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Jurnal Sistem Komputer
Published by Universitas Diponegoro
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Articles 102 Documents
Ekualisasi Histogram untuk Peningkatan Kualitas Citra Telur Ayam secara Otomatis Nurhayati, Oky Dwi; -, Dania Eridani
Jurnal Sistem Komputer Vol 7, No 2 (2017)
Publisher : Jurnal Sistem Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v7i2.158

Abstract

Citra digital yang diperoleh dari sistem akusisi yang berupa telepon pintar (smartphone) memiliki kualitas yang rendah. Selain kualitas, ukuran penyimpanan yang besar, citra yang diperoleh memiliki banyak noise. Begitu pula citra digital telur ayam yang digunakan dalam penelitian ini. Sehingga pra-pengolahan merupakan pilihan yang tepat untuk mengatasi kekurangan tersebut sebelum citra digital diolah lebih lanjut. Oleh karena itu perlu dikembangkan penelitian awal untuk meningkatkan kualitas citra telur ayam secara otomatis. Metode pra-pengolahan yang digunakan dalam penelitian ini diantaranya pengubahan jenis citra, ukuran citra, pengaturan kontras otomatis, cerah, filter median 3D, filter sharpen, serta ekualisasi histogram. Dari berbagai metode pra-pengolahan yang digunakan, ekualisasi histogram merupakan metode yang paling tepat untuk meningkatkan kualitas citra secara otomatis. Kata-kata kunci: citra telur ayam, pengaturan cerah, kontras, filter median, filter gaussian, ekualisasi histogram
RANCANGAN BANGUN SISTEM INFORMASI PRODUKSI AYAM PETELUR DENGAN MENGGUNAKAN FRAMEWORK CODEIGNITER Teguh Martono, Kurniawan Martono; Windasari, Ike Pertiwi
Jurnal Sistem Komputer Vol 8, No 1 (2018)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v8i1.163

Abstract

Chicken eggs are one source of animal protein that is easy to obtain and widely consumed by the community. Chicken eggs consumed in Indonesia consist of chicken and chicken. This opportunity became one of the causes of the emergence of many breeders of laying hens. Detailed processing production results cause problems for farmers. Information technology is one technology that is growing rapidly and widely used in helping activities in various sectors. One such sector is the field of laying hens. The use of information technology aims to solve a problem experienced by breeders and also to improve the effectiveness and efficiency when doing a job. Information technology in this case also has the following functions Capture, Processing, Generating, Storage, and Transmissions. To know the performance of the system that has been built then done the testing process. Test methods are performed using functionality testing. The results of this test results that the system has been built in accordance with the initial design. Performance of the system is running in accordance with its functionality.
Perancangan Sistem Informasi Rekam Medis Hasil Deteksi Kaki Datar Berbasis Web Dewi, Rosita Permata
Jurnal Sistem Komputer Vol 8, No 1 (2018)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v8i1.143

Abstract

Footprint analysis for foot type classification using FPA methods produces the output of footprint images and various calculated parameters that have been performed. These data need to be stored and processed in order to be reused when needed. Manual data storage is very slow and error-prone, also it makes storing and processing the data difficult. This study aims to design a medical record information system that can store and manage patient data and detection results of flat foot disease. System development methodology used is Extreme Programming method consisting of requirement analysis, design, implementation, and testing. From this research produced a medical record information system that can assist in storage and data processing of the result of flat foot detection. Based on the test results with black box method can be concluded that the produced information system has worked well and meet every function required.
PERBANDINGAN PORTABILITY, REUSABILITY, DAN INTEROPERABILITY PADA E-COMMERCE BERBASIS OPEN SOURCE Irfan, Rifqi Imaduddin; Nugraha, Aji Saka; Anggrainingsih, Rini
Jurnal Sistem Komputer Vol 8, No 1 (2018)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v8i1.142

