uses the Borg and Gall method modified by Sugiono consisting of 6 steps, namely, problem analysis, data collection, product design, expert validation, product revision, and product trial. The data collection techniques for this study are interviews, observations, questionnaires and documentation. The subjects of this study were 28 fourth grade students of SDN Margasari. The results of the study showed that the average validation value from the expert team was 83% in the "Very Eligible" category. In addition, the response of students to the teaching materials obtained a percentage value of 95% which is included in the "Very Good" category. It can be concluded that the fable-based teaching materials developed by the researcher are very feasible and very good to use in the learning process.

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