cover
Contact Name
Darius Andana Haris
Contact Email
dariush@fti.untar.ac.id
Phone
+6215676260
Journal Mail Official
jiksi@fti.untar.ac.id
Editorial Address
Gedung R Lantai 9 Kampus 1 Jl. Let. Jend. S. Parman No. 1 Jakarta 11440
Location
Kota adm. jakarta barat,
Dki jakarta
INDONESIA
JIKSI (Jurnal Ilmu Komputer dan Sistem Informasi)
ISSN : 23028769     EISSN : 23032529     DOI : -
Core Subject : Science, Education,
Jurnal Ilmu Komputer dan Sistem Informasi (JIKSI) diterbitkan oleh Fakultas Teknologi Informasi Universitas Tarumanagara (FTI Untar) Jakarta sebagai media publikasi karya ilmiah mahasiswa program studi Teknik Informatika dan Sistem Informasi FTI Untar. Karya-karya ilmiah yang dihasilkan berupa hasil penelitian kualitatif dan kuantitatif, perancangan sistem informasi, analisis dan perancangan progam aplikasi. Jurnal ini terbit dua kali dalam setahun yaitu pada bulan Januari dan Agustus.
Articles 937 Documents
ALGORITMA GENETIKA DENGAN ROULETTE WHEEL SELECTION DAN ARITHMETIC CROSSOVER UNTUK PENGELOMPOKAN Jessen Yaputra Setiawan; Dyah Erny Herwindiati; Tri Sutrisno
Jurnal Ilmu Komputer dan Sistem Informasi Vol 7, No 1 (2019): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (343.991 KB) | DOI: 10.24912/jiksi.v7i1.5882

Abstract

Genetic algorithms are techniques that can be used to clustering data that has global search characters. This application is made using roulette wheel selection techniques and arithmetic crossover techniques. The purpose of this research is to implement a genetic algorithm that produces good results in clustering image data. The result is clustering flower images with different colors has good results, while clustering flower images with similar colors do not have good results. Several experiments were carried out on each scenario to determine the effect of the parameters used on the fitness value obtained, the result was a clustering with parameter color characteristics, the parameter with the largest fitness value are the number of population = 100, iterations = 200, and mutations = 0.02. while clustering with color plus texture characteristic, the parameter with the largest fitness value are the number population=200, iterations=300, and mutations=0.02.
PERANCANGAN SISTEM INVENTORY MATERIAL PADA PERSIAPAN PROYEK PERGUDANGAN PT NUSA SUKSES JAYA Ricky Kurniawan; Ririen Setyarini
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 2 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i2.3146

Abstract

Out of all business company process using technology and one of them is inventory. By combining the process of inventory company business with technology, it will make a great contribution to the company itself. Which is one of the benefits is the managerial in the inventory management of the company. In the meant time, the company who use this inventory method by replacing the old and traditional one with the new one integrated with the information system, will reach the maximal effort of working in the company and will save a lot of time in terms of managing the inventory of company. Comparing between the two systems of the company, the old one and the new integrated one, of course the most updated one will be good and be implemented in almost all of the company in the world The change in the company system was conducted on PT. Nusa Sukses Jaya. The changes include replacing the system with the new one integrated by information system in order to answer the challenge of growing technology in the modern age.  Key wordsPerusahaan, the old system, the new integrated system, inventory
APLIKASI JUAL BELI ONLINE SHOP UNTUK LYANZ FASHION BERBASIS ANDROID DAN WEBSITE Ricky Saputra
Jurnal Ilmu Komputer dan Sistem Informasi Vol 5, No 1 (2017): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v5i1.791

Abstract

Sejalan dengan perkembangan jaman tenknologi informasi Lyanz Fashion berusaha mengikuti kebutuhan kustomer dengan mengembangkan aplikasi online yang berupa website dan aplikasi pada mobile. Pada umumnya situs online shop mengutamakan keamanan namun banyak yang melupakan proses untuk mempertahankan hubungan dengan kustomer, oleh karena itu diperlukan fitur customer care  pada online shop ini. Fitur customer care ini mempermudah admin dalam menjawab keluhan atau pertanyaan dari kustomer. Menurut hasil pengujian integrasi data didapati bahwa aplikasi website dan mobile sudah terintegrasi untuk proses registrasi, transaski, input produk. Menurut hasil kuisioner yang telah dibagikan aplikasi ini telah memenuhi kebutuhan dari sang penjual dan pembeli.
ANALISIS PEMETAAN CRIME PATTERN MENGGUNAKAN CLUSTERING K-MEANS Helga Eva Julia; Bagus Mulyawan; Dedi Trisnawarman
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 1 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v3i1.3270

