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Contact Name
Paska Marto Hasugian
Contact Email
seanekspresi@gmail.com
Phone
+6281264451404
Journal Mail Official
seanekspresi@seaninstitute.or.id
Editorial Address
Komplek New Pratama ASri Blok C, No.2, Deliserdang, Sumatera Utara, Indonesia
Location
Unknown,
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INDONESIA
Jurnal Ekspresi: Desain Komunikasi Visual dan Seni
Published by SEAN INSTITUTE
ISSN : -     EISSN : 29887054     DOI : 10.54209
Published by Sean Institute, this is a platform to publish scientific articles in the form of research results, conceptual ideas, as well as designs and applied arts within the scope of design and art fields including interior design, product design, fashion design, multimedia design, visual communication design, photography, design patents, copyright designs, fine arts, handicrafts, drama, dance, and music. It aims to develop these fields and is published twice a year.
Articles 13 Documents
Multimedia Based Prayer Learning Application Designing Using Computer Assisted Instruction (CAI) Method Pristiwanto Pristiwanto
Jurnal Ekspresi : Desain Komunikasi Visual dan Seni Vol. 1 No. 01 (2023): Jurnal Ekspresi : Desain Komunikasi Visual dan Seni, April 2023
Publisher : Jurnal Ekspresi : Desain Komunikasi Visual dan Seni

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Abstract

The use of media as a companion in the learning process is increasingly needed. The use of media is needed to overcome problems that arise in the learning process due to limited time, space, and objects. For this reason, a learning computer program was developed. Programs designed and developed for computer learning are adapted to existing media development models to be applied in learning. Learning to pray should be instilled in children from an early age. prayer is the weapon of the believer, a pillar of religion, nur in the sky and on earth. Prayers can prevent heinous and evil actions. Prayers can be assessed if they meet all the requirements and pillars. The obligation to perform prayers is the same as carrying out other obligations, according to Islamic law, it is determined for someone who has been seen as a legal subject or mukallaf (obligation to carry out Allah's regulations). Almighty God. Computer-Assisted Instruction (CAI) is a form of presenting learning materials and expertise or skills in small units, making it easy for students to learn and understand. Learning control in Computer-Based Learning is fully in the hands of students.
Development Of Computer-Based Photoshop Learning Media Using Computer Based Interaction Method Muhammad Iqbal Panjaitan; Denni M Rajagukguk
Jurnal Ekspresi : Desain Komunikasi Visual dan Seni Vol. 1 No. 01 (2023): Jurnal Ekspresi : Desain Komunikasi Visual dan Seni, April 2023
Publisher : Jurnal Ekspresi : Desain Komunikasi Visual dan Seni

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Abstract

Advances in communication and information technology need to be continuously adapted to various disciplines, including education. Nowadays, Photoshop is one of the most widely used editing software by designers to produce quality images. Factors that influence efforts to improve users' Photoshop learning abilities include teacher competence, learning facilities, learning environment, user learning motivation, and learning models used. To support Photoshop learning, it is necessary to design an attractive learning media. Computer-Based Instruction is one of the techniques commonly used to create a learning application, CBI is usually used for making interesting designs that apply human-computer interaction and how learning materials are made. And it can help users understand and further increase user enthusiasm and motivation to learn Photoshop. Macromedia Flash is a program used to design a learning application that describes the learning storyline. Photoshop CS 3 tutorial is designed using Macromedia Flash 8 which can be easily understood by users in the learning process.
Multimedia Design for Imelda Hospital Company Profile Indonesian Workers As Effective Promotional Media Mamed Rofendi Manalu; Denni M Rajagukguk
Jurnal Ekspresi : Desain Komunikasi Visual dan Seni Vol. 1 No. 01 (2023): Jurnal Ekspresi : Desain Komunikasi Visual dan Seni, April 2023
Publisher : Jurnal Ekspresi : Desain Komunikasi Visual dan Seni

