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Jurnal Infra
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Core Subject : Science,
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Articles 37 Documents
Search results for , issue "Vol 6, No 1 (2018)" : 37 Documents clear
Optimisasi Cloth Simulation Menggunakan Parallel Computing Berbasis GPU pada Platform Nvidia CUDA Darian Gunamardi; Henry Novianus Palit
Jurnal Infra Vol 6, No 1 (2018)
Publisher : Jurnal Infra

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Abstract

The advancement in the field of science and technology brings forth new problems and challenges. One such problem is the need to simulate properties of objects or situations due to the real-world conditions being either costly or impossible to achieve. Interactive cloth simulation is one of the fields which requires a simulation to be run in real-time. A realistic simulation requires a heavy computational workload, and as such will hinder the purpose of running the simulation in real-time. Optimization using pure algorithm and math are likely to find balance between accuracy and speed. This research introduces an optimization using parallel computing on GPU to speed up the simulation without reducing the accuracy. The simulation is based on continuum mechanics due to its ability to display realistic physical properties of cloth. The model dynamics is discretized using FEM, then a corotational formulation is used to compute the elasticity property of cloth. This research uses CUDA platform developed by Nvidia to deliver the parallelization. The testing results shows that there are little but acceptable accuracy differences on the parallel version of the simulation. The speedup happens when the structure of a function is ideal for GPU parallelism. A full GPU parallelism causes massive overheads in functions that are not or at least directly parallel compatible. Choosing functions that are compatible or modifying ones to fit the ideal parallel condition will make significant speedup.
Pembuatan Game "Werewolf" pada Mobile Device dengan Near Me menggunakan GPS Albert Albert; Kartika Gunadi
Jurnal Infra Vol 6, No 1 (2018)
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Abstract

One of the more famous games lately is the Werewolf game. This game requires 15-20 players once a game. In fact, it is very difficult to gather 15-20 players in one place and at the same time. In addition, from existing werewolf game apps, to play with friends around very hard. Therefore, made this Werewolf game with Near Me feature using GPS. Features Near Me itself is a feature that displays a list of game rooms that players are near the user. So the players do not need to spend time looking for the name / game room number to play with. To get the distance from Near Me this is used GPS from each player and will be measured how far distance of player in game room with user use formula to measure distance with latitude and longitude.The steps of making this thesis first is to prepare the game database using MySQL. Then create a game interface using Android Studio, create game server using Firebase. After that, connect the database and game server to Android Studio. Create support features of the game, and do an overall check on the game.The final result of this application is a Werewolf game with features Near Me. After going through several testing phases, this app can be played up to a maximum of 18 players in 1 game room and can have 10 game rooms. Based on the questionnaire results, the Near Me feature was found to facilitate the users in terms of finding the game room when the users were playing together.
Aplikasi Cookpedia Berbasis Android Clariza Ruth Nugroho; Henry Novianus Palit; Anita Nathania Purbowo
Jurnal Infra Vol 6, No 1 (2018)
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Abstract

Nowadays, the word culinary is currently popular. Many restaurants and cafes were built to fulfill the enthuasism from customers in trying new foods and recipes. Lots of innovation and creativity from the owner were used to attract the customers by creating a new recipe and food. The enthuasism of people in culinary doesn’t stop right there. Their enthuasism leads them to share those food which they ate to the social media so that other people could also know and tried. However, it has limitations and drawbacks because these recipes have not been tested for quality. Not only that, but also many people feels like cooking is difficult because the lack of steps and pictures in a recipe. The lack of steps and pictures in a recipe makes the enthuasism decreasing.Technology is growing rapidly. Many Android developers were started to make an application or software in order to help fulfilling people needs and problems. The technology which are developed nowadays, allows to eliminate the deficiency of a problem. By creating this application, it will help people know which recipe is worth to try depending on the number of likes and comments from the users. Cookpedia also can filter the recipes based on likes so that users can see the recipes which are popular.
Pembuatan Sistem Informasi Administrasi dan Computer Maintenance Management System pada Perusahaan Ekspedisi X di Surabaya Levina Nathania Gunawan; Yulia Yulia; Djoni Haryadi Setiabudi
Jurnal Infra Vol 6, No 1 (2018)
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Abstract