Abstract

Data mining is one of the way to obtain important information from huge database. People can obtain useful information and decide future actions. Generally, data mining process consist of 6 phase, i.e. business understanding, data understanding, data preparation, modeling, evaluation, and deployment. K-Means clustering was used to divide data into groups for this study. This study aims to define the best K-Means clustering model used for Indonesian criminal database mapping based on number of cluster. Experiment was conducted with various number of records, i.e. 100, 1.000, 20.000, 50.000, 80.000, and 126.000. Experiment was also conducted with both 2 cluster and 3 cluster. Clustering result was compared with clustering result from WEKA machine learning system to determine if K-Means clustering has been done properly. Test result showed that    system K-Means clustering with 2 cluster give better results by 65.33 % accuracy with error rate 34.77, when system K-Means clustering with 3 cluster give results by 53.5% with error rate 46.5%..  Key wordsClustering, Crime Pattern, Data mining, K-Means, Mapping
Pembuatan Website Online Store Dilengkapi dengan Chatbot Fredickson Dinata; Viny Christanti Mawardi; Janson Hendryli
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 1 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1239.318 KB) | DOI: 10.24912/jiksi.v9i1.11561

Abstract

The advance of technology and the increased number of internet usage, have caused many companies to build their online store as a way to market their product. But getting the attention of people isn’t an easy thing to achieve, so livechat and chatbot are implemented into the system to increase the quality of services. This chatbot was developed using the Vector Space Model which will calculate the similarity of each question and the input, before using the vector space model each question will be weighted with term weighting. The chatbot was tested directly and the result is calculated to get the precision of 0.813, recall of 0.751, and f-measurement of 0.766. From the results, we can say the performance of the chatbot is quite decent for it has increased the quality of the services which the online store provided.
IMPLEMENTASI WEB SERVICE UNTUK MOBILE COMMERCE Grimaldi Suryadi; Lely Hiryanto; Bobby Tumbelaka
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 1 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i1.3074

Abstract

E-commerce is currently widely used by companies to offer and provide information that can be in the form of products or services to quickly and accurately. In addition to quick and accurate, the information which stored in database must can be accessed anywhere and anytime. With the growth development of technology, the database can be accessed through mobile devices such as devices with Android operating system via Internet. In accessing the database from another device via Internet needed an interface or bridge that can be used and accessed by a wide variety of programming languages. Bridge or a interface is called a web service. With the existence of these technologies, e-commerce can be evolved into mobile e-commerce. Therefore  2 applications are made to support e-commerce which is web application and mobile application. Both applications show the products in accordance with the database of the company
PEMBUATAN PC GAME ENDLESS RUN “ZOMBIE RUN” MENGGUNAKAN ARDUINO PRO MICRO DAN GY-521 SEBAGAI KONTROLER GYROSCOPE Rei Malchiel; Tony Tony; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (213.882 KB) | DOI: 10.24912/jiksi.v4i2.124

Abstract

“Zombie Run” is an endless running game that must played by two players on one computer or notebook and must be played using Arduino Pro Micro and GY-521 as controller. This game developed using Unity 3D game engine and controller developed using Arduino SDK. Player have to avoid as many obstacles to create highest score. Player can get uniquely exciting experience by tilting controller and pressing button in the controller to make character move. Testing has been done using blackbox method, alpha testing, and beta testing. The result show that this game have interesting concept by two players and gyroscope controller
PENCARIAN OBJEK WISATA BERSEJARAH DI PULAU JAWA MENGGUNAKAN CONVOLUTIONAL NEURAL NETWORK Nadia Ramadhani; Janson Hendryli; Dyah Erny Herwindiati
Jurnal Ilmu Komputer dan Sistem Informasi Vol 7, No 1 (2019): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (238.061 KB) | DOI: 10.24912/jiksi.v7i1.5924

Abstract

In order to make a image-based search for historical sites in Java, Convolutional Neural Network is used. Not only to make a website which can search historycal sites in Java using image, it also compared two CNN structure. There are two architechture which is used in this paper which is Residual Network and Inception. There are some experiments that were done to establish the best architecture among the two for this aplication. Those experiments showed that inception gave a better result for the application
PERANCANGAN APLIKASI ALKITAB ONLINE BERBASIS WEBSITE Ronald Chandra; Wasino Wasino; Desi Arisandi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 2 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i2.3151

Abstract

In this era, information systems have been increased and become more important. Computer-based information systems are widely used in various fields, one of which is in the field of spirituality, the Bible Online.Bible Online helpfully for the christians to search paragraph in bible by online. With internet they can find the contents of the bible . Here, there’s two translator, english bible and indonesian bible. Concordance are included in this bible online. Key wordsflowchart, DFD, ERD, Gantt Chart 
Pembuatan Game “Snake & Ladder Dungeon” dengan Fitur Virtual Reality James Eklie; Rendi Kristyadi; Viny Christanti Mawardi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 5, No 2 (2017): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v5i2.1121

Abstract

The "Snake & Ladder Dungeon" game is a 3-dimensional game that uses the Virtual Reality feature, where players are positioned as the main character who must free themselves from the dungeon where players have to climb to each floor and have to reach the last floor of the 20th floor. Players must climb up each floor, try to survive, take power ups to add player status and also finish off the enemies until the last boss to finish the game.The gameplay of this game is the player must climb the ladder to reach to the 20th floor, by shuffling the dice to get the key that works open the door to go up to the next floor, must take power ups to raise the player's status and must defeat the last boss to finish the game. This game is for Android Smartphone with VR BOX and Bluetooth Controller.

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