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Journal of Biology Education
ISSN : 2540833X     EISSN : 22526579     DOI : -
Core Subject : Science, Education,
Journal of Biology Education [e-ISSN 2540-833X | p-ISSN 2252-6579 | DOI 10.15294/jbe | DOAJ toc/2252-6579 | Department of Biology, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang] publishes research articles and conceptual analysis of philosophy, education theory, biology education research, instrument of biology learning tools, biology of learning media, biological experiments developing, and evaluation of biology learning.
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Articles 28 Documents
Search results for , issue "Vol 1 No 3 (2012)" : 28 Documents clear
PENGARUH METODE PEMBELAJARAN BERBASIS PROYEK PADA MATERI ARTHROPODA Widyaningrum, Ikke; Priyono, Bambang; Widianti, Tuti
Journal of Biology Education Vol 1 No 3 (2012)
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PENGGUNAAN MODEL COOPERATIVE LEARNING TYPE MAKE-A-MATCH TERHADAP HASIL BELAJAR SISTEM GERAK Paramita, Irma; Utami, Nur Rahayu; Isnaeni, Wiwi
Journal of Biology Education Vol 1 No 3 (2012)
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PERMAINAN PICOCA SEBAGAI MEDIA PEMBELAJARAN MATERI ORGANISASI KEHIDUPAN DI SMP Nurbaiti, Silvia; Pribadi, Tyas Agung; Dewi, Pramesti
Journal of Biology Education Vol 1 No 3 (2012)
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PENGEMBANGAN ALAT EVALUASI MODEL PETA KONSEP DALAM PEMBELAJARAN INKUIRI MATERI EKOSISTEM Muthmainnah, Alaena Naelu; E.S., Sri Mulyani; Rudyatmi, Ely
Journal of Biology Education Vol 1 No 3 (2012)
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PENGEMBANGAN MEDIA DIGITAL GAMES BASED LEARNING (DGBL) PADA PEMBELAJARAN SISTEM REPRODUKSI MANUSIA DI SMP Noviami, Rizki Raharyu; Lisdiana, Lisdiana; Christijanti, Wulan
Journal of Biology Education Vol 1 No 3 (2012)
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v1i3.1494

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Penelitian ini bertujuan untuk mengkaji proses pengembangan dan keefektifan media Digital Games Based Learning (DGBL) pada pembelajaran sistem reproduksi manusia di SMP. Penelitian ini merupakan penelitian Research and Development (R&D). Ada dua tahapan dalam penelitian ini, yaitu tahap proses pengembangan media DGBL (identifikasi potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, uji coba skala kecil, dan revisi produk) dan uji efektivitas (uji pemakaian, revisi produk, dan produk akhir). Dalam penelitian ini efektivitas diukur dari siswa yang nilainya ?75 mencapai 75% total siswa, siswa yang memiliki minat baik mencapai 75% total siswa, dan siswa yang   sangat aktif mencapai 75% total siswa. Hasil penelitian menunjukkan bahwa media DGBL efektif dan layak digunakan sebagai media pembelajaran pada materi sistem reproduksi manusia di SMP. The study is aimed to analyze the process of development and effectiveness of DGBL media in human’s reproduction material in Junior High School. This is a Research and Development (R&D) work. There are two steps in conducting this research, the first one is the process of developing DGBL media (potential and problem identification, data collection, product design, design validation, limited scale trial, and product revising). The second one is effectiveness test (test of usage, product revising, dan final product). In the study the effectiveness is measured from students attaining grade ?75 covering 75% of the total students, students who have good interest reaching out 75% of the total students, and students who are very active and reach out 75% of the total students. According to the result of the study the DGBL media is effective and feasible to use as the learning media in the human’s reproduction material in Junior High School.
PERMAINAN PICOCA SEBAGAI MEDIA PEMBELAJARAN MATERI ORGANISASI KEHIDUPAN DI SMP Nurbaiti, Silvia; Pribadi, Tyas Agung; Dewi, Pramesti
Journal of Biology Education Vol 1 No 3 (2012)
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v1i3.1495

