cover
Contact Name
Darius Andana Haris
Contact Email
dariush@fti.untar.ac.id
Phone
+6215676260
Journal Mail Official
jiksi@fti.untar.ac.id
Editorial Address
Gedung R Lantai 9 Kampus 1 Jl. Let. Jend. S. Parman No. 1 Jakarta 11440
Location
Kota adm. jakarta barat,
Dki jakarta
INDONESIA
JIKSI (Jurnal Ilmu Komputer dan Sistem Informasi)
ISSN : 23028769     EISSN : 23032529     DOI : -
Core Subject : Science, Education,
Jurnal Ilmu Komputer dan Sistem Informasi (JIKSI) diterbitkan oleh Fakultas Teknologi Informasi Universitas Tarumanagara (FTI Untar) Jakarta sebagai media publikasi karya ilmiah mahasiswa program studi Teknik Informatika dan Sistem Informasi FTI Untar. Karya-karya ilmiah yang dihasilkan berupa hasil penelitian kualitatif dan kuantitatif, perancangan sistem informasi, analisis dan perancangan progam aplikasi. Jurnal ini terbit dua kali dalam setahun yaitu pada bulan Januari dan Agustus.
Articles 937 Documents
Pembuatan Game RPG Edukasi “Aeary” Untuk Siswa Kelas III SMP Denis Kusbowo; Rendi Kristyadi; Viny Christanti Mawardi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 5, No 2 (2017): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v5i2.1116

Abstract

“Aeary” is an Role Playing Game with Education inside as its genre. This game created with Unity Game Engine. This game has for main characters where they are in charge of saving their city from enemy attacks by answering questions given by the enemy and divided into three arenas. In the arena one, player will answer questions about mathematics. In arena two player will answer questions about science. In arena three player will answer questions about mathematics and science. This game has a goal for students in preparation for the national exam and will be deployed on Android Based Smartphone with two dimensional view.
PEMBUATAN MARKETPLACE DENGAN FITUR SISTEM PENUNJANG KEPUTUSAN UNTUK MENENTUKAN KAYU TENIS MEJA YANG SESUAI DENGAN GAYA PERMAINAN MENGGUNAKAN METODE SMART BERBASIS WEB James Suryapranata; Desi Arisandi; Manatap Dolok Lauro
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 1 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v8i1.11476

Abstract

Table tennis is a very popular sport in the world, including Indonesia. Table tennis Sports in Indonesia is headed by the All-Indonesia Table Tennis Association (PTMSI). In addition, Indonesia also has the largest table tennis community, Table Tennis Mania, consisting of 25,000 members who are active in social media Facebook. The purpose of making this application is to help the experienced table tennis players to choose the appropriate table tennis blade using the decision support system the SMART method. This Method allows the system to calculate player`s playing frequency with the blade`s spesification resulting the best recommendation for the player. Also this website can be used by the players of table tennis or table tennis sellers to do the sale of table tennis blade through the marketplace. This website has been tested by several people in various table Tennis Union (PTM) in Jakarta and produce positive feedback.
PERANCANGAN APLIKASI ELECTRONIC SUPPLY CHAIN MANAGEMENT PADA PT RIMAU SHIPPING BERBASIS WEB Daniel Ranawijaya; Zyad Rusdi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 2, No 2 (2014): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v2i2.3202

Abstract

The company will improve competitiveness through adjustments products, high quality, cost reduction, and velocity distribution then must pay attention supply chain (supply chain). chain management supply (supply chain management) is material procurement and integration activities services, conversion to intermediate goods and end products, as well as delivery to customers. These activities include activities its purchasing and outsourcing, plus other functions which is important for the relationship between supplier with distributors. The main goal of the SCM is delivery of the product appropriately time in order to satisfy consumers, reducing costs, improving all the results from all supply chain (not just one company), reduce the time, focus activities planning and distribution. implementation of supply chain management in the future as it is suitable applied, because this system has advantages where able to manage the flow of goods or products in a supply chain. Key words supply chain management, supply chain
PERANCANGAN GAME ACTION ROLE PLAYING TOWER DEFENSE “TRIBAL DEFENDERS” Kenneth Hakim; Darius Andana Haris; Viny Christanti Mawardi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v4i2.113

Abstract

“Tribal Defenders” is a game with a hybrid of two genres: Action Role Playing Game and Tower Defense, posessing goal of entertaining players aged teens and above. Players are allowed to choose one of two characters provided as the main character. As of the usual tower defense games, players are given a task of defending an object using towers. However as a hybrid of action role playing game and tower defense, players are given abilities to enter the combat such as attacking and using skills with the selected character. Player also given access to character status customization as the character will level up and gain status points from each stage. The game was made with unity using C# as the programming language, as for the art and design was made with PaintTool Sai and Adobe Photoshop Cs6. Alpha testing of the game is done by the mentors, while the beta testing is done by allowing a number of users play the game and review it by filling questionnaire provided after. The result shows that the genre of “Tribal Defenfers” are somewhat new to users and majority of users find the “Tribal Defenders” are enjoyable.
REKOMENDASI LOKASI WISATA KULINER DI JAKARTA MENGGUNAKAN METODE K-MEANS CLUSTERING DAN SIMPLE ADDITIVE WEIGHTING Angga Saputra; Bagus Mulyawan; Tri Sutrisno
Jurnal Ilmu Komputer dan Sistem Informasi Vol 7, No 1 (2019): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v7i1.5773