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Abstract

Imelda Hospital for Indonesian workers is a hospital as one of the public service institutions that requires the existence of an accurate and reliable information system, and is sufficient to improve its services to the community and other related environments. To support the information and promotion media that are specifically intended only for Indonesian Workers' Imelda Hospital, in order to provide more detailed and in-depth information about services and facilities and information contained in the Indonesian Workers' Imelda Hospital, research on multimedia design, to solve the problem of how effective promotional media will be carried out to support the sustainability of Indonesian workers' Imelda hospitals.
Analysis Of Entrepreneurship Education And The Use Of Social Media On Interest In Entrepreneurship, Students Of The Faculty Of Economics Uki Toraja Diane Intan
Jurnal Ekspresi : Desain Komunikasi Visual dan Seni Vol. 1 No. 01 (2023): Jurnal Ekspresi : Desain Komunikasi Visual dan Seni, April 2023
Publisher : Jurnal Ekspresi : Desain Komunikasi Visual dan Seni

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Abstract

The purpose of this study was to find out and analyze the effect of entrepreneurship education and the use of social media on the interest in entrepreneurship of students majoring in management at the Faculty of Economics, UKI Toraja. This research is a quantitative descriptive study with a total population of 604 students. The number of samples was 241, namely students from the Faculty of Economics UKI Toraja who had programmed entrepreneurship courses. Determination of the sample using random sampling technique. To test the hypothesis used multiple linear regression. The results of the study prove that simultaneously entrepreneurship education and the use of social media have a positive and significant influence on the interest in entrepreneurship for students of the economics faculty of UKI Toraja.
The Use Of Word Card Media To Improve Sentence For Class V Students Of Elementary School Sihombu Henri RH Hasugian
Jurnal Ekspresi : Desain Komunikasi Visual dan Seni Vol. 1 No. 01 (2023): Jurnal Ekspresi : Desain Komunikasi Visual dan Seni, April 2023
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Abstract

This research was conducted to improve the understanding of the fifth-grade students in composing sentences using word card media. The work process was carried out by forming cards as needed by containing the words on each piece of card. The procedure in the game was developed by dividing groups of students and the teacher supervising and giving directions. The research subjects were students of class V SD Sihombu. This research goes through several activities, namely planning, implementing, observing, and reflecting. The instruments used were observation sheets and test instruments. Based on the tests and analyses carried out, there was an increase in the quality of sentence arrangement for grade V students, namely in the first stage students / I compiled sentences without any assistance and produced an average value of 70. The second stage in the second trial the value reached 1652 with a rerate of 82.6 in the Very Good category and experiencing a very significant development.
Information Media on Internet Providers Based on 2D Animation Ida Bagus Andre Putra Dewangkara; Putu Satria Udyana Putra
Jurnal Ekspresi : Desain Komunikasi Visual dan Seni Vol. 1 No. 02 (2023): Jurnal Ekspresi : Desain Komunikasi Visual dan Seni, October 2023
Publisher : Jurnal Ekspresi : Desain Komunikasi Visual dan Seni

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Abstract

This research endeavors to produce a two-dimensional animated video for the Hinet organization that provides company-related information. The information presented in this two-dimensional animation video comprises the company's products, its benefits, and contact information for potential stakeholders. There are multiple phases involved in the creation of this two-dimensional animation video: pre-production, production, and post-production. The objective of producing this two-dimensional animation video at the Hinet company is to pique public interest in joining the organization, in addition to introducing the company to the general public. This two-dimensional animated video's completion will be disseminated across all social media platforms, including Facebook, Instagram, and others. Based on the responses to the community questionnaire, a significant majority of respondents (98%) expressed confidence in the community's ability to embrace the animated video and concurred that the purpose of its release was to introduce the Hinet company and encourage individuals to become members.
A Documentary Film on Bio Gas for Farmer Groups: An Implementation of Information Media I Wayan Khrisna Sangging Wiguna; Putu Satria Udyana Putra; Ni Putu Eka Kherismawati
Jurnal Ekspresi : Desain Komunikasi Visual dan Seni Vol. 1 No. 02 (2023): Jurnal Ekspresi : Desain Komunikasi Visual dan Seni, October 2023
Publisher : Jurnal Ekspresi : Desain Komunikasi Visual dan Seni

