cover
Contact Name
Darius Andana Haris
Contact Email
dariush@fti.untar.ac.id
Phone
+6215676260
Journal Mail Official
jiksi@fti.untar.ac.id
Editorial Address
Gedung R Lantai 9 Kampus 1 Jl. Let. Jend. S. Parman No. 1 Jakarta 11440
Location
Kota adm. jakarta barat,
Dki jakarta
INDONESIA
JIKSI (Jurnal Ilmu Komputer dan Sistem Informasi)
ISSN : 23028769     EISSN : 23032529     DOI : -
Core Subject : Science, Education,
Jurnal Ilmu Komputer dan Sistem Informasi (JIKSI) diterbitkan oleh Fakultas Teknologi Informasi Universitas Tarumanagara (FTI Untar) Jakarta sebagai media publikasi karya ilmiah mahasiswa program studi Teknik Informatika dan Sistem Informasi FTI Untar. Karya-karya ilmiah yang dihasilkan berupa hasil penelitian kualitatif dan kuantitatif, perancangan sistem informasi, analisis dan perancangan progam aplikasi. Jurnal ini terbit dua kali dalam setahun yaitu pada bulan Januari dan Agustus.
Articles 937 Documents
SISTEM INFORMASI GEOGRAFIS TEMPAT WISATA SEJARAH DAN BUDAYA SEMARANG DAN SEKITARNYA DENGAN MENGGUNAKAN ARCVIEW Juwita Juwita; Wasino Wasino; Desi Arisandi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 1 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v3i1.3275

Abstract

Sistem informasi geografis tempat wisata sejarah dan budaya Semarang adalah sebuah program aplikasi yang akan memberikan informasi mengenai tempat wisata dan jumlah pengunjung wisatawan dalam bentuk grafik. Tujuan dibuatnya program aplikasi ini adalah sebagai petunjuk informasi wisata, membantu dalam memperkenalkan dan menyebarkan informasi tempat wisata Semarang dan untuk membantu pariwisata kota Semarang.Metode yang digunakan dalam pembuatan sistem informasi geografis adalah metode prototype dan teknik pengumpulan data yang digunakan adalah teknik wawancara dan teknik observasi.Sistem informasi geografis menggunakan peta provinsi Jawa Tengah dan peta kota Semarang berdasarkan wilayah kecamatan. Kata Kunci: Sistem Informasi Geografis, Peta, Prototype
PEMBUATAN GAME 2D RHYTHM RUNNING “CATCH THE BEAT” PADA PLATFORM ANDROID Grandy Grandy; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 1 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1194.805 KB) | DOI: 10.24912/jiksi.v9i1.11566

Abstract

The game is developed using Unity Game Engine and C# language as a script maker. The game consist of 15 music with 4 music genres. The concept of this game is that the player must complete the stage containing various obstacles that can be passed or destroyed according to music’s beat and tempo. Touchscreen is used to control the game. The test results show that the game "Catch The Beat" is a game with moderate difficulty level, can be entertaining and easy to control. Some players are interested to play this game again.
GAME KEBIJAKAN 8 DEWA Julyanto Wijaya; Jeanny Pragantha; Helmy Thendean
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 1 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i1.3079

Abstract

Game “Kebijakan 8 dewa” is an education game about 8 Gods for kids, especially  for kids who have parents that’s already a Xiao Yao Pai Taoism follower or Buddhists. The 8 Gods are Li Tie Guai, Zhong Li Quan, Zhang Guo Lao, Lu Dong Bin, Han Xiang Zi, Lan Cai He, Cao Guo Jiu, and He Xiang Gu. This games is dedicated for kids who wants to learn about 8 gods and morale education.
PENGEMBANGAN SISTEM AGREGATOR BERITA BAHASA INDONESIA MENGGUNAKAN CONTENT EXTRACTION DAN HIERARCHICAL AGGLOMERATIVE CLUSTERING Stenly Tirta Wijaya; Viny Christanti Mawardi; Janson Hendryli
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (109.443 KB) | DOI: 10.24912/jiksi.v4i2.129

Abstract

The main focus of this study is to develop system to aggregate Indonesian online newspaper and cluster it according to its topic automatically. The system use content extraction to get the main content of articles and Hierarchical Agglomerative Clustering to group articles by its topic with Dice Similarity Coefficient for similarity measure. To determine the cutting point, we cut dendrogram where the gap between two successive combination similarities is largest. Additionally, we add threshold to limit cutting area to improve cluster result. We use Standard Boolean Model for searching feature and Silhouette to evaluate cluster results. Test results using 998 articles shows that limiting cutting area with 0.1 and 0.5 can produce highest average silhouette value 0.264.
PEMBUATAN GAME “SIX HORIAN” UNITY DENGAN VIRTUAL REALITY William Hartanto; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 7, No 2 (2019): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (270.472 KB) | DOI: 10.24912/jiksi.v7i2.7351

Abstract

“Six Horian“ is a survival and horror virtual reality game for Android. In this game player must survive with three or four candles still lit within 166 seconds to advance to the next stage. This game use three-dimensional graphics. The game is created with the purpose of using gyro sensor on smartphone into the game, using google cardboard as external tool, and game developed with Unity. This game created by Unity game engine with C# as programming language. The testing was done with 3 methods which were blackbox testing. Alpha testing, and  beta testing through 30 respondents. The beta testing showed that not many people has played Virtual Reality game using jogging in the spot as a controller.
PERANCANGAN PROGRAM APLIKASI INFORMASI FOTO, VIDEO, DAN AUDIO BERBASIS WEB Surono Surono; Bagus Mulyawan
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 2 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i2.3156

