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INDONESIA
Intra
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Core Subject : Engineering,
Intra adalah jurnal mahasiswa Program Studi Desain Interior.
Arjuna Subject : -
Articles 1,088 Documents
Penerapan Metode Design Thinking Kembel Dalam Pengembangan Mebel Modular Pada Lounge Rekarasa Universitas Kristen Petra Ryan Sidharta Pribadi Santoso; Mariana Wibowo; Filipus Priyo Suprobo
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

The Rekarasa lounge in Petra Christian University is a facility that is used to stop by and lay back, which will be a study center. In the execution process, the lounge visitors are dominated by the students of Hospitality Management Department, and visitors which have a specific need (For example meetings and to greet guests). In the development plan that is carried out in the Rekarasa lounge, the author takes this opportunity to do researches to develop facilities for the lounge in order for it to be an excellent study center, by using facilities to attract students in Petra Christian University. By using Kembel’s design thinking, the development can be efficient and right on target, through processes which are defining the problem, data grouping, sistematical analysis, making a prototype and testing to accommodate the different needs of the user. After the testing phase, the final phase is the implementation phase which evaluates whether the product is sustainable or not and evaluating the effects and impacts that was made by the product solution. With the space limitations, the solution for it is a flexible and modular based facility. The design output are tables, chairs, stools, puffs and a side table. Therefore, it can be made into a business model as well as brand to be marketed to fulfill the various needs of the society also.
Aplikasi Sirkulasi Kualitatif pada Interior Ciputra World Mall Surabaya Laurensia Devina Wijaya; Sriti Mayang Sari; Celline Junica Pradjonggo
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

Ciputra World Mall is one of the high-end malls in Surabaya that has enhanced Surabaya's reputation as the more modern and international class city that has 6 floors, integrated by horizontal & vertical circulation. Circulation is an element that regulates & connects different parts of shopping centers such as anchor stores, secondary anchors, landscaping and other facilities. Organizing circulation according to Peter Coleman was identified as a functional and qualitative circulation requirement. Qualitative circulation requirements are the second recommended planning consideration for mall design details. In general, qualitative circulation requirements gives a character to a place and helps the facilities easier to be remembered. Qualitative requirements is more about the consideration of the mall usage from the visitor's point of view and to make a difference between one mall to another (Coleman, 2006). This research uses a descriptive qualitative research method. This research aims to find out the application of qualitative circulation in the interior of Ciputra World Mall Surabaya. The results obtained from this research shows that "Ciputra World Mall" applies the qualitative circulation requirements according to the parameters.
Implementasi Konsep “Studio Tour” pada Sentra UKM-Jahit (Disperindag) di Bukit Barisan Surabaya Benita Antonia Gunawan; Mariana Wibowo
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

Surabaya has provided a place for community activities. But some of the places are less adequate or less attractive, so that Surabaya residents rarely or unwillingly come. For the SME Sewing Center, the government has provided a place but not being used maximally. The problem is that there are not many visitors that comes, the training site that have being used optimally, and not comfortable. Re-designing the space by giving it facility and maximizing rooms function with the needed room and meet the requirement.Design by providing facilities and maximizing the function of space with the space needed and meeting needs. So it can attract visitors and the tailors profit can increase. This design used design thinking methods, and that is understand, observation, point of view, ideate, prototype, and test. The results obtained could enhance and develop these SME center with an educational and historical approach about sewing. Facilities that is designed are, mini gallery, souvenir area, café and fashion catwalk area
Redesign Interior Museum Kesehatan Dr. Adhyatma, MPH di Surabaya Prayoga, Ivan; Yong, Sherly de; Basuki, Lucky
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

Dr. Adhyatma, MPH Museum of Health were chosen as design object based on the fact that from year to year Indonesians eagerness to visit museum are decreasing with significant numbers. Dr. Adhyatma, MPH Museum of Health actually provides complete information along with the objects and research reports that have been carried out, and also the object displayed are classified as unique and peculiar, so it can increase the interest of the community to visit the museum, but in fact there are very few visitors. Design thinking used as design method, assisted by questionnaires system to obtain valid data in order to specify the existing problems. Design thinking have 3 main stages, understand; explore; and materialize. Understand, collecting information and specify problems in the design object; explore, experimenting to create a concept that can solve the problems; and materialize, process of introducing design to the community to get a direct feedback. “Historical” is a concept that solve the problems mentioned before, this concept itself is a combination of 4 words, history, storytelling, interactive, and mimical. This concept is applied through a variety of designs, such as ceiling’s shape and structuring system of museum objects that resemble Rod of Asclepius, which is a medical symbol; and application of technology (Augmented reality and virtual reality) as a conveyor of information (Storytelling).
Perancangan Interior Smart and Healthy Family Sport Center di Surabaya Yohana Nathania; Stephanus P. Honggowidjaja
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