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Penelitian ini bertujuan untuk mengetahui pemanfaatan permainan Pictorial Concept Card  (PICOCA) sebagai media pembelajaran materi organisasi kehidupan terhadap aktivitas, motivasi belajar, kerjasama kelompok dan hasil belajar siswa kelas imersi di SMP 1 weleri. Penelitian ini termasuk tru-eksperimental  dengan rancangan post-test design. Pengumpulan data dilakukan dengan observasi, angket dan tes tertulis. Hasil penelitian menunjukkan bahwa rata-rata nilai hasil belajar kelas eksperimen berbeda signifikan dari hasil belajar kelas kontrol dan rata-rata aktivitas, kerjasama dan motivasi siswa mecapai 80% kriteria sangat tinggi. Berdasarkan hasil penelitian, maka dapat disimpulkan bahwa media permainan PICOCA berpengaruh signifikan terhadap hasil belajar dan berpengaruh sangat tinggi terhadap aktivitas, kerjasama dan motivasi siswa pada materi organisasi kehidupan kelas imersi di SMP 1 Weleri. The study aimed to determine the effectiveness of Picoca Concept Card (PICOCA) game as learning medium  on Lift Organization learning material in terms of  students’ activities and motivation, as well as teamwork and learning achievements  from immersion classes of students  at Yunior Highschool  SMP 1 Weleri, Central Java. The study was a true experiment followed by post-tests. Data were collected through observation, questionnaire, and written tests. Results showed that the mean of the student’s  achievements of the experimental class was significantly higher than that of the control class. And the student’s activity, motivation and teamwork in the experimental class were scored at 80% or categorized as “very high”. It was concluded that PICOCA game had  significant effect on the student’s achievements, and strongly influenced the student’s activity, motivation and teamwork in learning the living organization of immersion classes in SMP 1 Weleri. 
PENGARUH PENDEKATAN PROBLEM-BASED LEARNING DALAM MATERI PENCEMARAN LINGKUNGAN TERHADAP KEMAMPUAN ANALISIS Isnaeni, Wiwi; Budi Prasetyo, Andreas Priyono; Atikasari, Sandra
Journal of Biology Education Vol 1 No 3 (2012)
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v1i3.1496

Abstract

Penelitian ini bertujuan untuk menguji pengaruh pendekatan Problem-based Learning (PBL) dalam pembelajaran terhadap kemampuan analisis siswa SMA 1 Ambarawa. Penelitian ini merupakan penelitian Quasi Experimental Design dengan pola Pre and Post-test Design yang diterapkan pada kelas X-7 sebagai  kelompok  kontrol  dan  X-8 sebagai  kelompok  eksperimen,  pada  materi  pencemaran lingkungan.  Teknik Pengambilan sampel  menggunakan  purposive  sampling.  Data  tingkat keterlaksanaan  PBL  diperoleh  melalui  lembar  observasi.  Data  jumlah  solusi  siswa  dikumpulkan dengan  angket  dan  lembar  observasi.  Data  kemampuan  analisis  siswa  dikumpulkan  dengan  tes. Data dianalisis secara kuantitatif. Data dianalisis dengan uji t dan uji regresi linier sederhana. Hasil observasi  menunjukkan  tingkat  keterlaksanaan  PBL  tergolong  tinggi  (81,1%).  Hasil  uji  t menunjukkan perbedaan yang nyata dari kedua kelompok (thitung>ttabel). Uji regresi linier sederhana mengindikasikan bahwa PBL berpengaruh nyata pada kemampuan analisis siswa (nilai sig.<0,05, r kuadrat  0,281).  Simpulan  dari  penelitian  ini  adalah  penerapan  pendekatan  PBL  berpengaruh positif terhadap kemampuan analisis siswa.   This research aimed to determine the effect of the implementation of Problem-based Learning (PBL) approaches of teaching on student’s analysis skills at SMA 1 Ambarawa. This study was a Quasi Experimental Design with Pre and Post-test Design which was applied on X-7 as a control group and  X-8 as a experimental group. The subject studied was Environmental Pollution. Sample was collected with a purposive sampling technique. Data  of  the  implementation  of  PBL  approaches  were  collected  by  observation  sheet.  Questionaire  and observation sheet were used to collect student’s solutions skills. Test was used to collect data of student’s analysis skills scores. Data were analyzed by using quantitative methods. Data were analyzed by t-test and simple linear regression test. The findings showed that level of implementation of PBL approaches were high (81.1%). T-test result showed that there was a significant difference between both groups (tcount>ttable). Simple linear regression test indicated that PBL brought a significant effect on students’s analysis s kills (probability sig.<0.05, r square 0.281). The conclusion of this research was that implementation of PBL approaches had a positive effect on student’s analysis skills
KUNCI DETERMINASI DAN FLASHCARD SEBAGAI MEDIA PEMBELAJARAN INKUIRI KLASIFIKASI MAKHLUK HIDUP SMP Purnamasari, Herni; Rahayuningsih, Margareta; Chasnah, Chasnah
Journal of Biology Education Vol 1 No 3 (2012)
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v1i3.1497

