cover
Contact Name
Rizky Prabowo
Contact Email
jurnalkomputasi@fmipa.unila.ac.id
Phone
+6285840180508
Journal Mail Official
jurnalkomputasi@fmipa.unila.ac.id
Editorial Address
ilmu komputer universitas lampung jalan Prof.Dr. Soemantri Brojonegoro, No.1 Bandar Lampung, Lampung
Location
Kota bandar lampung,
Lampung
INDONESIA
Jurnal Komputasi
Published by Universitas Lampung
ISSN : 25410296     EISSN : 25410350     DOI : https://doi.org/10.23960/komputasi
Jurnal Komputasi E-ISSN 2541-0350 P-ISSN 2541-0296 publised by Departement Computer Science, Faculty of Mathematics and Natural Sciences, University of Lampung. peer-reviewed journal. This journal covers all topics of computer science which includes: Computer Science Information System Software Engineering Data Mining Artificial Intelligence Networking Multimedia Database
Articles 272 Documents
APLIKASI PENCARIAN LETAK ATM BERBASIS ANDROID DENGAN GIS DI KOTA BANDAR LAMPUNG Orien Rindy Erika; Didik Kurniawan; Febi Eka Febriansyah
Jurnal Komputasi Vol. 4 No. 1 (2016)
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v4i1.1152

Abstract

Smartphone is a primary need for everyone in the modern era. Various features and advantages are offered by smartphone to those who use it. Smartphone is also widely used to help people to support their activities and to accomplish their work. Within the development of technology, GIS (Geographic Information System) has come along to provide service of locating a position of something in particular or a place to go. It is also used to locate its user with the help of satellite signal.  GPS can provide precise and accurate information on the position, speed, direction, and time. In this study, the researcher designs and builds an Android- based search application called ATM Maps utilizing GPS technology. This application allows you to search the location of ATMs in the city of Bandar Lampung by the way, by the  ATM and by the city of Bandar Lampung.  In turn, users can avoid difficulty in finding the location of an ATM. This will be a great help particularly to those who do not reside in the city of Bandar Lampung. Furthermore, the application also displays the transfer code of each bank so as to assist users in making easier cash transfer. The application is developed utilizing parsing technique of XML Pull Parser. It compares the data stored in folder of Assets Project and that in the server. The conclusion of this study reveals that the ATM Maps is successfully constructed and proven to be useful for its users. It is indicated by excellent rating and comments of satisfaction on the Play Store. In this application, the data is stored in Project Assets folder in purpose of reaching easy and quick access. In the other hand, data updating for the applications can also be processed easily.Keywords: ATM Maps, Bank, GIS, Xml Pull Parser, parsing, assets, Play Store, Android, Smartphone, Bandar Lampung.
ANALISIS PERBANDINGAN ALGORITMA SIMETRIS TINY ENCRYPTION ALGORITHM DAN LOKI DALAM ENKRIPSI DAN DEKRIPSI DATA Pradana Marlando; Wamiliana Wamiliana; Rico Andrian
Jurnal Komputasi Vol. 4 No. 1 (2016)
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v4i1.1153

Abstract

Information can be kept secure by an encryption process in cryptography technique. In this research we discussed comparative analysis of symmetric algorithms: Tiny Encryption Algorithm (TEA) and LOKI in terms of their complexity, time and speed performances. The testing was conducted using 30 data with size varies between 50 bytes and 1500 bytes. Thirty data were tested 50 times. The result shows that TEA is faster in encryption and decryption compared to LOKI  and the complexity of both algorithms are linear algorithms (O (n)).
Pengembangan Plugin Penjadwalan Seminar Pada Web Jurusan Ilmu Komputer Berbasis Wordpress Amin Nurul Fatah; Didik Kurniawan; Anie Rose Irawati
Jurnal Komputasi Vol. 4 No. 1 (2016)
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v4i1.1155

Abstract

The excess of plugin is more practical because it does not need to create a web from the base, and web with attached plugin becomes better. Furthermore small in storage capacity. Plugin of seminar which has built has advantages from the system that already exist, conventional system is still using whiteboards and paper, plugin is successfully implemented into the web of Computer Science Department and dissemination of information about seminar schedule become more optimal, as well this plugin has facility of reminder for lectures and college student that related to the seminar.
SISTEM PENDUKUNG KEPUTUSAN PADA SELEKSI PENERIMAAN SISWA SEKOLAH MENENGAH KEJURUAN Dea Trisna Ananda; Astria Hijriani; Febi Eka Febriansyah
Jurnal Komputasi Vol. 4 No. 1 (2016)
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v4i1.1161

Abstract

Every educational institution of Vocational High School periodically carries out the admission of new students. With the existence of Decision Support System is expected to assist schools in selecting new students. There are various methods in constructing a DSS and one of them is the method of AHP. AHP is one of DSS method that can handle the multi criteria selection. By using the result of DSS with AHP method as sample data and find the biggest criteria factor in a selection. The result of this study indicates that AHP method can be implemented in information system of new students admission and it can help to make decisions in the placement of departments based on the ability of students and the selected department.Keywords: Analytical Hierarchy Process (AHP), Decision Support System (DSS)
Implementasi Sistem Antrian Jaringan Jackson Pada Rumah Sakit Varisa Puspaningrum
Jurnal Komputasi Vol. 4 No. 1 (2016)
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v4i1.1163

