Seniman: Jurnal Publikasi Desain Komunikasi Visual
SENIMAN : Jurnal Publikasi Desain Komunikasi Visual merupakan jurnal ilmiah yang mempublikasikan hasil penelitian, kajian konseptual, studi kasus, dan praktik kreatif dalam bidang Desain Komunikasi Visual (DKV). Jurnal ini bertujuan menjadi wadah pertukaran gagasan, pengembangan keilmuan, serta dokumentasi praktik desain yang berkontribusi pada perkembangan teori, metodologi, dan aplikasi desain komunikasi visual di tingkat nasional maupun internasional. Fokus Fokus utama SENIMAN : Jurnal Publikasi Desain Komunikasi Visual adalah kajian dan pengembangan keilmuan Desain Komunikasi Visual yang mencakup aspek konseptual, strategis, estetis, sosial, budaya, dan teknologi visual dalam berbagai media komunikasi. Ruang Lingkup Ruang lingkup SENIMAN : Jurnal Publikasi Desain Komunikasi Visual mencakup kajian dan praktik Desain Komunikasi Visual, meliputi: Desain grafis cetak dan digital, tipografi, ilustrasi, fotografi, dan videografi Identitas visual, branding, periklanan, promosi, dan desain kemasan Media interaktif, multimedia, motion graphic, animasi, UI/UX, dan desain informasi Budaya visual, kearifan lokal, industri kreatif, serta media dan teknologi baru Teori, kritik, sejarah desain, metodologi penelitian, dan studi kasus desain SENIMAN : Jurnal Publikasi Desain Komunikasi Visual menerima artikel penelitian, artikel konseptual, dan laporan praktik kreatif yang relevan dengan bidang Desain Komunikasi Visual dan belum pernah dipublikasikan sebelumnya.
Articles
92 Documents
Animasi 2D Edukasi Lingkungan tentang Dampak Penebangan Liar di Indonesia melalui Sudut Pandang Surili
Febrian Rohmat Tiansyah
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 4 No. 1 (2026): Mei : SENIMAN: Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers
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DOI: 10.59581/seniman-widyakarya.v4i1.6146
The issue of forest degradation caused by illegal logging in Indonesia poses a serious threat to ecosystem balance and the survival of wildlife. This condition highlights the need for effective visual communication media to deliver environmental education messages in a communicative and easily understandable manner. This study aims to design a 2D educational animation that illustrates the impact of illegal logging on forest ecosystems from the perspective of an endemic animal, the surili. The method used is a qualitative approach with animation production stages consisting of pre-production, production, and post-production. The pre-production stage includes idea development, research, scriptwriting, storyboard creation, and visual design. The production stage involves the creation of visual assets, backgrounds, and animation processes to construct the storyline. The post-production stage includes visual editing, audio integration, and rendering as the final output. The result of this study is a 2D animation entitled “Jaga Lingkungan Hindari Kepunahan Alam,” which presents a structured narrative to effectively convey educational messages. The implications of this work indicate that animation as an educational medium can enhance public awareness of the impacts of illegal logging and emphasize that forest destruction affects not only wildlife but also humans as part of the ecosystem.
Perancangan Naskah Video Animasi 2d 'Jaga Alam, Cegah Kepunahan' dengan Struktur Naratif Tiga Babak melalui Perspektif Surili
Ganiyah Rahma
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 4 No. 1 (2026): Mei : SENIMAN: Jurnal Publikasi Desain Komunikasi Visual
Publisher : International Forum of Researchers and Lecturers
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DOI: 10.59581/seniman-widyakarya.v4i1.6149
This project is motivated by the increasing rate of deforestation in Indonesia, which has led to ecosystem degradation and the threat of extinction for endemic species, as well as the relatively low environmental awareness among young people due to the abstract and systematic presentation of data. The main objective of this work is to produce a 5-minute 2D animation that effectively raises awareness among adolescents aged 14–24 about the threat of environmental extinction caused by deforestation in Indonesia. This is achieved through a three-act narrative approach using a first-person perspective of the Javan surili, positioned as a narrative “lens” and a representation of a victim of a damaged ecosystem, allowing abstract issues to be understood in a more personal, emotional, and empathetic way. The method includes pre-production (research, concept development, and scriptwriting), production (development of dialogue, monologue, and visual direction based on a three-act structure), and post-production (narrative evaluation and script refinement). The result is an educational animation script titled “Jaga Alam, Cegah Kepunahan,” which integrates scientific data, visual storytelling techniques, and multimedia learning principles to deliver messages in an informative and emotional manner. The three-act structure successfully constructs a systematic storyline from introduction, conflict, to resolution with a call to action. The conclusion shows that 2D animation with a personal narrative approach is effective in transforming environmental issues into accessible messages, increasing empathy, and encouraging audience awareness and participation in environmental conservation.