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Pemberdayaan Bagi Guru Dalam Membuat Educandy Untuk Asesmen Diagnostik Siswa Nurzengky Ibrahim; Desy Safitri; Sujarwo; Arita Marini; Iqbal Pratama; Lutfia Alfityanti
Jurnal Ragam Pengabdian Vol. 2 No. 2 (2025): Mei-Agustus "The Role of Community Service in Increasing Children's Educational
Publisher : Lembaga Teewan Journal Solutions

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/kv4knz90

Abstract

Technological developments have penetrated various aspects of life, including education and learning. The development of digital technology can be utilized to facilitate teachers in the learning process and learning assessment. Therefore, teachers need to adapt and improve literacy in utilizing technology for learning purposes in the digital age. Activities that can guide teachers in improving these competencies are needed through community service activities. This community service activity aims to empower teachers in designing and using Educandy as an interactive and effective diagnostic assessment medium to evaluate students' initial understanding. Through this empowerment activity, teachers are introduced to the concept of diagnostic assessment and the technical steps for creating game-based quizzes through the Educandy platform. The method used is providing training and guidance to teachers at SMP Negeri 2 Jakarta. The results of this empowerment activity not only improve teachers' digital literacy but also encourage innovation in learning strategies that are adaptive to students' needs and increase student interest in participating in learning evaluations through a fun approach.
Pemberdayaan Kelompok Guru Dalam Membuat Media Pembelajaran Pop-Up Digital Nurzengky Ibrahim; Desy Safitri; Sujarwo Sujarwo; Iqbal Pratama
Indonesia Berdampak: Jurnal Pengabdian kepada Masyarakat Vol. 2 No. 2 (2026): JULI-DESEMBER
Publisher : Indo Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/417m4m96

Abstract

This empowerment initiative was motivated by teachers' limited competence in developing digital learning media that facilitate formative feedback for students. Digital pop-up media serve as interactive learning tools that provide visual and contextual feedback in response to student learning activities. The objective of this activity was to empower a group of teachers at SMPN 20 Jakarta to design and develop digital pop-up media as tools for providing learning feedback. The initiative was conducted through in-person sessions comprising lectures, interactive discussions, demonstrations, simulations, and pre- and post-test questionnaires. The results demonstrate an improvement in the teachers' knowledge, understanding, and skills regarding digital pop-up media development; this is evidenced by the participants' ability to create feedback-oriented pop-up products such as automatic response confirmations, concept-reinforcement pop-ups, and reflective feedback notifications tailored to their respective subjects. This activity is expected to strengthen teachers' digital-pedagogical competence and serve as an empowerment model that can be replicated within the broader teaching community
Effectiveness of Event-Based Augmented Reality Media in Social Studies Learning Iqbal Pratama; Muhammad Parhan
The Innovation of Social Studies Journal Vol 7, No 2 (2026): The Innovation of Social Studies Journal, March 2026
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/issj.v7i2.17755

Abstract

This study aims to determine the effectiveness of using augmented reality media based on actual events in social studies learning. Sampling was conducted using a simple random sampling method. This study was conducted in 2025. The population of this study consisted of 30 seventh-grade students at SMPN 137 Jakarta in the 2025/2026 academic year in East Jakarta, Indonesia. The sampling technique used the Slovin formula to obtain a sample size of 30 seventh-grade junior high school students. This study used an experimental research method with a single group pretest-posttest design. In addition, the researcher used a paired sample t-test to test the hypothesis and a Shapiro-Wilk t-test to test normality in this study. The results of the independent sample test showed that the significance value with two tails was 0.000 < 0.05; then, as a basis for decision making in the paired sample t-test, it can be concluded that H0 is rejected, and Ha is accepted. The results show that augmented reality media based on actual events in social studies learning has a positive effect on junior high school students' learning outcomes. Augmented reality media based on actual events in social studies learning, in addition to improving learning outcomes, can also increase student motivation and engagement in learning, because it is able to provide an interactive, contextual, and immersive learning experience so that students are more interested and active in the learning process.