Abstract

Penelitian ini bertujuan menguji efektivitas  kunci determinasi dan flashcard sebagai media pembelajaran inkuiri pada materi klasifikasi makhluk hidup terhadap hasil belajar dan aktivitas siswa kelas VII SMP N 16 Pekalongan. Penelitian ini merupakan penelitian Pre-Experimental Design dengan desain One-Shot Case Study. Populasi penelitian ini merupakan  kelas VII yang terdiri atas lima kelas. Sampel penelitian diambil tiga kelas dengan teknik purposive sampling. Hasil penelitian menunjukkan aktivitas dan hasil belajar siswa dari ketiga kelas sampel penelitian mampu mencapai indikator kinerja. Persentase aktivitas siswa ? 90 %, sedangkan analisis hasil belajar siswa menunjukkan persentase ketuntasan klasikal ? 91%. Sebagian besar siswa dan guru IPA kelas VII memberikan tanggapan positif terhadap desain pembelajaran dengan menggunakan kunci determinasi dan flashcard sebagai media pembelajaran inkuiri. Penerapan pembelajaran dengan pemanfaatan kunci determinasi dan flashcard sebagai media pembelajaran inkuiri pada materi klasifikasi makhluk hidup terbukti efektif terhadap aktivitas dan hasil belajar siswa kelas VII SMP N 16 Pekalongan. This research aimed  to examine the effectiveness of determination key and flashcard as a inquiry learning tool for the living thing classification subject based toward the result of learning and student activity of VII grade in SMP N 16 Pekalongan. This Research belongs to the Pre-Experimental Design with One-Shot Case Study. The population of this research were students on VII grade which consist of five  classes. Sample taken for this research was three classes with cluster random sampling technique. The result of this research showed  that result of learning and student activity from the third sample classes could reach the indicator of the successfulness. Percentage of student activity was  ? 90%, while analysis result of learning student shows that percentage of completeness classical was ? 91%. In addition, almost all the students and the science teacher of VII grade give positive feedback toward this learning design. Applying the  study  using determination key and flashcard as a inquiry learning tool for the living things’ classification subject based has been proven as an effective way toward the result of learning and student activity of VII grade in SMP N 16 Pekalongan.
MODEL PEMBELAJARAN PROBLEM SOLVING DENGAN MIND MAPPING TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA Ristiasari, Tia; Priyono, Bambang; Sukaesih, Sri
Journal of Biology Education Vol 1 No 3 (2012)
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v1i3.1498