Abstract

This paper will focus on comparison of portability, reusability, and interoperability values on open source-based e-commerce. The aim of comparing these three values is to find out which e-commerce has the best portability, reusability, and interoperability values. E-commerce software that will be tested are Magento 2.0, OpenCart 2.3.0.2, and WooCommerce 3.07. It has been chosen because this software are included in “The Top 10 Open Source e-Commerce Platforms” by CMS Critic website. Portability and reusability assessment is based on modularity, self-descriptive, and simplicity subfactor. The result obtained which e-commerce has the best value of the three factors tested is OpenCart with the best scores in the factor of portability and interoperability.
Forecasting Sebagai Decision Support Systems Aplikasi dan Penerapannya Untuk Mendukung Proses Pengambilan Keputusan. Christy, Jessica; Hintarsyah, Aristo Putramasi; Spits Warnars, Harco Leslie Hendric
Jurnal Sistem Komputer Vol 8, No 1 (2018)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v8i1.141

Abstract

Di dalam suatu perusahaan, pasti ada suatu kegiatan untuk mengetahui apa yang terjadi di masa mendatang dengan menggunakan data dari masa lampau dan sekarang. Forecasting juga adalah cara yang paling efektif dan efisien didalam lingkungan perusahaan untuk memprediksi dan membaca kondisi perusahaan saat ini dan memprediksi berdasar kondisi perusahaan saat ini. Sebagai contoh untuk mengetahui stok barang yang terdapat di gudang dan berapa banyak stok yang akan dijual untuk mendapatkan hasil penjualan yang optimal. Forecasting dapat diimplementasikan dengan bantuan teknologi informasi semisal datawarehouse, decision support system, data mining, machine learning dan teknologi komputasi inteligent lainnya, dengan tujuan untuk menggunakan data saat ini untuk kebutuhan prediksi kemungkinan-kemungkinan bisnis ke depan dalam rangka mendukung proses pengambilan keputusan. Forecasting dapat diimplementasikan dengan berbagai macam formula seperti Moving Average, Weighted Moving Average, Exponential smoothing, Mean Absolute Deviation dan Trend Moment. Penggunaan forecasting diimplementasikan pada berbagai macam ragam bisnis dalam mendukung proses-proses pengambilan keputusan guna meningkatkan profit perusahaan dengan memprediksi kemungkinan-kemungkinan yang akan terjadi berdasar kondisi perusahaan saat ini.
Analisis Tingkat Keamanan Informasi : Studi Komparasi Framwork COBIT 5 subdomain manage security services (DSS05) dan NIST SP 800 – 55 hanoyo, eko
Jurnal Sistem Komputer Vol 10, No 1 (2020)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v10i1.167

Abstract

Information technology is a very important part of the organization. IT is expected to provide a good profit for the company. However, as technology evolves, it is often exploited by some irresponsible parties that can lead to the emergence of threats and risks from the use of technology. The organization needs to measure the level of information security to identify the system's weaknesses and threats to the organization. Standards for measuring information security are COBIT 5 subdomain manage security services (DSS05) and NIST SP 800-55 revision 1. This study is comparing the two standards. Comparative analysis uses qualitative analysis based on three aspects in information security that are confidentiality, integrity, and availability. Based on the analysis result obtained the advantages and disadvantages of each standard.
PERBANDINGAN ALGORITMA DIJKSTRA DAN ALGORITMA ANT COLONY DALAM PENENTUAN JALUR TRANSPORTASI UMUM Kadim, Ahmad Azhar; Sunardi, Sunardi; Yudhana, Anton
Jurnal Sistem Komputer Vol 10, No 1 (2020)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v10i1.169

