cover
Contact Name
Darius Andana Haris
Contact Email
dariush@fti.untar.ac.id
Phone
+6215676260
Journal Mail Official
jiksi@fti.untar.ac.id
Editorial Address
Gedung R Lantai 9 Kampus 1 Jl. Let. Jend. S. Parman No. 1 Jakarta 11440
Location
Kota adm. jakarta barat,
Dki jakarta
INDONESIA
JIKSI (Jurnal Ilmu Komputer dan Sistem Informasi)
ISSN : 23028769     EISSN : 23032529     DOI : -
Core Subject : Science, Education,
Jurnal Ilmu Komputer dan Sistem Informasi (JIKSI) diterbitkan oleh Fakultas Teknologi Informasi Universitas Tarumanagara (FTI Untar) Jakarta sebagai media publikasi karya ilmiah mahasiswa program studi Teknik Informatika dan Sistem Informasi FTI Untar. Karya-karya ilmiah yang dihasilkan berupa hasil penelitian kualitatif dan kuantitatif, perancangan sistem informasi, analisis dan perancangan progam aplikasi. Jurnal ini terbit dua kali dalam setahun yaitu pada bulan Januari dan Agustus.
Articles 937 Documents
PERANCANGAN DAN PEMBUATAN WEBSITE INFORMASI KEBUDAYAAN MASYARAKAT SUKU BADUY DI KABUPATEN LEBAK BANTEN Dhela Tria Afiyanti; Ery Dewayani; Bagus Mulyawan
Jurnal Ilmu Komputer dan Sistem Informasi Vol 6, No 1 (2018): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (972.791 KB) | DOI: 10.24912/jiksi.v6i1.2595

Abstract

Lack of information media about Baduy Tribe culture makes Baduy Tribe less known by public and there is no special website about Baduy Tribe cultural information to promote Baduy Tribe. The purposes of making this website are to provide information about Baduy Tribe to the community, introducing Baduy Tribe culture to the public by utilizing internet technology such as website, knowing the amount of visitor data, Baduy Tribe products, and cultures of Baduy Tribe.This website is created with System Development Life Cycle (SDLC) method and with programming language PHP, Bootstrap, CSS, and HTML. This website is made with notepad++ as a programming software. Based on the experiments conducted can be concluded that the website can be run and used by the public in finding information about Baduy Tribe
PEMBUATAN PROGRAM APLIKASI GEREJA KRISTEN KALAM KUDUS Henry Surya Wijaya
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 2 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v3i2.3313

Abstract

At this time the information is growing rapidly. dissemination of information is not only done through radio or newspaper but also has made use of the internet in the form of a website. website consists of static websites and dynamic websites. static website is a website that the contents of its website rarely make changes, while dynamic website is a website that the content of the website is always changing.To make a template in website requires the Dreamweaver aplication, to save the database requires mysql and to connect between mysql and localhost requires XAMPP application. The methodology used in this application is a program making Prototyping Methodology.  Key wordsWebsite, Mysql, XAMPP, Prototyping Methodology
Pembuatan Game 2D Tower Defense “My Monster Tower” Pada Android Reinardus Tirto Tryharyanto; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 2 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (333.119 KB) | DOI: 10.24912/jiksi.v9i2.13097

Abstract

Game "My Monster Tower" adalah sebuah game bergenre tower defense. Game ini dibuat dengan menggunakan Unity dan ditargetkan untuk platform smartphone Android. Perancangan sprite pada game ini menggunakan Aseprite sebuah aplikasi untun membuat gambar. Pemain dapat memilih 8 stage yang disediakan. Setiap stage memiliki tingkat kesulitan yang berbeda. Game ini memberikan sudut pandang lain yaitu bermain sebagai monster yang berusaha bertahan hidup dari keserakahan manusia. Tujuan dari game “My Monster Tower” adalah menghancurkan tower lawan dengan menggunakan karakter yang ada sambil berusaha untuk melindungi agar tower pemain tidak dihancurkan. Kondisi kemenangan dalam game ini adalah disaat tower dari lawan atau tower dari pemain hancur, pemenang dalam game ini adalah pihak yang berhasil menghancurkan tower. Pengujian dilakukan dengan metode blackbox testing, alpha testing oleh dosen pembimbing, dan beta testing dengan melalui survei pada 40 responden. Hasil pengujian menunjukkan bahwa My Monster Tower merupakan game yang cukup menarik oleh banyak orang. Hal ini dikarenakan karena My Monster Tower memiliki banyak variasi monster yang dapat dimainkan dan dikumpulkan untuk melawan musuh pada setiap stage.
KAJIAN TENTANG SISTEM PENGENALAN BUAH PADA PLATFORM IOS MENGGUNAKAN METODE COLOR HISTOGRAM Bryce Clement Sutedja; Lina Lina; Agus Budi Dharmawan
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 2 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i2.3117

