cover
Contact Name
Ridwan Sanjaya
Contact Email
ridwan@unika.ac.id
Phone
+62818298462
Journal Mail Official
sisforma@unika.ac.id
Editorial Address
Jl. Pawiyatan Luhur IV/1, Bendan Dhuwur, Semarang
Location
Kota semarang,
Jawa tengah
INDONESIA
Sisforma: Journal of Information Systems
ISSN : 23558253     EISSN : 24427888     DOI : 10.24167
SISFORMA journal published by the Information Systems Studies Program Faculty of Computer Science Soegiapranata Semarang. to accommodate the scientific writings of the ideas or studies related to information systems. Scope journal Sisforma: Topics that will be published in the journal SISFORMA include (but not only in the limit in these topics only): Education and Curriculum, Game Theory and Game Technology, General topic in Information System, E-business, ERP, CMS, Artificial Intelligence and Enterprise System Information, Network and Computer Security, and Information Technology
Articles 175 Documents
Improve Attendance Car Service Use Application Wijaya, Joseph Kevin
SISFORMA Vol 1, No 2 (2014)
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (203.852 KB)

Abstract

This application makes people can use it easily to obtain satisfactory service and best. Therefore we have ideas to add the latest features that have never been in the service of other service applications. The higher the technological growth, we believe weve created an application that will evolve in the future of
The Difference Between Using Proxy Server and VPN Kurniadi, David Dwiputra
SISFORMA Vol 2, No 1 (2015)
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (149.893 KB)

Abstract

In this era of globalization, it is important to get the lastest information or update. In this time people must know what internet is as almost every person ing computer or gadget, using internet to search for some information or something new.For example, looking for software, game through internet. But sometimes, there are some websites that cannot be opened as they have Internet Positive notificatio. To solve that problem, hacker found the solution by creating Proxy Server or VPN. In this time internet is very modern and very easy to access and there are a lot of Proxy Server and VPN that can be easly used.
GPS-Based AR Games Development Potential Santoso, Gregorius Alvin Raditya
SISFORMA Vol 1, No 2 (2014)
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (180.92 KB)

Abstract

The application of new technologies in a game is not a new thing. One example is the application of Augmented Reality (AR) technology in game. Many people do not know the application of AR technology in game, although the application of this technology is able to produce a game with unique gameplay. In addition, since AR game is GPS-based, it offers new gaming experience, that is, playing outdoors in which the real world becomes the game arena. This advantage gives the AR technology a huge potential to be developed into a game
DATING SIMULATOR IN INDONESIA Darmawan, Dominikus Reynard
SISFORMA Vol 2, No 1 (2015)
Publisher : Soegijapranata Catholic University

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Abstract

Japanese culture has been entering Indonesia, especially anime, fashion, and dating sim. How big the effect of the existence of dating sim in Indonesia?
Platform Comparison Between Games Console, Mobile Games And PC Games Galehantomo P.S, Geraldus
SISFORMA Vol 2, No 1 (2015)
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (103.374 KB)

Abstract

In terms of platforms and game console, there are diffrences between, mobile games and pc gamesin the way it is used, the operator, the main event play, the game design and even the way the game work.We know that all the games on console platforms, PC and mobile,  have their own characteristic which have advantages and drawbacksAll platforms compete to win the rating for the sake of  their platform continuity. For rating, all games platforms develop games that are more qualified. Those games will determine the quality of the platforms, so that the game developers of each platform developtheir games maximally to compete.
Comparison of Three Browser Performances Aji Pamungkas, Stefanus Lintang Timur
SISFORMA Vol 1, No 2 (2014)
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (175.406 KB)

Abstract

In this era of globalization and modernity, it is important to obtain information, and the role of Internet in providing information is indispensable. The existence of the World Wide Web technology makes it easy for people to surf various websites. The elements on the website are the code javascript, css, and HTML5
Education Game to Blind People Sakti, Lidya Oktorina Kusuma; Febriani, Vania Wahyu
SISFORMA Vol 2, No 1 (2015)
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (178.722 KB)

Abstract

Blind people have limitations because of partial or full visual impairment. This can affect their development like cognitive development and academic development. In order to do their social roles, blind people have obstacles. Even in education side, blind people still find it difficult to get their full access to study because their physic limitation makes them difficult to study like normal people.Now there are blind people who have their formal and informal education. Even though they cannot see, they can take benefit from another sense, like sense of hearing, palpability, smell, and taste. Their senses can be a modal to study. Developer games have their build game in audio to blind people too. Their game is variation between audio games and online games, so games can be used for blind people as an education tools. In this paper, there will be an explanation about how to facilitate blind people to study with paper
The Effect Playing Online GamesOn The Players Akami J.S, Christopher
SISFORMA Vol 1, No 2 (2014)
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (172.54 KB)

Abstract

Online game is a game that requires internet connection to play and while playing a lot of individuals do not care about a lot of things. Games can also influence the gamers to have bad behavior. However, playing online games can be exciting although only playing for a moment.
Learn Modesty from Javanese Game Nathasia Austin Wijaya; Erdhi Widyarto
SISFORMA Vol 2, No 2 (2015): November 2015
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (125.97 KB) | DOI: 10.24167/sisforma.v2i2.843

Abstract

Todays society, especially for the youth, they have been missed the essence of modesty. The lost of modesty conduce to the lost of modest lifestyle and it is replaced by glamorous lifestyle. It will lead to the careless personality among humans and nature, or even the loss of humanity.The situation can not be ignored and has to be addressed immediately. Therefore, beside the common education, government also implemented character education system in school. Parents have to directing and instantiate their children about modesty and other values. Directing the children can be done with introduce them to Indonesia native culture through Mahesa Jenar Game. Mahesa Jenar is a fictional figure created by S.H. Mintardjas. Mahesa Jenar teaches about modesty, compassion, honesty, justice and wisdom. Mahesa Jenar Game is using RPG as the genre, the outstanding storyline and the interesting animation, makes it suitable for delivering the moral messages.If the children are aware about those values early, hoped those values will help children to develop their character latter on. Keywords education, modesty, interesting, knowledge-based game, lesson, game, mobile game
The Game Making Framework for Collaborative Learning Aprilia Ratna Christanti; Ridwan Sanjaya; Erdhi Widyarto
SISFORMA Vol 4, No 2 (2017): November 2017
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (547.963 KB) | DOI: 10.24167/sisforma.v4i2.1295

Abstract

Collaborative learning is a study group process that each member contributes their idea, information, experience, skill, and ability they have so it can be used on learning activity and improve members’ knowledge[1]. Digital game can become one of collaborative learning media that is not just for entertainment but also can be used as a unique and effective interactive learning media[2]. In conventional game making for collaborative learning, the research proves that it can improve excitement and contribution in learning activities[3]. But in game making, there are many technical issues for non-computer science students[3]. Based on many issues, designing framework is chosen to become a solution to help people in developing game as collaborative learning media by themselves. Because framework is  a basic form of system [4], consist of various command, function, and benefit for developer in application development [5][6], so game making for collaborative learning is conducted again with support from framework designed by researcher. In order to know the effect from framework support in game making as collaborative learning media, this study is based on two subjects of non-computer science students and computer science students.

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