Abstract

The purpose of this research is to compare the working principle and characteristics between Dijkstra algorithm and Ant Colony Optimization in determining the shortest path Dijkstra algorithm requires weight to determine the shortest path, without the weight of Dijkstra, algorithm cannot run , while Ant Colony Optimization algorithm does not require weight at run because on the working principle of this algorithm will produce the output or weight when the ant finishes the journey . Therefore, this algorithm consume more RAM and takes a long time of execution when run than Dijkstra algorithm. The Dijkstra algorithm got the fastest result 0.0045 seconds while on algorithm Ant Colony Optimization 0.0126 sec, for RAM usage result obtained by Dijsktra algorithm stable 387.14 kb different from ACO obtained results vary with the smallest result is 712.42 kb The equation of both of these algorithms are the output path and the resulting distance are the same so that it can be implemented for the determination of public transportation routes. The application of this research will be applied to Transjogja which is one of the public transportations in Yogyakarta.
PERANCANGAN MOBILE AR DAN 3D VR WALKTHROUGH SEBAGAI MEDIA INFORMASI KAMPUS STEKOM SEMARANG BERBASIS ANDROID Fitrianto, Yuli
Jurnal Sistem Komputer Vol 10, No 2 (2020)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v10i2.174

Abstract

Perkembangan teknologi telah memasuki era digital mobile, dimana diperlukan media informasi yang lebih dari sekadar brosur cetak dan website resmi, oleh karena itu ditawarkan sebuah solusi untuk perancangan sebuah media yang dapat dijalankan melalui perangkat mobile berbasis android yang menarik, interaktif, dan mengikuti teknologi terkini yaitu augmented reality dan virtual reality. Metode yang digunakan dalam perancangan ini adalah System Development Life Cycle (SDLC), sedangkan software pendukung yang digunakan adalah Unity3D dan Vuforia. Hasil dari penelitian ini berhasilnya mobile AR dan 3D-VR Walkthrough untuk diterapkan dan melengkapi media informasi tentang kampus Stekom yang selama ini digunakan. Keywords: augmented reality, virtual reality, e-brosur, android, stekom
Making a "Pandhawa Lima" Puppet Puzzle Game Android based using Unity3D Pamungkas, Addam Triatmadja
Jurnal Sistem Komputer Vol 10, No 2 (2020)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v10i2.187

Abstract

As technology evolves, games become a media of entertainment that many people are interested in today. In addition to being entertainment, games can also be used as media broadening. Especially the insight of cultural heritage that is almost eliminated by the era and technological developments.  Wayang culture, children and adults are unfamiliar with the knowledge/stories about Wayang. Therefore, by utilizing the game as a medium that is easily accessible by various communities, in this research the author will design and build a game that brings together the cultural insight of Wayang, namely Wayang Pandhawa Lima. Combined with Puzzle genre games, users will be faced with fragments of puzzles that depict the figures of Wayang Pandhawa Lima. Where after completing the puzzle fragment that has been arranged, the user can read the information of the puppet that they have compiled. The creation of Wayang Pandhawa five puzzle game developed by Multimedia Development Life Cycle (MDLC) includes concept, design, material collection, manufacture, testing, and distribution. The creation process is done using the Unity 3D software that works on smart phone devices with the Android operating system. This application has been tested using Blackbox method as well as user testing with questionnaire method to 15 responodents. The result of this final task is that the application has been running according to the needs with a user interface value of 79.11% well categorized, usability aspect value of 84.67% well categorized and user experience aspect value of 84.44% well categorized. Keywords: Game; Android; Pandhawa Lima; MDLC; Unity3D
SISTEM INFORMASI PENGENDALIAN BAHAN BAKU MENGGUNAKAN METODE MATERIAL REQUIREMENT PLANNING PADA PD. SAMIJAYA SUKABUMI BERBASIS WEB RISHMAYA, RIVA LADY
Jurnal Sistem Komputer Vol 10, No 1 (2020)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v10i1.177

Abstract

A Company often has difficulties in controlling raw materials, including too much or too little supply. This study aims to control or know the amount of raw material that must be provided, while the formulation of the problem of this study is how to apply the Material Requirement Planning method to control the amount of raw material stock, how the system design is made, and how the system interface is made. The basic theory used is management information systems, supply chain management and Material Requirement Planning. Where the theory is related to research conducted. The research sample was carried out by direct interviews with company owners.

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