Abstract

Jakarta as the center of the capital city of Indonesia which has culinary attractions that are of interest to visitors from international restaurants to the best traditional Indonesian restaurants. Both are presented with the feel of an elegant colonial building up to a modern nuanced room.Therefore, the K-Means clustering method and Simple Additive Weighting (SAW) are combined to select and classify the data needed in the ranking list of culinary tourism locations in Jakarta that are in accordance with the user's wishes or according to the user's initial location. K-Means Clustering is a method that groups data according to each cluster.Simple Additive Weighting (SAW) is the method used for the ranking process with use preference values. In this study, the K-Means Clustering method will divide the location travel according to distance calculated from the user's initial position to the address of the tourist location, then the SAW method willsort which location best suits the user's wishes. The test results show that the K-Means Clustering and Simple Additive Weighting (SAW) method can buy recommendations on culinary tourism locations with the best ranking from each cluster based on the weight of each criterion and the maximum radius input by the user
PENGENALAN PEMBICARA DENGAN METODE MEL FREQUENCY CEPSTRUM COEFFICIENTS, MANHATTAN DISTANCE DAN EUCLIDEAN DISTANCE Immanuel Chandra; Chairisni Lubis; Agus Budi Dharmawan
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 2 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i2.3135

Abstract

Teknologi  biometrik merupakan suatu teknik pengenalan diri menggunakan bagian tubuh atau perilaku manusia.Sistem biometrik yang akan digunakan berbasis pengenalan pembicara yang dapat memprediksi suara seseorang. Dengan menginput suara yang direkam, akan dilakukan pengekstraksian ciri, pengenalan terhadap input dengan tahap pelatihan. Sehingga dapat mengetahui suara dari individu yang direkam.Karena itu sebagai solusinya dibuatlah perangkat lunak untuk pengenalan biometrik khususnya bagian suara dengan menggunakan metode Mel Frequency Cepstrum Coefficients (MFCC), Manhattan Distance dan Euclidean Distance. Proses pertama pada sistem ini yaitu dilakukan ekstraksi ciri pada suara yang diinput untuk mendapatkan ciri penting dari setiap suara yang kemudian disimpan kedalam basis data. Pengenalan dilakukan dengan Manhattan Distance dan Euclidean Distance dengan menghitung jarak antara nilai bobot yang didapatkan pada proses pembelajaran dengan nilai yang telah diekstraksi oleh MFCC dengan yang berada di dalam basis data. Kata Kunci:Mel Frequency Cepstrum Coefficeints, Euclidean distance, Manhattan Distance, Pengenalan Suara
PERANCANGAN SISTEM PENJUALAN BARANG DAN JASA UNTUK TOKO INTIKARYA ALUMINIUM Dedofin Dedofin; Bagus Mulyawan
Jurnal Ilmu Komputer dan Sistem Informasi Vol 6, No 2 (2018): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v6i2.2628

Abstract

System Application Sales of Goods and Services for Stores Intikarya Aluminum is a system application sales are made in order to facilitate the transaction process Intikarya store Aluminum with a desktop-based application, web and mobile. This application is made using the programming language C # and Java with .NET and ASP.NET framework. Method of application design using the System Development Life Cycle. Results Testing was conducted by usig Blackbox and User Acceptance Test. With this application transactions conducted at Store Intikarya Aluminum becomes easier. The system made also implements Linear regression methods were used to predict the stock for the next month.
SISTEM REKOMENDASI PERENCANAAN STUDI MAHASISWA DENGAN MENGGUNAKAN ALGORITMA APRIORI DAN NAIVE BAYES (STUDI KASUS FTI UNTAR) Elizabeth Erlsha; Lely Hiryanto
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 1 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v3i1.3264

Abstract

The system of student study plan recommendation is a system made using Apriori algorithm and Naive Bayes to create the recommendation of study plan for students in accordance with the maximum load of university credit unit (sks) and have a good chance of passing. The case study that is used in this system is Faculty of Information Technology at Tarumanagara University. Apriori algorithm is used to form a pattern of subjects formed into a frequent pattern tree (FP-tree). Naive Bayes is used to calculate the chances of recommendation passing, using the calculations of grade point average (IPK) and the maximum load of student university credit unit (sks). The system test results show that the system can provide one or more of the study plan recommendation. The percentage of similarity between study plan recommendation offered by the system with student academic record card may vary. This is caused by a list of subjects stored in the pattern of subjects may vary although the total load of stored university credit unit is the same and in fact, students often take subjects less than the maximum load of given university credit unit. Key wordsApriori,FakultasTeknologiInformasiUniversitasTarumanagara, Frequent Pattern Tree, Naive Bayes, Sistem Rekomendasi Perencanaan Studi.
PEMBUATAN GAME ADVENTURE PUZZLE “DARK SPIRIT ADVENTURE” BERBASIS WINDOWS PC Arya Sena; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 1 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v9i1.11555

Abstract

Dark Spirit Adventure is a 2D puzzle platform game developed for Windows PC. This game was created using Unity game engine with C# as a programming language. The goal of this game is to complete all the stages and collect all the collectibles. At each stage, players will face various obstacles such as enemies, puzzles, and lights. Testing is done by blackbox testing, alpha testing by the supervisors, and beta testing by 31 respondents through an online questionnaire. The test results show that the game Dark Spirit Adventure entertains players, challenging players and has high replay value.
PERANCANGAN WEBSITE PAROKI SANTO LUKAS Dicky Yosep; Zyad Rusdi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 1 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i1.3066

Abstract

The Information Website is a common item within the globalization era nowadays. With the example of the Church Website of Santo Lukas Church. The purpose in making the Church Website is to spread the information of the religious actions to the member of the church and communication between the users.Santo Lukas Church Website will have the simple forum inside and also having the simple short messaging for communication purpose.The design is done using the PHP programming language, MySQL as its database. Testing applications using the White Box Testing and Black Box Testing. The test results for all modules in accordance with design specifications and no error message.

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