Aida Novitasari
Department of Nursing, Poltekkes Kemenkes Surabaya, Surabaya, Indonesia

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Analyzing the Relationship between Digital Game Addiction and Developmental Levelss Aged 4-6 Years Old Aida Novitasari; Ananda Zara Eka Putri; Enung Mardiyana Hidayat; Adin Muafiroh; Indriatie Indriatie
International Journal of Advanced Health Science and Technology Vol. 3 No. 2 (2023): April
Publisher : Forum Ilmiah Teknologi dan Ilmu Kesehatan (FORITIKES)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35882/ijahst.v3i2.188

Abstract

digital era is experiencing very rapid development, especially the use of gadgets and this is in demand by all age levels, including pre-school age children. This has an impact on the level of child development in the form of delays in the level of development. The purpose of this study was to determine the relationship between game addiction and the level of development of children aged 4-6 years. The research design is cross sectional, the sampling technique used is a total sampling of 38 children at the Handayani Kindergarten in Surabaya, the independent variable is addiction to playing games, the dependent variable is the level of development of children aged 4-6 years. The analytical test used was spearman rho = 0.01. The results of the study show that there is a relationship between addiction to playing gadgets with the level of development of children aged 4-6 years with p value = 0.000 <0.05. Parents are expected to know the impact of gadget addiction and be able to provide education and assistance to their children when using gadgets, there are rules that must be agreed between children and parents regarding the duration of gadget use. Facilitates the game manually, introduces interesting traditional games.
Enhancing Maternal Knowledge About Tuberculosis in Toddlers Through Booklet Based Health Education in Surabaya Enung Mardiyana Hidayat; Hana Marshadita Yowanda Sari; Sri Hardi Wuryaningsih; Aida Novitasari; Mejilla Joylyn L.
International Journal of Advanced Health Science and Technology Vol. 4 No. 4 (2024): August
Publisher : Forum Ilmiah Teknologi dan Ilmu Kesehatan (FORITIKES)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35882/ijahst.v4i4.339

Abstract

Tuberculosis causes an increase in morbidity, death, and disability in toddlers. The importance of knowledge to mothers to prevent the transmission of Tuberculosis in toddlers. This study aims to determine the Effect of the Health Education Media Booklet on Maternal Knowledge about Tuberculosis in Toddlers in the Working area of Puskesmas Perak Timur Surabaya. This research uses the Quasy Experimental method with a One Group Pre-Post Test Design approach. This research was conducted on mothers who have toddler-age children in Perak Timur and Bongkaran villages. Before the intervention, the mother's knowledge level was found to be in the sufficient category, and after the intervention, it was found that the mother's knowledge level (95.58%) was in the good category. p = 0.000 p< α = 0.05 was the outcome of the Wilcoxon Sign Rank Test analysis. The results of statistical tests show that there is an influence of health education media booklets on maternal knowledge in the working area of the Perak Timur Surabaya Health Center. Booklet media is very effective and easy to learn, so this media can be continued in the next research. Following the results of the research obtained, it was concluded that the provision of Health Education is very important, especially for areas far from the center of public health services, regular provision of Health Education should be carried out by medical officers in charge of the area.
The Effect of Hand Washing with Soap Education Using Puzzle Media on Hand Washing with Soap Behavior in Elementary School Age Children Amelia Nur Indah Sari; Aida Novitasari; Ach. Arfan Adinata; Indriatie
International Journal of Advanced Health Science and Technology Vol. 4 No. 5 (2024): October
Publisher : Forum Ilmiah Teknologi dan Ilmu Kesehatan (FORITIKES)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35882/ijahst.v4i5.395

Abstract

Clean and healthy living behavior by washing hands is an important effort to minimize the emergence of disease. However, many people, including children, do not know how to properly maintain hand hygiene. The aim of the research was to determine the effect of hand washing with soap education using puzzle media on the hand washing behavior with soap of elementary school aged children. The research used a pre-experimental design with a One Group Pretest-Posttest Design approach. The sample consisted of 56 students as the intervention group. Data analysis used the Wilcoxon Signed Ranks Test. The use of puzzle media has been proven to have an influence with a significance value of 0.000 < 0.005 on behavior in the domain of knowledge, attitudes and actions in elementary school age children. Teachers, health workers and the general public can provide education through puzzle media to children because it is interesting, easy to understand and affordable. INDEX TERMS : Education, Elementary School Age Children, Hand Washing with Soap, Puzzle
The Effect of Role Playing Method on The Socialization Skills of School-Age Children:  Pre-Experiment Study at SDN Ngoro 3 Mojokerto, Indonesia Inna Ilma Nafi'ah; Aida Novitasari; Miadi; Kiaonarni Ongko Waluyo
International Journal of Advanced Health Science and Technology Vol. 6 No. 3 (2026): June
Publisher : Forum Ilmiah Teknologi dan Ilmu Kesehatan (FORITIKES)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35882/ijahst.v6i3.597

Abstract

Bullying among school-aged children remains a significant public health and educational concern that negatively affects psychological well-being, emotional stability, self-esteem, and socialization abilities. Inadequate social skills may hinder children’s ability to interact effectively with peers and adapt to their social environment. Interactive educational approaches, such as role-playing, are considered beneficial in promoting communication, cooperation, empathy, and self-control among children. However, empirical evidence regarding the effectiveness of role-playing methods in improving socialization skills among elementary school students in Indonesia remains limited. Therefore, this study aimed to analyze the effect of the role-playing method on the socialization skills of school-aged children at SDN Ngoro 3 Mojokerto, Indonesia. This study employed a quantitative pre-experimental design using a one-group pretest–posttest approach. The participants consisted of 30 fifth-grade students selected through a total sampling technique. The intervention involved three role-playing sessions conducted weekly. Socialization skills were measured using the teacher version of the Social Skills Rating System (SSRS) questionnaire before and after the intervention. Data were analyzed using the Wilcoxon signed-rank test with a significance level of 0.05. The findings demonstrated a significant improvement in students’ socialization skills following the intervention. Before the intervention, most students (66.67%) were categorized as having moderate socialization skills, whereas after the intervention, the majority (90%) achieved high socialization skill levels. Statistical analysis revealed a significant difference between pretest and posttest scores (Z = -4.796; p = 0.000). These results indicate that the role-playing method effectively enhances children’s social interaction, cooperation, and self-control. In conclusion, role-playing is an effective and practical educational strategy for improving socialization skills among school-aged children. Integrating role-playing activities into school learning programs may contribute to fostering positive peer relationships and reducing social difficulties among elementary school students.