cover
Contact Name
Chairul Anwar
Contact Email
info@jci.co.id
Phone
+6285128002422
Journal Mail Official
info@jci.co.id
Editorial Address
Jl Bunga Melati GG H Yahya RT 04 RW 02 No 52, Cipete Selatan, Cilandak, Jakarta Selatan, DKI Jakarta
Location
Kota adm. jakarta selatan,
Dki jakarta
INDONESIA
Jurnal Sinergi Sistem Informasi Pengabdian Masyarakat
ISSN : -     EISSN : 3123707X     DOI : -
Core Subject : Science, Education,
Journal of Community Service Information System Synergy (JSPM) is a scientific journal dedicated to the development of knowledge and best practices in the field of community service and engagement. This journal serves as a platform for academics, researchers, and practitioners to disseminate innovative and impactful community service activities across various sectors of society. The journal aims to be a leading reference in the field of community engagement, focusing on empowerment, technology implementation, education, health, economy, and other aspects of sustainable development. JSPM is committed to enhancing social literacy and strengthening the role of higher education institutions in addressing real community challenges in the digital era. Journal of Community Service Information System Synergy (JSPM) is published four times a year, in January, April, July, and October. All articles are published under an open access policy, ensuring free and unrestricted online access to the entire content without any subscription fees. JSPM accepts original scientific articles related to community service in the following areas: Community Economic Empowerment Education and Digital Literacy Appropriate Technology Implementation Health and Environmental Awareness SME Development and Entrepreneurship Skill Development and Training Programs Social and Cultural Innovation Strengthening Social Institutions Digital Transformation of Communities Technology-Based Village Development Welfare Improvement and Social Inclusion Social Media for Public Education Curriculum and Educational Material Development for Communities Digital Citizenship Education CSR Programs and Industry Collaboration Technology-Based Cultural Preservation Smart Villages and Smart Communities Environmental Governance Enhancement Green Initiatives and Sustainability Other relevant topics in community service and engagement Note: Submitted articles must be original, properly cited, and not previously published in any form, either online or in print.
Arjuna Subject : Umum - Umum
Articles 15 Documents
Sosialisasi Dan Pelatihan Aplikasi FIGMA Untuk Siswa SMK YADIKA 5 Dalam Meningkatkan Keterampilan UI/UX Gilang Herdiansyah; Alfarisi Gymnastiar; Ashapan Husnan; Satria Maulana; Tedi Harun
Jurnal Sinergi Sistem Informasi Pengabdian Masyarakat Vol 1 No 1 (2025): Jurnal Sinergi Sistem Informasi Pengabdian Masyarakat
Publisher : PT Jurnal Cendekia Indonesia

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Abstract

As an effort to improve students' abilities in user interface and user experience (UI/UX) design, a community service activity (PKM) with the theme "Socialization and Training of Figma Applications for SMK Yadika 5 Students in Improving UI/UX Skills" was carried out. Due to the fact that figama is a popular cloud-based design tool that is easy for students to use, figama was chosen as the main platform. This training was designed using a participatory learning approach. This method includes live demonstrations, independent practice, question and answer sessions, case studies, material presentations, and evaluations before and after the activity. The results of the activity showed that students better understood the basic concepts of UI/UX, were better at making wireframes, and were better at making interactive prototypes using Figma. Most participants stated that this training really helped them understand the importance of user-oriented digital design. This activity not only improved students' technical abilities, but also fostered their interest in the world of digital design and opened their eyes to careers in creative technology. It is hoped that this training will help students become competitive in digital skills in the era of industry 4.0. This is a real example of the Tri Dharma of Higher Education, especially in terms of community service in vocational education.
Sosialisasi Pemanfaatan Media Sosial Dan Internet Dalam Meningkatkan Penjualan Di SMKN 3 Kota Tangerang Selatan Muhammad Fadli Juliana Putra; Sopyan Hidayat; Fajri Maulana Azzam Harahap; Muhammad Azriel; Tetta Thirza Herdyawan
Jurnal Sinergi Sistem Informasi Pengabdian Masyarakat Vol 1 No 1 (2025): Jurnal Sinergi Sistem Informasi Pengabdian Masyarakat
Publisher : PT Jurnal Cendekia Indonesia