Abstract

Penelitian ini bertujuan untuk mengetahui apakah model pembelajaran problem solving dengan mind mapping berpengaruh terhadap kemampuan berpikir kritis siswa kelas VII SMP N 6 Temanggung. Penelitian eksperimental ini menggunakan desain Nonequivalent Control Group Design. Sampel yang digunakan adalah VII G sebagai kelas eksperimen yaitu kelas yang menerapkan model pembelajaran problem solving dengan mind mapping dan kelas VII E sebagai kelas kontrol yaitu kelas yang pembelajarannya menggunakan metode ceramah dan diskusi biasa. Hasil penelitian meliputi hasil tes kemampuan berpikir kritis siswa, aktivitas siswa, keterlaksanaan model pembelajaran problem solving dengan mind mapping, tanggapan siswa terhadap proses pembelajaran, serta tanggapan guru terhadap pembelajaran. Hasil penelitian diperoleh peningkatan tes kemampuan berpikir kritis siswa kelas eksperimen sebesar 0,40 (sedang) sedangkan untuk kelas kontrol sebesar 0,23 (rendah). Hasil uji t test menunjukkan bahwa kemampuan berpikir kritis kelas eksperimen berbeda signifikan dengan kelas kontrol. Kesimpulan dari penelitian ini bahwa penerapan model pembelajaran problem solving dengan mind mapping berpengaruh terhadap kemampuan berpikir kritis di SMP Negeri 6 Temanggung. This research aimed to determine the effect of learning problem solving with mind mapping on students' critical thinking skills from class VII SMP N 6 Temanggung. This study was  experimental research design using Nonequivalent Control Group Design. The samples of this research were class VII G as the experimental class, using problem solving with mind mapping model of learning, and class VII E as the control class using lecture and  discussion methods. The instruments used were critical thinking skills tests, students’ activities, implementation learning model of problem solving with mind mapping, student responses of learning, and teacher’s responses of learning. Analyzed improving critical thinking skills test of experimental class was 0.40 (average) while the control class were 0.23 (low). Based on these results  it could be concluded that the application of learning model problem solving with mind mapping improved  the skills of critical thinking in SMPN 6 Temanggung.
PENGEMBANGAN ELECTRIC TORSO PADA PEMBELAJARAN SISTEM PEREDARAN DARAH UNTUK SMP Permadani, Karunia Galih; Supriyanto, Supriyanto; Marianti, Aditya
Journal of Biology Education Vol 1 No 3 (2012)
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v1i3.1500

Abstract

Tujuan dari penelitian ini adalah mengetahui proses pengembangan, untuk menghasilkan dan menguji kelayakan Electric Torso materi Sistem Peredaran Darah menurut pakar media dan materi serta penggunaan dalam pembelajaran di SMP. Penelitian ini dilakukan di SMP N 1 Kandangan di kelas VIII-E dan VIII-F. Pengambilan sampel dilakukan dengan teknik purposive sampling dengan desain penelitian One Shot Case Study. Data yang dikumpulkan berupa data ketersediaan media pembelajaran, hasil wawancara guru tentang media pembelajaran yang telah digunakan, tanggapan guru, tanggapan siswa, validasi alat peraga dari dosen ahli materi dan media, motivasi siswa dan hasil belajar siswa. Hasil penelitian pengembangan Electric Torso dihasilkan Electric Torso yang layak digunakan menurut pakar media, materi dan layak digunakan dalam pembelajaran dipadukan dengan metode Student Facilitator and Explaining karena hasil belajar siswa mencapai ketuntasan individual dan klasikal, motivasi siswa memenuhi kriteria tinggi, dan angket penggunaan siswa memenuhi kriteria tinggi. Berdasarkan hasil penelitian disimpulkan bahwa Electric Torso yang dikembangkan efektif dan dapat diterapkan dalam pembelajaran. Purpose of this study was to know how process of Electric Torso’s development, to know the result and to determine the feasibility of Electric Torso in Junior High School. The research was conducted at  SMPN 1Kandangan at class VIII-E and VIII-F. The sampling was conducted by purposive sampling technique in One Shot Case Study design. Data was collected from the form of accesibility of learning media,the result of teacher’s interviewr, teacher’s comment, student’s comment, validation result of Electric Torso from validator, student’s  motivation and thr result study of  students. The result of this study were the proper Electric Torso from validator, the proper learning materials combine with Student Facilitator and Explaining’s method because the result of student’s study reach the individual and classical completeness, the high criteria in student’s motivation, and the high criteria in the use of student’s form. The conclusion of this research was the effective Electric Torso could be applied in  the study of biology.

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