Abstract

Meet the patient's expectation is one of the requirements in health care quality. In order to achieve the healthcare quality, hospitals need to change the paradigm from drug oriented to patient orientation. The main problem in health care quality today is patients waiting a long time for service and it will increase the morbidity risk and socioeconomic cost. A solution to resolve long service time is to implement a queuing system that can predict the actual queue situation. This study aim is estimating the  waiting time of patients using Network Queue Jackson Method. We build a queuing model with 8 single servers and consists of 4 health care facilities, a registration, 5 consultation points for the patient, a pharmaceutical, and a cashier. In this method uses rules First Come First Serve where consumers can move from one workstation to another workstation before leaving the system. Through the Network Queue Jackson, each server or node can provide independent services that it possible to analyze each node separately.
DISEASE DIAGNOSIS EXPERT SYSTEM ON FRESHWATER AQUACULTURE FISH USING FORWARD CHAINING ANDROID BASED Ardhika Praseda Ageng Putra; Aristoteles Aristoteles; Rara Diantari
Jurnal Komputasi Vol. 4 No. 1 (2016)
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v4i1.1164

Abstract

Fish disease is undesirable for fish farmers, because it can cause low productivity and high mortality aquaculture. Lack of information on disease prevention methods small number of experts causing many farmers suffered losses. Therefore, an expert system is needed to help diagnose the disease in fish. This system aims to help cultivators on resolve fish disease problem. In this research, expert system based on android was built using Java program language as database, Forward chaining was used. This method used to determine which roles will be executed, then that rule is executed, the process was repeated until we got the result. This system can diagnose 35 diseases from 8 species of fish. The data testing result used Equivalence Partitioning, showed that management rules system can run based on its function and system can diagnose the disease well.   On the other based on questionnaire data, this application is an user friendly application (with average value of 4,29 / excellent). Keywords: Forward Chaining, Freshwater Aquaculture Fish Disease, Expert Systems, Android
PENGEMBANGAN SISTEM INFORMASI GEOGRAFIS (SIG) PENYEDIA LAYANAN KESEHATAN BERBASIS ANDROID Budiman Ruliansyah; Kurnia Muludi; Febi Eka Febriansyah
Jurnal Komputasi Vol. 4 No. 1 (2016)
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v4i1.1167

Abstract

Geographic Information Systems (GIS) is an information system which is used to input, process and generate geographically or geospatial referenced data to support the decision making in a planning. This technology can be used on an Android-based smartphone. Internet, accelerometer, digital maps and GPS (Global Positioning System) on Android can be integrated so that GIS can be implemented. In this study, GIS technology is implemented to detect and find the location of health care providers in city of Bandar Lampung. This application is designed and implemented by using Java programming language and Google Maps API to show the location of health care providers. Testing phase by using Equivalence Partitioning method indicates that the function of the application has been running in accordance with the analysis. Keywords : Android, Application, Geographic Information System, Healthcare Provider, Map.
PERANCANGAN SISTEM INFORMASI PERPUSTAKAAN BERBASIS WEB (Studi Kasius SMAN 1 Penengahan) Agus Rahmat; Machudor Yusman; Irwan Adipribadi
Jurnal Komputasi Vol. 4 No. 1 (2016)
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v4i1.1169

Abstract

Libraries are part of the learning resources that should be owned by every school or college. Because learners easily find the information or knowledge through library. With the development of technology make people think to be able to work more effectively and efficiently. One of them is to make the conventional system to a computerized system. The website by utilizing the facilities connected to the internet. libraries can be more effective and efficient in searching and ordering books.In this research, I have designed a web-based information systems using programming languages PHP MySQL. With this system, is expected to address the various needs of the user to search for books and book as well as facilitate the administration of the school in the circulation of borrowing books and preparing reports.From the research that has been conducted on these results the authors implement in Designing Library Information System Web-Based on SMA Negeri 1 Penengahan. Keywords: Information System, Internet, Library, PHP MySQL, Web.
APLIKASI GAME EDUKASI AKSARA MATCHING BERBASIS ANDROID MENGGUNAKAN UNITY3D Rian Oseady Prahastito; Didik Kurniawan; Astria Hijriani
Jurnal Komputasi Vol. 4 No. 1 (2016)
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v4i1.1172

Abstract

The development of educational game is motivated by low interest and desire of people to learn Aksara Lampung, therefore, in this case is required a learning system which is attractive and pleasant so it can attract people to keep follow the development of existing technologies, one of which is a learning system by using media of educational game. This research used eXtreme Programming (EX) method and was designed by using Unified Modeling Language (UML). This application tested by using Black Box Testing method with the approach of Equivalence Partitioning (EP) and the calculation of Likert Scale. On the other side, based on the results obtained from the questionnaire, this application is user friendly application (with an average value of 77% / Excellent).
PANDUAN LAPANGAN JENIS-JENIS BURUNG DI LINGKUNGAN UNIVERSITAS LAMPUNG BERBASIS ANDROID Rifki Wardana; Aristoteles Aristoteles; Jani Master
Jurnal Komputasi Vol. 4 No. 1 (2016)
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v4i1.1173

Abstract

Bird is one of animals that can be found di various habitats, its existence spread from the forest, the plantation until the urban. Bird is also one group of animals that close to human life. The aim of this system is to be an alternative media to facilitate people who want to get information about the types of birds in Lampung University. In this research, android- based field guide to the types of birds of Lampung university areais using java programming language. The method which is used in this application is Waterfall, and Unified Modeling Language (UML) design. This application contains 61 types of birds that can be found in Lampung University. The data of this application are pictures of birds, name of birds, Latin name, English name, family name, description and status that can help the user to recognize the types of birds which they find in Lampung University. The data result used Equivalence Partitioningtesting, showed that the rules of the system can work suitable with the function and the system can give information well. This application is a category of variable user friendly with average 4,30 (very well) and a category of interactive variable with average 4,28 (very well). Keywords: Android, Bird, Field guide, pemrograman Java, Unified Modeling Language (UML)

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