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Seniman: Jurnal Publikasi Desain Komunikasi Visual
ISSN : 29861888     EISSN : 29866170     DOI : 10.59581
Core Subject : Art,
SENIMAN : Jurnal Publikasi Desain Komunikasi Visual merupakan jurnal ilmiah yang mempublikasikan hasil penelitian, kajian konseptual, studi kasus, dan praktik kreatif dalam bidang Desain Komunikasi Visual (DKV). Jurnal ini bertujuan menjadi wadah pertukaran gagasan, pengembangan keilmuan, serta dokumentasi praktik desain yang berkontribusi pada perkembangan teori, metodologi, dan aplikasi desain komunikasi visual di tingkat nasional maupun internasional. Fokus Fokus utama SENIMAN : Jurnal Publikasi Desain Komunikasi Visual adalah kajian dan pengembangan keilmuan Desain Komunikasi Visual yang mencakup aspek konseptual, strategis, estetis, sosial, budaya, dan teknologi visual dalam berbagai media komunikasi. Ruang Lingkup Ruang lingkup SENIMAN : Jurnal Publikasi Desain Komunikasi Visual mencakup kajian dan praktik Desain Komunikasi Visual, meliputi: Desain grafis cetak dan digital, tipografi, ilustrasi, fotografi, dan videografi Identitas visual, branding, periklanan, promosi, dan desain kemasan Media interaktif, multimedia, motion graphic, animasi, UI/UX, dan desain informasi Budaya visual, kearifan lokal, industri kreatif, serta media dan teknologi baru Teori, kritik, sejarah desain, metodologi penelitian, dan studi kasus desain SENIMAN : Jurnal Publikasi Desain Komunikasi Visual menerima artikel penelitian, artikel konseptual, dan laporan praktik kreatif yang relevan dengan bidang Desain Komunikasi Visual dan belum pernah dipublikasikan sebelumnya.
Articles 90 Documents
Color Storytelling Sebagai Visual Narrative Pada Film Animasi The Red Turtle
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 1 No. 2 (2023): November : Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1095

Abstract

The Red Turtle is an animated film released in 2016. It was directed by Dutch-British animator Michall Dudok de Wit. The film is a co-production between Wild Bunch and Studio Ghibli. The Red Turtle tells of the struggle of a man stranded on an uninhabited island to survive until he finally finds new happiness on the island. The film "The Red Turtle" lacks dialogue on its storyline, making color the main visual element of the film's narrative. This attracted researchers to study the film The Red Turtle from the color storytelling aspect that played a narrative visual on the development of the story. The purpose of this study to explain color storytelling can play a narrative visual in the film "The Red Turtle". This study used a qualitative descriptive approach. It uses Albert Munsell's color theory studies, with data collection using observations, documentation and Library studies, and with interactive model data analysis techniques. The results of this study show that color visual elements, color storytelling, are as important and as important as narrative, suggesting that color storytelling can play a narrative visual role in the animated film "The Red Turtle".
Analisis Semiotika Pada Logo Batman 1966
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 1 No. 2 (2023): November : Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1096

Abstract

Batman is a well-known superhero and is loved by many people from all walks of life, an interesting Batman character for not having superpowers like other superheroes. In addition to the character Batman has a striking logo and is an identity for Batman. In 1966 Batman released a series of films with decorative designated logos in which Pop Art's chests developed rapidly. Each logo is a visualized identity that has a meaning, using a qualitative method with Roland Barthes' semiotic analysis approach. The purpose of the study was to find out what values and meanings were cooped up in the 1966 Batman logo, which was influenced by the then-developed Pop Art style trend. Based on research results, it can be inferred that the use of the 1966 Batman logo influenced by Pop Art style and the visual elements of the logo suggests that the brief logo is an image and that Batman superhero has an intelligent, intellectual, optimistic nature of rooting out crime.
Website Company Profile Perumahan Cluster Pesona Mandiri, PT. Inras Jaya Mandiri.
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 1 No. 2 (2023): November : Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1097

