cover
Contact Name
Paska Marto Hasugian
Contact Email
seanekspresi@gmail.com
Phone
+6281264451404
Journal Mail Official
seanekspresi@seaninstitute.or.id
Editorial Address
Komplek New Pratama ASri Blok C, No.2, Deliserdang, Sumatera Utara, Indonesia
Location
Unknown,
Unknown
INDONESIA
Jurnal Ekspresi: Desain Komunikasi Visual dan Seni
Published by SEAN INSTITUTE
ISSN : -     EISSN : 29887054     DOI : 10.54209
Published by Sean Institute, this is a platform to publish scientific articles in the form of research results, conceptual ideas, as well as designs and applied arts within the scope of design and art fields including interior design, product design, fashion design, multimedia design, visual communication design, photography, design patents, copyright designs, fine arts, handicrafts, drama, dance, and music. It aims to develop these fields and is published twice a year.
Articles 13 Documents
Musicians' Creativity in Developing Songs from the '90s to the Present Context (Case Study of Band Diffunex and Ruang Putih) Avio Ekklesia Yomuda
Jurnal Ekspresi : Desain Komunikasi Visual dan Seni Vol. 2 No. 01 (2024): Jurnal Ekspresi : Desain Komunikasi Visual dan Seni, April 2024
Publisher : Jurnal Ekspresi : Desain Komunikasi Visual dan Seni

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Abstract

This study explores how musicians innovate in creating songs that combine elements of the ‘90s and current trends through in-depth interviews with the DiffunexBangil Band and the Ruang Putih Gempol Band. Using qualitative research methods, the results show the musicians incorporate new elements into their music while still maintaining the ‘90s vibe, creating a synergy between nostalgia and innovation. Factors driving this creativity include the influence of popular culture, evolving music technology, and the desire to remain relevant in the ever-changing music industry. The aim of this research is to provide new insights into how musicians adapt and innovate in an ever-changing context, and how they use their creativity to bridge the gap between the past and the present. the results of this study describe the information obtained from various sources focusing on (1) The formof creativity of today’s musicians in translating ‘90s music elements into their works, (2) The challenges faced by musicians in trying to incorporate the ‘90s vibe into contemporary music, (3) How musicians use their creativity in preserving the essence of ‘90s music while remaining relevant in the modern music industry.
Design Strategy 2D Animation Infographic to Raise Awareness of Indonesian Games Ketut Adhi Apriana; Anggraeni Kurnianing Tyas; Rizkita Ayu Mutiarani; I Wayan Sunarya; I Nyoman Widhi Adnyana
Jurnal Ekspresi : Desain Komunikasi Visual dan Seni Vol. 2 No. 1 (2025): Jurnal Ekspresi : Desain Komunikasi Visual dan Seni, April 2025
Publisher : Jurnal Ekspresi : Desain Komunikasi Visual dan Seni

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Abstract

The Indonesian gaming industry has experienced rapid growth, yet locally developed games struggle to gain significant visibility and market share. This issue is primarily due to ineffective promotional media, low public awareness, and limited marketing budgets among local game developers. Without strong visual communication strategies, Indonesian games find it difficult to compete with foreign products that have broader access to digital marketing platforms and global gaming communities. This study aims to develop a 2D animated infographic as a promotional medium to enhance public awareness of Indonesian-made games. The research follows a three-stage design process: pre-production, production, and post-production, with a futuristic and cyberpunk visual approach to appeal to young gamers. The study results demonstrate that strong visual strategies, dynamic animation, and engaging storytelling can significantly improve audience engagement and the effectiveness of promotional media. The findings suggest that 2D animated infographics can be a powerful tool in increasing the visibility of local games, thus contributing to the growth of Indonesia’s gaming industry.
Animation Videos as a Medium for Information in Introducing the Tradition of Ratu Brutuk I Gusti Putu Made Dwija Semarayasa; Putu Satria Udyana Putra; Dwi Novitasari; I Wayan Adi Putrayasa; I Nyoman Widhi Adnyana
Jurnal Ekspresi : Desain Komunikasi Visual dan Seni Vol. 2 No. 1 (2025): Jurnal Ekspresi : Desain Komunikasi Visual dan Seni, April 2025
Publisher : Jurnal Ekspresi : Desain Komunikasi Visual dan Seni

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Abstract

This research develops a two-dimensional animation as an educational medium to introduce and preserve the Ratu Brutuk tradition of Trunyan Village, Bangli, Bali. The impetus for this study lies in the limited understanding among youth regarding the significance and history of the Ratu Brutuk tradition, compounded by the lack of appealing informational media. Data were gathered through direct observation, in-depth interviews with key figures, and questionnaires. Production followed structured stages, encompassing pre-production, production, and post-production, with a focus on combining narrative, illustrative visuals, and culturally authentic audio. Evaluation included media and content experts as well as a target audience of young viewers, all of whom gave high ratings to the animation’s effectiveness. The results indicate that 2D animation serves as an effective platform for raising awareness and cultivating interest in the safeguarding of local traditions among younger generations.

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