Abstract

Today the use of the mobile phone as an information retrieval system has become a frequently performed. Mobile phone that is easy and practical to carry anywhere, lightweight and increasingly advanced technology makes the device more efficient to use a mobile phone than a desktop or laptop. On basis of these, designed an application to recognize fruit using color histogram method for people affected by Alzheimer. This application is made using xcode with objective-c programming language. The application is built in the iOS platform, the operating system used on the mobile device technology company Apple, the iPhone. Keywords : Color Histogram, iOS, Xcode, Objective-c, Fruit,iPhone.
Implementasi HTML 5 dan Image Editor untuk Desain Suvenir pada E-Commerce Souvenir Stuff Berbasis Web dan Mobile Gladys Nathashya Tansen; Bagus Mulyawan
Jurnal Ilmu Komputer dan Sistem Informasi Vol 5, No 2 (2017): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v5i2.1119

Abstract

The development of souvenirs very rapidly, making the gift shop overwhelmed in serving their buyers. This paper presents a new innovation from the world of souvenirs that is making e-commerce applications “Souvenir Stuff” that sell a variety of souvenirs. “Souvenir Stuff” application will complement the features of the existing online souvenir application that is the feature editing or direct design on the application “Souvenir Stuff” and make a new souvenir request. That will reduce the inconsistency that has been happening and facilitate online shopping souvenir transaction. Editing and request features in “Souvenir Stuff” utilize HTML Image Editor that is HTML 5 with fabric.js and canvas library. From the results of tests conducted found that with the souvenir shopping website online and support the design feature is very helpful to the process of buying and selling souvenirs
PROGRAM APLIKASI KLASIFIKASI PENGGUNAAN LAHAN PERTANIAN DAN PENUTUP LAHAN DENGAN MODIS SINTETIK Ricky Alberta
Jurnal Ilmu Komputer dan Sistem Informasi Vol 2, No 2 (2014): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v2i2.3220

Abstract

Land is a natural resource that acts as a container and production factor for humans; it also acts as a place for activities, survival and a place to earn a living. With the development of infrastructure and increase in population results in an increase space of land needed. The help of remote sensing science results in all sorts of information regarding the land, and gives an idea of the classification of land usage and cover. This research covers the classification of usage of paddy fields and those outside of paddy fields. Land cover will be divided into 3 classes; empty fields, foliage, and buildings in the Karawang area North Java. The classification process is divided into 2 phases, which is training and testing phases. During the training classification, the data used will be ground based which will be used as training data and will be using Kurtosis Projection Method. The training cover classification of land will use Google Earth data that displays high resolution pictures that will show the closure of these lands as a training data. The testing phase will be using MODIS image data with the parallelepiped classification method and the minimum distance for the classification process of the land cover. The results of the test classification of usage of land will result a true average of 83.14% and the classification land cover will result a true average of 88.27%. Key words Ground Based, Google Earth,Kurtosis projection, Land, Land Cover, Land Usage,Minimum Distance, MODIS Image, Parallelepiped Classification, Remote Sensing
MARKET BASKET ANALYST BASED ON WEBSITE USING ECLAT ALGORITHM (CASE STUDY POLA PHARMACY) Edgar Lawrence; Bagus Mulyawan; Novario Jaya Perdana
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 2 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (310.751 KB) | DOI: 10.24912/jiksi.v8i2.11497

