cover
Contact Name
Fatqu Rizki
Contact Email
indexsasi@apji.org
Phone
+6285642100292
Journal Mail Official
indexsasi@apji.org
Editorial Address
Jalan Watunganten 1 No 1-6, Batursari, Mranggen Kab. Demak Jawa Tengah 59567
Location
Kab. demak,
Jawa tengah
INDONESIA
Seniman: Jurnal Publikasi Desain Komunikasi Visual
ISSN : 29861888     EISSN : 29866170     DOI : 10.59581
Core Subject : Art,
SENIMAN : Jurnal Publikasi Desain Komunikasi Visual merupakan jurnal ilmiah yang mempublikasikan hasil penelitian, kajian konseptual, studi kasus, dan praktik kreatif dalam bidang Desain Komunikasi Visual (DKV). Jurnal ini bertujuan menjadi wadah pertukaran gagasan, pengembangan keilmuan, serta dokumentasi praktik desain yang berkontribusi pada perkembangan teori, metodologi, dan aplikasi desain komunikasi visual di tingkat nasional maupun internasional. Fokus Fokus utama SENIMAN : Jurnal Publikasi Desain Komunikasi Visual adalah kajian dan pengembangan keilmuan Desain Komunikasi Visual yang mencakup aspek konseptual, strategis, estetis, sosial, budaya, dan teknologi visual dalam berbagai media komunikasi. Ruang Lingkup Ruang lingkup SENIMAN : Jurnal Publikasi Desain Komunikasi Visual mencakup kajian dan praktik Desain Komunikasi Visual, meliputi: Desain grafis cetak dan digital, tipografi, ilustrasi, fotografi, dan videografi Identitas visual, branding, periklanan, promosi, dan desain kemasan Media interaktif, multimedia, motion graphic, animasi, UI/UX, dan desain informasi Budaya visual, kearifan lokal, industri kreatif, serta media dan teknologi baru Teori, kritik, sejarah desain, metodologi penelitian, dan studi kasus desain SENIMAN : Jurnal Publikasi Desain Komunikasi Visual menerima artikel penelitian, artikel konseptual, dan laporan praktik kreatif yang relevan dengan bidang Desain Komunikasi Visual dan belum pernah dipublikasikan sebelumnya.
Articles 90 Documents
Identitas Visual pada Desain Feeds Instagram Brand “Zamzam Kalimantan”
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 2 No. 2 (2024): November : SENIMAN: Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1809

Abstract

Developments in the era of Industrial Revolution 4.0 are increasing rapidly along with the times, especially in the economic sector. The development of the economic sector in Indonesia means that MSMEs (Micro, Small, and Medium Enterprises) need strategies to brand themselves. Branding efforts can be carried out using social media platforms, namely Instagram. Instagram plays an important role as a promotional media that functions to persuade and communicate a product or service. This journal discusses the visual identity in the design of the Instagram feeds for the brand "Zamzam Kalimantan" as a portfolio of Kawakibi Digital Branding. This design uses qualitative methods based on interviews, observations, and literature studies. Through this process, designs for Instagram feeds were produced as Kawakibi's portfolio media.
Analisis Postingan Instagram Kawakibi Menggunakan Teori Design Thinking
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 2 No. 2 (2024): November : SENIMAN: Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1819

Abstract

Dalam menghasilkan ide konten Instagram yang menarik, Kawakibi menerapkan Design Thinking untuk mencapai tujuan dari konten yang dibuat. Penelitian ini bertujuan untuk menganalisis postingan Instagram Kawakibi dengan menampilkan konten visual yang khas. Melalui metode analisis deskriptif kualitatif dengan pendekatan teori Design Thinking, dapat disimpulkan bahwa postingan Instagram Kawakibi mampu mengedukasi dan mensosialisasikan permasalahan di masyarakat dengan visual yang sederhana namun mudah untuk dimengerti oleh audiens. Penelitian ini memberikan kontribusi dalam bidang desain dengan penerapan teori Design Thinking terhadap postingan Instagram. Hasil dari penelitian ini dapat digunakan sebagai referensi bagi para desainer dan pembaca dalam pemanfaatan teori Design Thinking.
Pengembangan Konsep Desain Identitas Visual Melalui Penggunaan Supergrafis Pada Media Sosial Diskominfo
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 2 No. 2 (2024): November : SENIMAN: Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1853