Abstract

The purpose of this design is to produce alternative media for consumers of the Pesona Mandiri Cluster Housing to place property orders, check property availability, property prices and details from Pesona Mandiri Cluster housing. The initial problems encountered were the lack of property sales as a result of ineffective product marketing, promotions in online media that did not reach the market, and the absence of media such as websites that could make it easier for consumers to check properties online. Another problem encountered is the appearance of the property which is not packaged properly through online media. The 4D design method goes through stages, the Define Stage, the Design Stage, the Develop Stage, and the Dissemination Stage. The process uses 5w + 1h data analysis namely, what, who, where, when, why, and how. The results of the website design produce media, namely the Mobile Website as a medium that can solve the problems encountered, order property online, detail the property, check property availability, and check property online. In addition, the final supporting media works were designed: Name Cards, Manual Books, T-Shirt Shirts, X Banners, Posters, Social Media, Lanyards, and Snelhecter Folders.
Cerita Bergambar Motivasi Shalat Untuk Anak-anak
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 1 No. 2 (2023): November : Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1098

Abstract

Habituation is a very effective way to educate children in matters of worship. During the process of teaching children to pray five times a day, the attitude of children who are so busy with their play world is a common obstacle felt by parents. Because of that, the designer is interested in presenting Islamic literacy that conveys the motivation of prayer for children. Designers obtain data through surveys, observations and literature studies, then designers analyze the data as problem solving with the 5W + 1H method (what, who, when, why, where, and how). Meanwhile, the design method used is the 4D Model (Define, Design, Development, and Disseminate). The resulting Islamic literacy media design is a picture storybook entitled "Jangan Lalaikan Shalat".
Representasi Visual Budaya Kolombia Pada Film Animasi “Encanto”
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 1 No. 2 (2023): November : Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1099

Abstract

This study analyzes the system of signs and meanings of Colombian culture in the animated film "Encanto" from Disney Animation. The film takes inspiration from Latin American culture, specifically Colombia, focusing on the Madrigal family who have magical powers and live in a hidden village. A qualitative approach with descriptive-interpretative methods is used with content analysis, based on Charles Sander Pierce's semiotic concept which includes icons, indexes, and symbols. Data obtained through observation and literature study. The results of the study show that elements of Colombian culture, such as language, clothing, food, and traditions, are reflected in film characters and scenes. Examples of representation include the Arepa dining area, Cali salsa dancing, Colombian music, and Colombian-style mountain scenery. Thus, Encanto succeeded in communicating Colombian cultural messages through visual cues in the animated film.
Analisis Visualisasi Tokoh Ajo Kawir Pada Film Seperti Dendam, Rindu Harus Dibayar Tuntas Karya Edwin Dan Eka Kurniawan
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 1 No. 2 (2023): November : Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1100

Abstract

There are two objectives of this research. First, analyzing the visualization of the character Ajo Kawir in the film Like Revenge, Longing Must Also Be Paid Fully. Second, to analyzing the meaning visualization of Ajo Kawir's character in the film Like Revenge, Longing Must Also Be Paid Completely. This type of research is descriptive qualitative with visual analysis method to explore various visual aspects that describe Ajo Kawir's character, including his physical appearance, facial expressions, gestures, and interactions with the environment and other characters. Data collection techniques using observation and documentation. The data analysis technique of this research is to use studies, namely Charles Sanders Pierce's Semiotics through icons, symbols, and indexes that focus on Ajo Kawir's impotence. The object of this research is the film "Like Revenge, Longing Must Also Be Paid Fully". The results of this study indicate that the impotent disease experienced by the character Ajo Kawir makes him more emotional and tries to cover it up by frequently fighting to show that he is strong. Ajo Kawir was reproached by society that people who have impotence cannot do things that are brave and strong beyond normal limits.
Promosi Popping Dance Oleh Fusion Crew Padang
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 1 No. 2 (2023): November : Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1102