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Abstract

Simantri, also known as the Integrated Farming System, is an agricultural program designed to enhance the well-being of farmers, alleviate poverty, and reduce unemployment. One of the initiatives undertaken by Simantri is the generation of biogas. Over the past few years, the Simantri Farmer Group has engaged in the development of biogas products, resulting in the creation of a diverse range of products that cater to the needs of the local community. Nevertheless, a significant number of individuals residing in Br. Sandakan, Sulangai, Petang remain uninformed about the biogas goods. The findings of the interViews performed in Sulangai Village provided more support for this assertion, since 70% of the 30 participants expressed a lack of awareness regarding the biogas products. Approximately 30% of the participants shown awareness regarding the biogas products. The objective of this study is to disseminate knowledge to the community in Br. Sandakan by utilizing a documentary video-based methodology to introduce biogas goods. The present study employed a qualitative methodology. The research employed many methodologies, such as observation, interviews, and questionnaires. The media creation method for showcasing the biogas products of the Simantri Farmer Group in Br. Sandakan, Sulangai, Petang, involved three distinct stages: pre-production, production, and post-production. The research findings suggest that the use of documentary video-based information media is efficacious in acquainted the community in Br. Sandakan with biogas goods
Multimedia-Based Geometry Education for Elementary School Students Hari Suryantoro
Jurnal Ekspresi : Desain Komunikasi Visual dan Seni Vol. 1 No. 02 (2023): Jurnal Ekspresi : Desain Komunikasi Visual dan Seni, October 2023
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Abstract

This study is concerned with the creation of interactive multimedia for elementary school geometry instruction in an effort to enhance students' comprehension. Considering the criticality of technology integration in the realm of education, interactive multimedia presents a novel and efficacious approach to imparting academic content. Interactive multimedia, comprising video, text, images, sound, animation, and animation, enables students to comprehend and visualize geometric concepts in a real-world setting, thereby promoting active and interactive learning. As technology progresses, interactive multimedia becomes increasingly affordable and accessible, facilitating both independent learning and online teacher-student interaction. This research develops and implements interactive multimedia using the ADDIE model, beginning with a requirements assessment and concluding with an implementation evaluation. The findings indicate that the incorporation of interactive multimedia can increase students' comprehension and interest in geometry, as well as enrich the learning experience.
Multimedia-Assisted Learning in 2D Animation Education Firman Aziz
Jurnal Ekspresi : Desain Komunikasi Visual dan Seni Vol. 1 No. 02 (2023): Jurnal Ekspresi : Desain Komunikasi Visual dan Seni, October 2023
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Abstract

The advent of the digital era has significantly transformed the educational domain, fostering the incorporation of technology within the learning process to enhance efficacy and foster active participation among students. Innovative learning approaches are necessary to overcome the problems in conventional learning when it comes to 2D animation, which is a valuable asset in education, entertainment, and creative industries. The objective of this study is to create an interactive multimedia platform that can enhance proficiency in 2D animation by employing an educational, captivating, and inspiring design. This study employs the multimedia development life cycle approach to create an interactive educational tool that facilitates students' acquisition of fundamental concepts in 2D animation and the cultivation of practical proficiencies. The findings indicate that the utilization of interactive multimedia holds promise in enhancing students' comprehension of the subject matter, fostering motivation, and cultivating interest in the acquisition of knowledge pertaining to 2D animation. Consequently, this contributes significantly to the realm of contemporary digital education.
Rebranding MSMEs Product Brands in Strengthening Visual Identity Achirsyah Bahar
Jurnal Ekspresi : Desain Komunikasi Visual dan Seni Vol. 1 No. 02 (2023): Jurnal Ekspresi : Desain Komunikasi Visual dan Seni, October 2023
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Abstract

The objective of this study is to enhance the identity of Kopide MSMEs through the implementation of a rebranding strategy and visual identity design. By means of documentation studies, interviews, and qualitative descriptive analysis, this study investigates the concepts of media, communication, and visuals in rebranding. The results demonstrate that establishing consumer confidence, increasing sales, and differentiating MSME products on the market are all dependent on an integrated and consistent brand identity. Rebranding of Kopide MSMEs entails the modification of a logo that symbolises the union of coffee and innovative concepts, as well as the incorporation of colour scheme and typeface choices that reinforce the brand persona. It is anticipated that the outcomes will enhance the market standing of Kopide MSMEs and cultivate a favourable perception among consumers, particularly the millennial demographic.

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