Abstract

In this digital era, social media has become an important communication channel for brands, institutions and agencies. Visual Identity Design is important in a brand. Apart from a brand, a visual identity is also needed for an official institution or agency. The function of visual identity design is as a sign of ownership, a means of identity, a promotional tool, a characteristic, and as a sign of the integrity of a brand or agency. The Communication and Informatics Service is an agency that is overseen by a government agency. This agency should build an identity with the aim of having more integrity, consistency and professionalism in the eyes of the public. Application of supergraphics, namely graphic elements that creatively combine visual elements with the aim of giving a strong impression, attracting attention and building a professional image of the Diskominfo agency from other agencies.
Analisis Thumbnail Video dalam Meningkatkan Retensi Pengguna Youtube Melalui Pendekatan Desain Grafis yang Inovatif
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 2 No. 2 (2024): November : SENIMAN: Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1854

Abstract

In the accelerating digital age, video thumbnails have become an important element in attracting users' attention and encouraging further interaction. Video thumbnails play an important role as a visual attraction to attract the audience. Graphic design strategies focus on elements such as creativity, color, typography, and illustration to create interesting and informative video thumbnails. Experimental research methods are used to test the effectiveness of new video thumbnail designs in improving user retention. This research focuses on improving YouTube user retention through the introduction of an innovative graphic design approach to video thumbnails. Research results show that an innovative graphic design approach can significantly improve YouTube user retention, demonstrating the importance of the role of graphic design in the context of digital marketing and social media user interactions. This study contributes significantly to the practice of graphic design and digital marketers in optimizing the user experience through interesting and informative video thumbnails.        
Perancangan Ilustrasi Cover Buku Untuk Menjadi Media Pengenalan Lingkungan Sosial Kepada Anak-Anak
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 2 No. 2 (2024): November : SENIMAN: Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1867

Abstract

Designing illustrations in developing environmental socialization in developing children's awareness of social environmental problems. Illustrations are not just pictures but are also an effective communication tool. Illustrations are able to convey messages about protecting the environment in a way that is attractive to children. With a visual approach through illustrations, it can attract children's attention, enrich their learning experience, and trigger interest and participation in maintaining environmental curiosity. Apart from that, the role of illustration has been proven to be able to influence children's emotions regarding environmental problems, arouse their curiosity about new things, and deepen their understanding of the surrounding environment. Research methods that use an R&D approach focus on developing and evaluating illustration products to introduce children to the social environment, both in the school environment and in the family environment. The research results show that illustrations are very useful for children's socialization to make an important contribution in strengthening social interactions, triggering creativity, and deepening social relationships between children and their families or those around them.
Perancangan Ilustrasi Cover Majalah Anak KB Aisyiyah Volume 05 dengan Tema “Liburan Menyenangkan”
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 2 No. 2 (2024): November : SENIMAN: Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1878

Abstract

This article highlights the crucial role of illustrations as visual elements, especially on the book cover, which serves as the first window for children in their literacy journey. The design aims to produce children's book cover illustrations that are not only visually appealing but also reflective of the themes presented in the book's content. The results of this cover illustration design are expected to contribute positively to creating engaging and relevant learning materials for children participating in the Aisyiyah Playgroup in East Java..
Penciptaan Gambar Ilustrasi Untuk Meningkatkan Personal Branding CV Pustaka Cemerlang
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 2 No. 2 (2024): November : SENIMAN: Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1881

Abstract

Humans as a visual creature has the ability to process visual data better than other kinds of data. Therefore in this on going developing digital era the use of digital illustration is considered more beneficial and effective as promoting media. This journal will discuss the connection between illustration and the company's personal branding especially illustration as its visual, concept, theme, idea, story or text presentation media. Illustration is considered as an effective way in deliberating a complex concept to readers or consumers. That is why illustration can be a one of the effective design elements to expose and explain company's values and characters. By using illustration pictures, companies can drag more the audience's attention.
A Perancangan Desain Kaos Gus Mus dalam Menunjang Promosi Mitrabrand
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 2 No. 2 (2024): November : SENIMAN: Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1887

