Claim Missing Document
Check
Articles

Found 3 Documents
Search

SPORTMATH LEARNING: PEMBELAJARAN MATEMATIKA KONTEKSTUAL MELALUI AKTIVITAS OLAHRAGA Mukharrar Fadjri; Nika Fetria Trisnawati; Hidayani Hidayani; Faida Musa’ad; Zakiyah Anwar; La Robi; Albert Anton Mayor
MAJU : Indonesian Journal of Community Empowerment Vol. 3 No. 3 (2026): MAJU : Indonesian Journal of Community Empowerment, Mei 2026
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/maju.v3i3.2563

Abstract

This activity aims to enhance teachers’ competence in applying contextual mathematics instruction through sports activities via the SportMath Learning program. The program is implemented using a participatory and collaborative approach, targeting mathematics teachers and Physical Education, Sports, and Health teachers. The implementation methods include preparation, outreach, workshops and training, practice and simulation, implementation support, and activity evaluation. The learning activities implemented include measuring running speed, calculating game scores, measuring ball throw distance, presenting sports data in the form of tables and diagrams, and applying geometric concepts on the sports field. The results indicate an improvement in teachers’ understanding and skills in designing sports-based mathematics lessons. Additionally, the implementation of SportMath Learning enhances student motivation, participation, and engagement in mathematics learning. This program also fosters an active, enjoyable, and meaningful learning environment for students. The conclusion is that SportMath Learning can serve as an innovative learning alternative that supports the strengthening of numeracy literacy and contextual learning in schools.
Lompat Kodok: Modifikasi Lompat Kangkang Berbasis Permainan untuk Anak Sekolah Dasar Emayanti Anggraeni; Mukharrar Fadjri; Faida Musa’ad; La Robi
INTEGRATIF: Jurnal Pengabdian Kepada Masyarakat Vol 3 No 2 (2025): INTEGRATIF: Jurnal Pengabdian Kepada Masyarakat
Publisher : Kilau Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60041/integratif.v3i2.335

Abstract

To determine the effect of gender variables (male vs. female) and participation in team sports (individual sports vs. other sports (team sports)). Statistical analysis of data was performed using one-way ANOVA. Data normality was evaluated using KS and QQ plots. Levene's test was used to evaluate variance homogeneity. Missing data in the dependent variable was taken into account, so surveys with missing values were excluded. All data were analyzed using SPSS version 22. Results are reported as mean ± standard deviation and a significance level of 0.05.
Beyond the visual: the lived experience of sensorimotor dissonance in virtual reality table tennis training Novita Wulandari; Jusrianto As; Emayantii Anggraeni; Ninik Septyani; Mukharrar Fadjri
Jurnal Konseling dan Pendidikan Vol. 14 No. 1 (2026): JKP
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1201600

Abstract

This study explores the essence of table tennis athletes’ lived experiences when using a Virtual Reality (VR)–based forehand smash training model. Using a phenomenological approach, data were collected from provincial-level athletes through in-depth interviews, observation, and training documentation. The findings reveal a central experiential tension: while VR enhances cognitive engagement, decision-making, and technical awareness through immersive and feedback-rich environments, it simultaneously produces a sense of sensorimotor dissonance a mismatch between visual realism and the absence of authentic haptic and physical feedback. Athletes described this as a “different feel,” requiring continuous recalibration between virtual and real-world play. This duality positions VR not as a replacement for conventional training, but as a complementary tool that strengthens perceptual–cognitive aspects of performance while remaining limited in embodied sensory fidelity. These results highlight the importance of designing VR training systems that better integrate multisensory feedback and aligning their use within hybrid training models to optimize skill transfer and athlete experience.