Abstract

The design of the promotional video aims to introduce popping dance. It is hoped that it will attract the attention of dancers in the city of Padang to learn it. The problem found is that there is no next generation of popping dance in the city of Padang and no one is promoting popping dance anymore. To overcome this problem, the design method used is the 4D (four-D) method which consists of 4 stages, namely definition, design, development, and dissemination. This 4D development method and model was chosen because it aims to find the next generation of popping dance and it is hoped that dancers in the city of Padang will be interested in learning it. The results of the design of the popping dance promotional video with a duration of 4 minutes 30 seconds have been tested for its feasibility with several audiences. The main media is a popping dance promotional video as a medium to promote or introduce popping dance to the target audience. As a support, several other media such as posters, xbanners, t-shirts, stickers, lanyards, speakers, and dance floors were also designed.
Buku Cerita Bergambar Ungkapan Larangan Daerah Minangkabau Untuk Anak-Anak Koto Berapak Pesisir Selatan
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 1 No. 2 (2023): November : Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1104

Abstract

Prohibited expressions are part of people's beliefs, referred to as people's beliefs because there is an association relationship in them. The culture of this prohibition expression has begun to disappear along with the changes or developments of the times. The purpose of making this picture story book is to preserve the Minangkabau culture of forbidden expressions and to explain the good intentions behind the prohibition phrases for young people today, especially the children of Koto Bersisir Selatan. With the media of interesting picture story books, it is hoped that this media will facilitate adolescents' understanding of the information conveyed, as well as increase interest in reading. The design of this work uses the glassbox design method with the design stages of preparation, incubation, lumination, and verification. 5W+1H data analysis method (What, When, Where, Who, Why, and How. In addition to designing picture books as the main media, this design has supporting media, namely posters, digital posters, x-banners, t-shirts, bookmarks , upload social media Instagram, Facebook, Twitter, and E-book.
Aransemen Lagu Buku Ende No.171 “Tandai Ma Au” Karya William Howard Doane Dalam Instrument Saxophone Dan Biola
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 1 No. 2 (2023): November : Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1444

Abstract

This thesis discusses the arrangement of the song Tanda I Ma Au Buku Ende Number 171 for saxophone and violin instruments. This arrangement was worked on by the author by collaborating on a trio of saxophone, trombone and violin into one complete piece as a new composition and can be played in worship at HKBP Simanungkalit. The aim of this research is to find out the results of the collaboration on the arrangement of saxophone and violin instruments in the song Tanda I Ma Au. In presenting this arrangement the author made a change from the original tempo of 70 to a tempo of 60, namely in bar 14 or the second verse, which aims to give a grand impression and a deeper soul to the song. This research uses descriptive analysis methods with a qualitative approach. The work processes carried out are observation, documentation and recording of activities. The research results show that the song Tanda I Ma Au Buku Ende Number 171 is very dominant when accompanied by saxophone and violin which was arranged by the author.
Penyebaran Informasi Melalui Desain Komunikatif di Halaman Facebook
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 2 No. 2 (2024): November : SENIMAN: Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1808

Abstract

Information is something that has a very high level of interest information in life. In line with the advancement of information and communication technology, new media has been created as an aspect of interaction and communication. In the process of communicating and disseminating information to the public, the internet becomes an indispensable thing. The reason is, the internet has an interesting program in the form of social media as a tool to spread information to the public. Facebook is one of the social media that people are interested in communicating and disseminating information. Facebook's social media provides a variety of feature options, such as status, photo and video sharing, user-created content. Status, photos, and videos features are commonly used to disseminate information. This form of information dissemination can be a digital design that includes graphic design, illustrations and communicative explanations. A communicative design is a design created to convey information. Where communicative design is absolutely necessary to disseminate information to the public. Communicative design contains valid, interesting, concise information but the information delivered remains easy to understand and clear. That's why information dissemination is well received by the public. This research aims to understand how communicative design should be used to optimize information dissemination on Facebook platforms and its impact on user responses to messages delivered to the Community.