PT X is an expedition company in Surabaya. The shipping system that the company offers is a rental system per asset. The company's assets are trucks, forklifts, and dump trucks. Currently, PT X is still using paper records in managing the order placement administration and asset management process.An analysis and design with data flow diagrams and entity relation diagrams are performed before application development begins. The application is created using HTML, PHP, JavaScript, AJAX, Framework Laravel 5.0 MySQL database, and Bootstrap. Developed application contains the features of order placements and Computerized Maintenance Management System.The final result of the application development is the calculation of the order cost, updating of spare part’s price on the stock card when purchasing new spare parts, calculating the cost of maintenance based on the total price of the used spare parts, the scheduled repair reminder based on date periods and intervals.
Aplikasi Pemilihan Rute Pengiriman Barang pada Perusahaan Elektronik di Surabaya dengan Menggunakan Metode K-Means Clustering Dan Google Maps API Liliana Ester; Rolly Intan; Andreas Handojo
Jurnal Infra Vol 6, No 1 (2018)
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Abstract

Company X is an electronics retailer company operated in Surabaya city. The company is trying to improve their customer satisfaction by doing some evaluations and enhancement on their existing business processes. One of them is the process of goods delivery services. Some shortcomings occur in the process. For example, it is difficult to determine the order of the delivery routes, especially if there are some customers who have preference delivery hours. Another thing, the company cannot provide any information about the time estimation of the goods arrival that makes their customer feel bad about the delivery services. Because of these problems, the company needs a system that is capable of providing the route sequence recommendation and also giving information about estimation of goods arrival.The system is implemented on website by using codeigniter framework and SQL Server as the database. In this system, the first process is matching the addresses with the response from Google Maps API. This Google Maps API responses are being used in the next process which is calculating route. In order to perform the calculations, Google Maps API has already provided a free of charge service that is capable of giving the best waypoint through the maximum of 8 points addresses. However, the amount of the addresses in one shipment is usually more than 8 addresses. Therefore a method of clustering using K-Means is needed in order to make a group of delivery area into 8 clusters. By then, the route calculation can be done by using the clusters.The end result of this program is a shipping information system for administrators and drivers of the company. This system is able to provide recommendations for the selection of goods delivery routes and information on the estimated time of goods delivery. Based on some testings, the system can perform route calculations with an average time calculation of 133 seconds for 30 destination routes.
Pembuatan Aplikasi Informasi Beasiswa Berbasis Android Sharlyne Sinsky Hendra; Andreas Handojo; Anita Nathania Purbowo
Jurnal Infra Vol 6, No 1 (2018)
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Abstract

Scholarships are grants in the form of financial help to anyoneeligible based on the given requirements and are used to ensuretheir education sustainability. School and university students oftensearch for information on scholarships which are obtainable frombroadcast news on social media, brochures, wall magazines, andother mass media.However, as the information they get is disorganised as it isobtained from different sources, they may find it difficult to getupdated on the specific information they have gotten. Anotherproblem related to different sources of scholarship information isthat both school and university students face difficulties tocompare every piece of scholarship information to choose the bestone.Therefore, the development of this Android-based scholarshipinformation application will help its users to easily getinformation on scholarships. The users will get notified whenthere is newest information on scholarships and will be able tosearch and get suggested scholarships according to the users'sprofile information.
Aplikasi Rekomendasi Metode Analisis Sesuai dengan Karakter Data Andre Gunawan; Henry Novianus Palit; Andreas Handojo
Jurnal Infra Vol 6, No 1 (2018)
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Abstract