Abstract

Market basket analyst is a data mining technique todiscover associations between datasets. Association rulemining identifies a relationship between a large set ofdata item. When a large quantity of data is constantlyobtained and stored in database, several industries arebecoming concerned about mining association rulesfrom their databases. Market basket analysis examinescustomer buying patterns by identifying associationsamong various items that customers place in theirshopping baskets. It is helpful to examine customerpurchasing behaviour and assists in increasing sales. Sothis system is intended to develop a system for marketbasket analysis on Pola Pharmacy which generateassociation rules among itemsets with the use of ECLAT(Equivalence Class Transformation) algorithm. Thissystem supports the decision making process for amarket expert.
PEMBUATAN GAME SIMULASI "SAFETY WAY OUT" Luthfi Kamal; Lina Lina; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 6, No 2 (2018): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (454.306 KB) | DOI: 10.24912/jiksi.v6i2.2646

Abstract

Game “Safety Way Out” adalah game dengan genre Simulation dengan tema situasi/kondisi darurat yang mungkin terjadi di kehidupan sehari-hari dalam bentuk simulasi. Game ini dirancang dengan menggunakan Game Engine Unity3d dengan C# sebagai bahasa pemograman. Dalam game “Safety Way Out” pemain akan diberikan situasi darurat yang berbeda di setiap stage, pemain harus memilih keputusan berupa pertanyaan, sehingga pemain dapat keluar dari lokasi darurat dan menyelesaikan permainan. Pengujian dilakukan dengan kuesioner yang telah diisi oleh 30 responden.
KLASIFIKASI KEKERINGAN TANAH MENGGUNAKAN METODE RIDGE REGRESSION Setiawan, Febri; Hendryli, Janson
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (105.073 KB) | DOI: 10.24912/jiksi.v4i2.93

Abstract

Classifications drought land in a ridge regression aims to do classifications drought land in Jakarta and Bogor to satellite images landsat7 band 1, 2, 3, 4, 5 and 7, then selected area that have value NDSI (Normalized Difference Soil Index) more of or similar to 0.3. After that perform a division two categories, namely Y1 and Y2 with dummy dependent variable. A method of ridge regression used to shrink multicollinearity and the regression coefficient on the satellite images landsat7 band 1, 2, 3, 4, 5 and 7 by imposing penalty use constant bias. The results of classifications will shows broad drought land in Jakarta and Bogor. To testing the truth of the results of classifications drought the ground by ridge regression will be compared with their appearance in Google earth. Broad drought land highest in the Jakarta of 367.9740 km2 in May 2010 and in Bogor of 363.1266 km2 in June 2011 and the accuracy of the evaluation of classifications drought it can be said good because can reach value the accuracy of classifications drought land an average of 84.4688 % and standard deviations of 10.88442.
SISTEM INFORMASI PENJUALAN PAKAIAN BERBASIS WEB PADA TARGET FACTORY OUTLET Albert Albert; Dali Santun Naga; Ery Dewayani
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 1 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (475.359 KB) | DOI: 10.24912/jiksi.v8i1.11194

Abstract

Website “Sistem Informasi Penjualan Pakaian Berbasis Web Pada Target Factory Outlet” aimed at helping Target Factory Outlet to expand market share and increase the credibility of Target Factory Outlet itself. The results obtained are websites with the domain name ‘targetfo.store’ which have been hosted can be accessed by website visitors. The making of the website uses System Development Life Cycle (SDLC) method which is carried out in several phases namely analysis, design, implementation, installation, testing, and maintenance. This website uses several design tools, namely Flowchart, Data Flow Diagram, Entity Relationship Diagram, Context Diagram and Relationship Between Tables. Testing this website uses Black Box Testing and User Acceptance Test(UAT) method. This website is created using HTML and PHP programming languages and uses MySQL as a Database Management Software (DBMS). The website ‘targetfo.store’ has the advantage of having goods import reports, sales reports and financial reports that can be seen by Target Factory Outlet owner.

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