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INDONESIA
Jurnal Sosioteknologi
ISSN : 18583474     EISSN : 2443258X     DOI : -
Core Subject : Social, Engineering,
Jurnal Sosioteknologi is a journal that focuses on articles that discuss results of an intersection of research fields of science, technology, arts, and humanities as well as the implications of science, technology, and arts on society. It is published three times a year in April, August, and December. Jurnal Sosioteknologi is a collection of articles that discuss research results, conceptual ideas, studies, application of theories, and book reviews. Jurnal Sosioteknologi has been indexed by Google Scholar and Indonesian Publication Index (IPI). ISSN: 1858-3474 Jurnal Sosioteknologi adalah jurnal yang memfokuskan pada tulisan berupa penelitian interseksi bidang ilmu sains, teknologi, seni, dan ilmu kemanusiaan serta implikasi sains teknologi dan seni terhadap kehidupan masyarakat. Terbit tiga kali setahun pada bulan April, Agustus, dan Desember. Jurnal Sosioteknologi berisi tulisan yang diangkat dari hasil penelitian, gagasan konseptual, kajian, dan aplikasi teori, serta ulasan buku. Jurnal Sosioteknologi telah terindeks oleh Google Scholar, Citerseerx, dan Indonesian Publication Index (IPI). ISSN: 1858-3474
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Articles 14 Documents
Search results for , issue "Vol. 19 No. 2 (2020)" : 14 Documents clear
From real to virtual: adaptation model of performance arts during covid-19 period Harry Nuriman; Setiawan Sabana; Intan Rizky Mutiaz; Rikrik A. Kusmara
Jurnal Sosioteknologi Vol. 19 No. 2 (2020)
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2020.19.2.1

Abstract

Large-scale Social Restrictions (PSBB) due to the Covid-19 outbreak affected all aspects of life including the performing arts. The prohibition of the crowd which is characteristic of a conventional show forces the creators and performers to adapt. One of the ways taken is to adapt the show in the real world (real) to the virtual world (virtual) and sacrifice a number of aspects of the performing arts. This research develops a performance model of the Dipanegara Storybook which is transformed from the real world performance to the virtual world. This qualitative descriptive study uses an experimental method. Modeling is performed on the performance space, the viewer, as well as interactivity and audience involvement using digital technology, including 3D modeling, motion capture, augmented reality and real time game engine. Based on the developed model, this research has succeeded in identifying a number of aspects that can be adapted, as well as the advantages and disadvantages arising from these adaptations.Seni 
Book Review; Menjadi Saintis Muslim Shohib Khoiri
Jurnal Sosioteknologi Vol. 19 No. 2 (2020)
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2020.19.2.14

Abstract

Book Title                   :Menjadi Saintis IslamAuthor                         : Usep Mohamad Ishaq, Ph.DPublisher                     : Indie Publishing, Depok IndonesiaPublishing Year          : 2014ISBN                           : 978-602-281-089-6Pages                           : 209Genre                          : Scientific Book
Digital citizenship: menyiapkan generasi milenial menjadi warga negara demokratis di abad digital Prima Roza
Jurnal Sosioteknologi Vol. 19 No. 2 (2020)
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2020.19.2.4

Abstract

Generasi millennial adalah generasi yang unik dengan karakteristik tertentu yang merupakan kelompok potensial dalam memberikan kontribusi terbaik bagi kemajuan bangsa. Generasi ini disebut juga sebagai digital natives karena mereka terlahir ditengah perkembangan abad digital atau pesatnya perkembangan teknologi informasi dan telekomunikasi. Tereksposnya generasi millennial dalam penggunaan teknologi informasi dan telekomunikasi secara intens dalam semua aspek kehidupan telah melahirkan karakteristik tertentu. Hal itu berdampak terhadap cara pandang generasi millennial dalam melakukan aktivitas, termasuk dalam menjalankan perannya sebagai warga negara. Artikel ini mencoba menyelidiki bagaimana peran dari generasi millennial dalam negara demokratis sebagai warga negara digital (digital citizen) pada era yang didominasi oleh penggunaan teknologi di media digital. Makalah ini merupakan suatu eksplorasi literatur atau library research tentang konsep kewarganegaraan digital, dan upaya perubahan yang harus dilakukan dalam konteks pembelajaran kewarganegaraan, dalam rangka menyiapkan warga negara untuk menjalankan perannya untuk melakukan partisipasi, sehingga menjadi 'good and smart digital citizens' dan melahirkan civic virtue bagi negara. Kata kunci: generasi millennial, demokrasi partisipatori, kewarganegaraan digital
The function of positive face threatening acts baldly on-record without redressive action in household and cyberconflict: a pragmatic study Sutiadi Rahmansyah; Tajudin Nur; Lia Maulia Indrayani; Davidescu Christiana Victoria Martha
Jurnal Sosioteknologi Vol. 19 No. 2 (2020)
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2020.19.2.9

Abstract

Humans as social beings cannot be free from conflict. Speech is one of the causes of conflict. This study discusses the function of Positive Face Threatening Acts on-record baldly without redressive action on household conflicts in a popular psychology book and cyber conflicts between netizens on Facebook. The method used in this research was descriptive qualitative method. The results showed that there were two main functions of the use of Positive Face Threatening Acts baldly on-record without redressive action in household conflicts taken from dialogues in a popular psychology book and cyber conflicts between netizens on Facebook comments, namely if it is used as a utterance then it functions to trigger conflict (PK) and if it is used as a response it serves to maintain FTA/Face/conflict (MK). Whatever the problems or conflicts background that occur both in the household and in the cyber world, conflicts can arise as a result of utterances and also with utterances these conflicts can be resolved or maintained. It depends on the participants involved in the conflict. In other words, utterances can be used either to threaten or defend one's self-esteem/face.

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