The high level of activities makes people forget to keep their health. To stay healthy, people can start from the daily activities, for example: watch the food he/she consume, regulate diet, rest enough, and do exercise regularly. Exercise is needed for people to keep them healthy and fit. The high level of activity make the family rarely meet each other, so their time to gather with the family is very rare. Nowadays, the exercise facilities are left behind because of some reasons. Giving additional exercise facility can attract the customers to do the exercise, and also give education for healthy lifestyle for society. By the existence of the Interior Family Sport Center Planning can make alive the exercise culture become entrenched in society
Perancangan Interior Coffee Edu-Tourism Centre Di Kebun Kopi Karanganyar Elizabeth Elizabeth; Lintu Tulistyantoro
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

The expansion of coffee industry in Indonesia makes coffee becomes a part of lifestyle for most people. Indonesian coffee has managed to be popular to foreign countries and that makes Indonesia is also well-known in the world. Therefore, the Indonesians need to know, explore and love their own local products.The purpose of this Interior Design is in order to know more about Indonesian coffees, people needed the information about types, history, the culture of coffee, how to process coffee, and the needs for facilities that provides experiences to explore and enjoy coffee in full with attractive interior ambients, that can be obtained through structuring design elements based on the art and design knowledges. The facilities includes the form of cafes, coffee workshops, information on coffee galleries, and coffee stores, by displaying a comfortable and pleasant interior atmosphere, to attract local and foreign tourists in the world of coffee, especially Indonesia’s local.
Implementasi Konsep “Kudus Explore : Exploring With Experiencing” pada Perancangan Interior Museum Kebudayaan Kudus Iriene Cahyani Santoso; Ronald Hasudungan Irianto Sitindjak; Stephanie Melinda Frans
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

Kudus is known as a region that has abundant historical and cultural records, yet there hasn’t been a place which can accommodate and represent the city of Kudus as a whole. The thematic museum available is still conventional. Therefore the Kudus Cultural Museum is designed with a recreational, educational, and interactive look. The method used is Design Thinking Method which uses three stages, which are Inspiration, Ideate and Implementation. The design concept for the Kudus Cultural Museum is "Explore Kudus : Exploring and Experiencing". This concept creates an innovation for a new museum appearance, by providing experiences for visitors to be able to enjoy their trip exploring Kudus City. Sensory experiences are applied in the design. Visitors are invited to be able to know, be involved and experience the vibes of Kudus City.
Perancangan Interior Restoran & Kafe Dengan Konsep Kontemporer Tradisional Khas Lombok di Lombok David Pratama; Lintu Tulistyantoro; Hendy Mulyono
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

This design is motivated by the problem that there is a lack of interest in the community, especially young people to preserve and maintain the culture that exists in Lombok. As time goes by, the culture that exists if not preserved, it will disappear over time.    This restaurant and cafe offers a “wonderfull of songket house” design concept that will be based on Lombok culture, namely songket cloth and traditional house in lombok, with a more modern “contemporary” look to attract young childrens and tourists who come visiting Lombok to stop by there restaurant and cafe to presrve the culture in Lombok, and to be able to introduce to the culture to the tourists on the island of Lombok.
Perancangan Interior “Café Bikers” Di Surabaya I Made Bagus; Sriti Mayang Sari; Linggajaya Suryanata
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

The expansion of “Big Bike” in Surabaya has a significant development, supported by Surabaya as one of the cities with the fastest growth of “Big Bike” community. The “Big Bike” community has some variety of activities, from mere gatherings (“kopi darat” in bahasa) where each members of the “Big Bike” community will gather in a predetermined place, usually at a café that is sufficient to accommodate several motorbikes, because they will gather for quite a long time for chatting, using the café facilities, or even hold events such as a “show offs”, where the members that has motorbikes modifications join the event to show off their work. This statement leads to the need of providing the “Big Bike” community’s activities. Therefore, the design of the bikers café was aimed to fulfill their usual activities, that may not be found in other Surabaya cafés that answers the needs with easier technology. The concept is the “One Stop Service”, where the café provides a room for workshops, special rooms for motorbike maintenance (motorbike salons, services and also modifications), accompanied by the technology through gadgets or other technological facilities. This facilitates the Big Bike community because they do not need to move around to find needed facilities. The application of this concept is expected to be able to accommodate the needs of the Big Bike Community in Surabaya to make it easier to find a café that supports the community's activities.
Perancangan Furnitur Musikal untuk Ruang Tunggu Publik Paulinesya, Yeshua Monica; Mulyono, Grace; Tanaya, Frenky
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
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Abstract

Musical Furniture is furniture whose function is combined with musical instruments. The furniture that will be designed consists of furniture wich is generally placed in the public waiting room, including low stool, bench, side table, coffee table. The purpose of this musical furniture is to express the sound produced by furniture-making materials and also to preserve the local culture of East Java by appliying some of its distinctive instruments into the furniture. It is not enough to convey what musical furniture is on paper, so the author makes a full scale. The targeted user of this furniture are 15-45 years old adult, so this musical furniture is designed in a simple form to be easily played.                The design method used is the experimental method and research adapted from the Chabsrock company regarding objects, namely about furniture materials and musical instrument to combine with furniture

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