Abstract

Mitrabrand as a company in the field of branding design has the Herodise brand as part of its product label. As a branch company and brand label that is still relatively new, Herodise under the auspices of Mitrabrand needs more media to support its existence. One method is to increase orders or production of clothing from Mitrabrand. For this reason, with the connections it has, Mitrabrand through Herodise created an internal project, namely the production of Gus Mus t-shirts. Using Instagram as marketing media, as an effort to increase revenue while expanding Mitrabrand promotions. This journal discusses the design of Gus Mus t-shirt design products which are influential in supporting the promotion of the Mitrabrand company. This design uses a qualitative method based on secondary data, namely by analyzing mass media and Gus Mus's Instagram posts. Through this process, the Gus Mus t-shirt design product labeled Herodise was produced. Mitrabrand sebagai perusahaan di bidang desain branding memiliki merek Herodise sebagai bagian dari label produk. Sebagai cabang perusahaan dan label merek yang masih terbilang baru, Herodise di bawah naungan Mitrabrand membutuhkan lebih banyak media untuk menunjang eksistensinya. Salah satu metodenya dengan memperbanyak pesanan atau produksi pakaian kepada Mitrabrand. Oleh karena itulah, dengan koneksi yang dimiliki, Mitrabrand melalui Herodise membuat proyek internalnya yaitu produksi kaos Gus Mus. Menggunakan Instagram untuk media pemasaran, sebagai upaya meningkatkan pendapatan sekaligus memperluas promosi Mitrabrand. Jurnal ini membahas mengenai perancangan produk desain kaos Gus Mus yang berpengaruh dalam menunjang promosi perusahaan Mitrabrand. Perancangan ini menggunakan metode kualitatif yang berdasar pada data sekunder, yaitu dengan menganalisis media massa dan postingan Instagram Gus Mus. Melalui proses tersebut, menghasilkan produk desain kaos Gus Mus berlabel Herodise.
Perancangan Feed Instagram Portofolio Brand Ratulangi Sebagai Media Promosi Kawakibi Digital Branding
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 2 No. 1 (2024): Mei : SENIMAN: Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v2i1.1902

Abstract

The design of Instagram feed as a promotional media for Ratulangi brand portfolio is part of Kawakibi Digital Branding marketing strategy. The design process is carried out through briefing, brainstorming, execution, assistance, revision, and collection stages. The result is the design of the Ratulangi Natural Skincare brand portfolio for Kawakibi's Instagram social media content. These stages involved research, design execution, and assistance to ensure the final result met the expectations of Kawakibi Digital Branding partners. These stages emphasize the importance of a design process that involves multiple stages to achieve a satisfactory end result for the client, as well as highlighting the strategic role of social media in marketing.
Perancangan Buku Sektoral Jawa Timur 2023 sebagai Laporan Tahunan Dinas Komunikasi dan Informatika Jawa Timur
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 2 No. 1 (2024): Mei : SENIMAN: Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v2i1.1909

Abstract

The East Java Communications and Informatics Service (DISKOMINFO) is located in Ahmad Yani street number 242-244, Surabaya, Indonesia. DISKOMINFO East Java has an important role in collecting, processing, and disseminating information in the province. One of DISKOMINFO’s main tasks is to monitor, evaluate and report public information and communications. This includes tasks such as collecting statistical data, managing administrative information, and tracking the performance of the East Java province. To be able to briefly create yearly reports for the Province of East Java and distribute them to the public and relevant parties, it is therefore required to form an information distribution medium. Kantor Dinas Komunikasi dan Informatika (DISKOMINFO) Jawa Timur berlokasi di Surabaya, Indonesia, di Alamat Ahmad Yani nomor 242-244. DISKOMINFO Jawa Timur memiliki peran yang penting dalam pengumpulan, pengolahan, dan penyebaran informasi di provinsi tersebut. Salah satu tugas utama DISKOMINFO adalah memantau, mengevaluasi, dan melaporkan informasi dan komunikasi publik. Ini mencakup tugas-tugas seperti mengumpulkan data statistik, mengelola informasi administrasi, dan melacak kinerja provinsi Jawa Timur. Oleh karena itulah diperlukan media penyebaran informasi yang dibentuk agar dapat menyusun dengan singkat laporan-laporan tahunan provinsi Jawa Timur kepada masyarakat dan pihak terkait.