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Abstract

In today's internet era, social media and the internet have become very potential tools for marketing, especially for students who plan to work or become young entrepreneurs. The purpose of this Community Service (PKM) activity is to teach students of SMKN 3 South Tangerang City about how to use social media and the internet to market products. This program teaches participants digital marketing strategies, creative content creation, and the use of business features on social media platforms such as Instagram, Facebook, and TikTok. The implementation method is carried out through interactive workshops, digital campaign simulations, and discussions with practitioners. The results of the activity show that students understand digital marketing better and are better at managing social media for promotion. This activity is expected to increase digital literacy and open up new economic opportunities for the younger generation when facing technology-based economic problems.
Pemanfaatan Penggunaan Sosial Media Dengan Bijak Dalam Teknologi Informasi Di Era Digital Di SMK Media Informatika Chairul Anwar; Ardijan Handijono; Abdurrahman Harits
Jurnal Sinergi Sistem Informasi Pengabdian Masyarakat Vol 1 No 1 (2025): Jurnal Sinergi Sistem Informasi Pengabdian Masyarakat
Publisher : PT Jurnal Cendekia Indonesia

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Abstract

The purpose of this Community Service activity is to improve digital literacy and awareness of social media ethics of students at SMK Media Informatika, South Jakarta City. Students are an age group that is very active in using social media such as Instagram, TikTok, and WhatsApp, but they do not fully understand the risks and responsibilities associated with their use. This course discusses digital ethics, digital footprints, account security, and the dangers of hoaxes and negative content. Interactive lectures, social media simulations, group discussions, and direct practice of maintaining social media accounts are some of the techniques used. To assess the increase in participants' understanding, a simple pre-test and post-test were used during the evaluation. The results of the activity showed that participants were more aware of the importance of maintaining personal accounts and digital ethics. In addition, several students tried to become digital literacy ambassadors at school as part of the sustainability of the program. It is hoped that this activity will form positive digital habits. It will also encourage schools to incorporate digital literacy into formal learning and counseling guidance.
Sosialisasi Keamanan Data Dalam Melindungi Informasi Pribadi Di era Digital Della Putri Kinanti; Rahmadanti Miliana; Putri Hamidah Tumangger; Muhamad Nurridwan; Arif Frima Ari Suwadji
Jurnal Sinergi Sistem Informasi Pengabdian Masyarakat Vol 1 No 1 (2025): Jurnal Sinergi Sistem Informasi Pengabdian Masyarakat
Publisher : PT Jurnal Cendekia Indonesia

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Abstract

In the digital era, the rapid growth of information technology has influenced the way people communicate and carry out their daily activities, including students. However, the lack of awareness regarding the importance of protecting personal data increases the risk of data misuse by irresponsible parties. The objective of this Community Service Program (PKM) is to enhance students' digital literacy and their understanding of personal data protection at SMP Islam Ayatra in Tangerang. The activity, held on Saturday, May 24, 2025, employed interactive socialization methods, case discussions, and pre- and post-tests. The results showed that students gained a better understanding of data security concepts, data breach risks, and preventive measures. The post-test results indicated that 85% of participants scored higher than in the pre-test. This program not only improved their knowledge but also taught them to use information technology wisely and critically. Furthermore, the program encouraged the school to integrate digital literacy into sustainable learning. The activity concluded with a group photo session and the presentation of a plaque to the school. It is expected that this initiative will help students safeguard their digital privacy and become responsible technology users.
Pengenalan Technopreneurship untuk Siswa Sekolah Menengah Kejuruan: Membangun Jiwa Wirausaha Berbasis Teknologi Digital di SMK Bintang Nusantara Chairul Chairul; Ardijan Ardijan
Jurnal Sinergi Sistem Informasi Pengabdian Masyarakat Vol 1 No 2 (2025): Jurnal Sinergi Sistem Informasi Pengabdian Masyarakat
Publisher : PT Jurnal Cendekia Indonesia

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Abstract

With the development of digital technology, Vocational High School (SMK) graduates must not only possess technical skills but also the ability to become entrepreneurs using technology. The purpose of this Community Service (PKM) activity is to teach SMK Bintang Nusantara students about the concept of technopreneurship. This is done to foster a digital entrepreneurial spirit from an early age. The implementation method includes counseling, interactive discussions, simple practices, and digital business planning simulations tailored to students' expertise. The material presented covers the basic concepts of technopreneurship, the use of digital technology in business, and examples of technology-based business opportunities relevant to vocational high school students. The results of the activity show an increase in students' understanding of technopreneurship and increased motivation to develop independent business ideas based on digital technology. Furthermore, students are highly engaged in the discussions and simulations carried out. This activity helps students become more creative, innovative, and independent. As part of increasing digital entrepreneurship in vocational education, such activities are expected to be carried out continuously.

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