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PENGEMBANGAN GAWANG PANTUL LIPAT TERINTEGRASI UNTUK OPTIMALISASI PEMBELAJARAN SEPAKBOLA SISWA SEKOLAH DASAR Muhammad Zaky Al Ghifary; Alit Rahmat
Nusantara Hasana Journal Vol. 5 No. 12 (2026): Nusantara Hasana Journal, May 2026
Publisher : Yayasan Nusantara Hasana Berdikari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59003/nhj.v5i12.2055

Abstract

This study aims to develop an integrated folding rebound goal based on a backward folding hinge articulation system as an adaptive two-in-one convergence sports facility for football learning in elementary schools. The Research and Development (R&D) method adopting ten procedural stages of the Borg and Gall model was utilized. Trial subjects involved material experts, media experts, and thirty sixth-grade elementary school students. Data collection used validation sheets, usability observations, and user response questionnaires. The results indicated that the folding rebound goal based on a frame-wedging mechanism and manual locking pin was highly feasible and practical for facilitating instant functional transition. The use of a plywood panel with a backing frame effectively reduced residual vibration, generating a stable ball rebound trajectory. In conclusion, this cost-effective product meets operational validity and reliability criteria as an alternative learning media to boost students' active learning time amidst school facility limitations.
PENGEMBANGAN MEDIA PEMBELAJARAN PAPAN PANTUL PORTABEL DENGAN MEKANISME ADAPTIF UNTUK MENGOPTIMALKAN KETERAMPILAN PUKULAN TENIS MEJA PADA EKSTRAKURIKULER TENIS MEJA Muhammad Zaky Al Ghifary; Alit Rahmat
Nusantara Hasana Journal Vol. 6 No. 1 (2026): Nusantara Hasana Journal, June 2026
Publisher : Yayasan Nusantara Hasana Berdikari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59003/nhj.v6i1.2166

Abstract

This research is initiated by the constraints of static training media in physical education. The purpose is to develop and evaluate a portable rebound board learning media with adaptive angle and distance systems to optimize stroke skills for extracurricular students. The method employed is Research and Development (R&D) following the ten-stage Borg and Gall design. The representative sample was selected using a purposive sampling technique targeting students aged 13–15 with motor coordination limitations. Data collection utilized structured Likert-scale questionnaires validated by learning material and sports product design experts. The results indicate that systematic refinements, reducing the sliding rail to 45 cm and increasing board thickness to 12 mm, successfully eliminated framework vibration. This developed learning media achieved a peak empirical feasibility score of 92% from expert panels. In conclusion, the adaptive rebound board serves as a highly feasible, stable, and valid instructional tool to facilitate independent stroke automation.
Development and Evaluation of a Portable Visual Stimulus Rebound Board for Table Tennis Training Alit Rahmat; Reshandi Nugraha; Regi Dwi Septian; Muhammad Zaky Al Ghifary
Jurnal Pendidikan Terapan Vol 4, No 3 July (2026)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/jupiter.v4i3.1336

Abstract

Purpose: This study aims to design, develop, and evaluate the feasibility of a visual stimulus based portable table tennis rebound board. This instructional media was developed to facilitate students' independent practice and help improve visual focus and stroke accuracy during table tennis lessons in schools. Methods: The research method used is Research and Development (R&D), referring to the 10 step Borg and Gall model. This study involved a sample of 76 participants selected through purposive sampling, divided into three progressive testing phases: (1) preliminary field testing on 6 students (n = 6), (2) main field testing on 30 students (n = 30), and (3) final operational field testing on 40 participants (n = 40) consisting of 12th grade students. Prior to the field trials, the media was evaluated by a validator panel comprising 4 experts (n = 4), namely 2 media/technical experts and 2 subject matter/instructional experts. Data were collected using a questionnaire instrument consisting of 20 statements on a 5 point Likert scale, alongside open ended feedback forms. Quantitative data were analyzed using descriptive percentages and standard deviation (SD), while qualitative data were analyzed through response frequency grouping. Findings: The application of a coordinated target area consisting of 12 target boxes with a high-contrast zig-zag design consistently improved the media's feasibility score across all stages. Quantitative assessment began with expert validation, yielding an average score of 78.75% (± 3.25%) from media/technical experts ("Feasible" category) and 83.50% (± 2.10%) from subject matter/instructional experts ("Highly Feasible" category). During the field trials, the feasibility percentage increased to 85.80% (± 2.45%) in the preliminary testing, rose to 89.60% (± 2.10%) in the main testing, and reached a peak of 92.40% (± 1.85%) during the final operational testing ("Highly Feasible" category). Overall, the media experienced a substantial total feasibility increase of Δ = +13.65% from the initial prototype to the final product, accompanied by an increasingly uniform distribution of responses. Furthermore, the analysis of open-ended feedback revealed that 87% of students in the main field testing (n = 30) confirmed that the color cues and alphanumeric coordinate codes significantly helped accelerate their visual focus and improve their stroke direction accuracy. Research Implications: This study provides an empirically validated instructional media reference for Physical Education teachers and sports practitioners, proving that the integration of structured visual cues into independent practice equipment effectively assists students in target aiming and enhances the overall effectiveness of table tennis learning in schools. Originality: The novelty of this research lies in the transformation of a conventional rebound board into an interactive training medium that combines dual-sided ball rebound with a high contrast alphanumeric target matrix, thereby integrating students' physical agility and cognitive focus engagement within a single independent practice tool.