Abstract

Making the design of the application program information, videos, and audio on web-based social research is to help the IS-STS Lab researchers manage data storage for photos, videos, and audio, as well as helping to facilitate the search image data, video, and audio on research . The methodology used in the manufacture of these applications using SDLC (Systems development life cycle) is the method comprising the steps of planning, analysis phase, design phase and the implementation phase. This application program design used a helper application such as Microsoft Word to create reports, Microsoft Visio flowchart to make the design as, Data Flow Diagrams (DFD), Entity Relation Diagram (ERD), interrelated table, My Structured Query Language (MYSQL) as database, and Page Hypertext Preprocessor (PHP) as a programming language. The application program has been tested using Black box testing methods and testing User Acceptance Test (UAT). Result of making this application program can help researchers in the IS-STS Lab in managing image data storage, video and audio, help in creating reports, and assist in the search image data, video, and audio are already in the store. Key wordsLab IS-STS, Application program,  data
Pembuatan Aplikasi Penjualan pada Toko Opik Sihay Berbasis Desktop Renaldi Thomas Ignatius; Desi Arisandi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 5, No 2 (2017): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v5i2.1126

Abstract

Pembuatan Program Aplikasi Penjualan Pada Toko Opik Sihay Berbasis Desktop bertujuan untuk meminimalisir kesalahan perhitungan barang dan harga, serta pencatatan semua proses bisnis yang terjadi. Manfaat pembuatan program aplikasi ini adalah membantu dan meringankan unit kerja dalam mengelola dan menjalankan proses bisnis. Proses komputerisasi dan pembuatan program aplikasi dilakukan dengan berberapa tahap yaitu, tahap perencanaan, tahap analisis, tahap desain, dan tahap implementasi. Pembuatan Program Aplikasi ini menggunakan berberapa alat bantu perencanaan yaitu Flowchart, Data Flow Diagram, Entity Relationship Diagram. Pembuatan program aplikasi ini menggunakan SQL Server Management Studio 2012 sebagai basis data dan Visual Basic sebagai Bahasa pemrograman dan aplikasi pengaturan tampilan. Pengujian aplikasi ini menggunakan metode Blackbox Testing dan User Acceptance Testing (UAT). Hasil pengujian menunjukan aplikasi dapat di implementasikan
SISTEM PENJADWALAN MATA KULIAH, PRAKTIKUM, DAN KULIAH PENGGANTI DENGAN METODE ITERATIVE FORWARD SEARCH Nadia Yanitra; Lely Hiryanto
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 1 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v3i1.3280

Abstract

Class, laboratory, and substitute class application is made by using Iterative Forward Search. This application will deliver optimized schedule of class, laboratory, and substitute class scheduling. The sample case is Faculty of Information Technology at Tarumanagara University. Iterative Forward Search is used to deliver schedule of class, laboratory, and substitute class with consideration of part time lecturer’s time availability, no violation of hard constraint, and as few as possible violation of soft constraint. The results still indicate the violation of soft constraint and the mismatch schedule to part time lecturer’s time availability. The most frequent violation of soft constraint is when two classes; one class is in year x and the other one is in year (x-2) or year (x+2); were scheduled in the same timeslot. The mismatch schedule to part time lecturer’s time availability is caused by violation of hard constraint in the pointed timeslot. Key wordsIterative Forward Search, Fakultas Teknologi Informasi Universitas Tarumanagara, University Course Timetabling Problem
Tracking Aktivitas Manusia Dalam Ruangan Menggunakan Kalman Filter Jessica Jessica; Lina Lina
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 1 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1856.328 KB) | DOI: 10.24912/jiksi.v9i1.11581

Abstract

With the increase of many households using surveillance systems for security, unlike office and mall buildings which own security human resources, house owners make time to manually check security footages. This gives house owners inconvenience and owning a security system seems more tedious, therefore inefficient if the footage is rarely seen. AI makes it possible to automatically check security footages. Using footage taken from a special room in home, susceptible for security breach and strategic, for example living room. This App works as a tool for homeowners, giving information about indoor activity. Information is given in a form of video footage of human tracking results containing trajectory line and activity log. Hence home owners will be able to supervise certain rooms and human behavior. Adopting point tracking as a detecting method, the target object is detected using background subtraction and image preprocessing to obtain centroid point, an input for statistical prediction of Kalman filter. Testing results showed that RMSE of Kalman filter prediction is higher than background subtraction when compared to true location, therefore background subtraction is used for Kalman filter’s RMSE. Resulting in RMSE for two scenarios are 85,08 and 89,28, this app also shows overall accuracy of 65,43%, precision of 70,56% and recall of 63,18% in total.
PENGARUH JOIN ORDERING TERHADAP WAKTU RESPON QUERY Meyliani Tanjung; Wasino Wasino; Tony Tony
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 1 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i1.3084

Abstract

The process of retrievingdata in a database is often done in an organization.  In the process, sometimes we need a join query between one relation to another relation. The process of setting up of a join query is very difficult and confusing therefore, this study will present the effect of join ordering and the most optimal way to do join ordering.The study was conductedon AdventureWorksLT Databasee (v2008) Samples RTM (x86)  that has been given additional data using RedGate software. Comparison of the response time is measured through a join query. The results show that the best way to perform a join order is, by joining the large data with the small data first.

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