Data has become a very valuable asset in the company, but the more powerful than the data is information that we can though from the data. The information we get from the data has many benefits. In business decision making the data has a big role to determine whether the business action taken can lead to a good foot in the company. Companies that underlie data-driven decision making (Data-Driven Decision Making) are referred to as Data-Driven Company this in general has a division that is engaged in Business Intelligence.Business Intelligence is an integrated system that provides facts / information from data that has been processed for the benefit of decision making. This system is in charge of providing decision support for the specific purpose of a business process. The foundation of Business Intelligence is data that has been processed into useful information for the decision support process. Business Intelligence uses a multitude of methods to extract information from existing data. Business Intelligence provides information at the right time, to the right person in easy-to-understand form.
Audit Sistem Informasi Menggunakan Framework COBIT 4.1 (Dengan Domain Monitor and Evaluate) Pada PT. Samudera Indonesia Tbk Gerald Vidisa Jourdano; Alexander Setiawan; Agustinus Noertjahyana
Jurnal Infra Vol 6, No 1 (2018)
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Abstract

PT. Samudera Indonesia Tbk is a company engaged in the field of logistics services throughout the territory of Indonesia and reach the international sphere. The company divides its business portfolio into 4 lines, namely Samudera Shipping (shipping business), Samudera Agencies (agency business), Samudera Logistics (logistics business), and Samudera Terminal (port business) to deliver integrated transportation and logistics services, and one of branch office located in Surabaya which serving in the field of agency.For a large company with high-complexity business processes and assisted with information technology, the company must be able to provide services that match the business objectives to be achieved. Investment on information technology that has been applied, has not provided a firm guarantee for the company. There are other factors to consider, not just focusing on the use of information technology assets, but companies should focus on monitoring, maintaining, managing and ensuring that companies comply with relevant information technology regulations.Therefore, the researchers using domain of Monitor and Evaluate, to measure the maturity level of enterprise information technology based on monitoring, managing process and how far PT. Samudera Indonesia Tbk comply with applicable information technology laws and external requirements.
Aplikasi Bot Telegram Untuk Media Informasi Perkuliahan Program Studi Informatika-Sistem Informasi Bisnis Universitas Kristen Petra Loren Natasya Gunawan; Justinus Anjarwirawan; Andreas Handojo
Jurnal Infra Vol 6, No 1 (2018)
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Abstract

Sometimes to get information about the lectures, the students are a bit distressed. Often also when it comes to administration, students have not received information about the required lectures. This causes the students to be rarely or even never at all to go to the administration and tend to just wait for information from friends who sometimes can cause miss communication.Seeing the usefulness of bots that can help the work and daily activities of humans, finding information and gathering information, Telegram created a bot named Bot Telegram. With this Telegram Bot can help the administration / lecturers in conveying information about the lectures to students appropriately and quickly. In addition to providing information, in Bot Telegram it can send a file and then download the file. It can also assist lecturers in delivering lecture materials. Lecturers can upload the material into the Telegram Bot then students can download it from the Telegram Bot.This telegram bot application helps the administration and lecturers to convey information to students. Administrative officers are very helpful with the application of this Telegram bot let alone how to use this application is quite.
Pembuatan Sistem Informasi Manajemen Aset Berbasis Website Pada Perusahaan Elektronika X Yohanes Christian; Yulia Yulia; Djoni Haryadi Setiabudi
Jurnal Infra Vol 6, No 1 (2018)
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Abstract

X Company provides various kinds of electronic things and home appliances, to fulfill all sales transactions on every branches store then it is necessary to have many kinds of assets likes vehicles for delivery services, storefronts for items display and many other needs. And of course every assets need some specific types of maintenances. For now, every process of scheduling maintenances, registering maintenances and recording maintenances realization are done by written manual on paper or by direct spoke to each other’s. The current applied process will have some consequences such as forgetting some assets maintenance and difficulties in creating reports because the data is written on the paper. So it is needed to have a system that records all the broken assets reports, maintenance schedules and maintenance realization properly.To resolve this issue, a system based on Computerized Maintenance Management System(CMMS) with some adaption to the current process of the company that obtained from the direct interview will be created. The system will be made based on web based system using a programming languages such as HTML, CSS, Codeigniter Framework based on PHP, JavaScript, Ajax and using SQL Server as database.The conclusion after finished to develop the system are the scheduling process is have worked correctly but with some exclusion that allow to work overtime with PIC Aset approval and the spare part stock forecast also worked correctly for fulfill the spare parts requests but will not worked to fulfill abnormal requests.

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