Yuda Purnama Putra
Politeknik Mardira Indonesia

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Empowering the West Java Smart Digital Community Information Group (KIM) through a Seminar on Creating Engaging Social Media Content Using Canva Fikri Emsa Silmi; Enang Rusnandi; Raden Deden Ahmad Hidayat; Yuda Purnama Putra; Endra Abdul Hadi; Ade Taopik Hidayatuloh
Community Service Journal : Jurnal Pengabdian Masyarakat Mardira Vol. 2 No. 1 (2026): Community Service in Indonesia
Publisher : Politeknik Mardira Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71266/csj.v2i1.121

Abstract

The rapid development of digital technology has significantly changed the way people communicate, particularly through social media as the primary medium for disseminating information. Community Information Groups (KIM) play a strategic role as local information agents responsible for delivering educational and informative content to the public. However, limited skills in designing engaging social media content remain a major challenge in improving communication effectiveness. This community service activity aims to improve digital literacy and content design skills among KIM Jabar Pinter Digital members through a seminar on the use of Canva. The method used was an interactive seminar with a participatory approach, including lectures, demonstrations, and discussions. The results showed an increase in participants' understanding of visual design principles, the use of Canva, and their ability to create more engaging and communicative social media content. This activity contributed to strengthening digital literacy and improving the quality of information dissemination within the community.
DESIGN OF SUNDANESE LANGUAGE INTRODUCTION LEARNING APPLICATIONS Sekar Larasati; Egi Badar Sambani; Yuda Purnama Putra; Susanto; Gilda intan permadi
Journal of Multimedia Technology and Applied Software Vol. 2 No. 2 (2025): Software Engineering Technology
Publisher : Politeknik Mardira Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71266/jmtas.v2i2.65

Abstract

The declining interest in learning the Sundanese language, especially among younger generations, is influenced by the limited availability of engaging and easily accessible learning media. This study aims to develop an Android-based application for introducing basic Sundanese as an interactive and flexible alternative learning tool. The development process adopts the Multimedia Development Life Cycle (MDLC), which includes concept, design, material collecting, assembly, testing, and distribution stages. The application provides fundamental Sundanese learning materials such as numbers, greetings, self-introduction, and non-verbal language, complemented by a quiz feature to evaluate user comprehension. Blackbox testing indicates that all application features function properly. Usability testing involving 30 respondents using a Likert scale obtained a feasibility score of 85.5%, categorized as highly feasible. The average quiz score of 96 further demonstrates the application's effectiveness in enhancing users' understanding of the material. Therefore, this learning application is considered suitable as a supporting tool for learning the Sundanese language and has the potential to increase local language literacy in the community.
Digitalization of School Activity Management: Integration of Proposal Submission, Budgeting, and Reporting Processes Sena Kuniawan; Sekar Fauzia Larasati; Yuda Purnama Putra
Journal of Multimedia Technology and Applied Software Vol. 3 No. 1 (2026): Software Engineering Technology
Publisher : Politeknik Mardira Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71266/jmtas.v3i1.114

Abstract

Tata kelola administrasi kegiatan sekolah menengah saat ini masih banyak bergantung pada sistem konvensional berbasis kertas dan spreadsheet terpisah, yang menyebabkan inefisiensi birokrasi, tingginya risiko kehilangan dokumen, dan ketidaksesuaian pelaporan keuangan. Penelitian ini bertujuan merancang dan mengimplementasikan sistem informasi tata kelola kegiatan sekolah terintegrasi berbasis web di SMAN 1 Talaga. Metode pengembangan sistem menggunakan model Prototyping yang mencakup pengumpulan kebutuhan, perancangan cepat, evaluasi, hingga implementasi. Pengujian fungsionalitas dan penerimaan pengguna dilakukan melalui instrumen Black Box Testing dan User Acceptance Testing (UAT). Hasil implementasi menunjukkan bahwa sistem berhasil mendigitalisasi alur pengajuan proposal, persetujuan anggaran, hingga Laporan Pertanggungjawaban (LPJ). Terjadi pemangkasan waktu birokrasi hingga 70%, eliminasi penggunaan kertas secara menyeluruh (paperless), dan sinkronisasi otomatis antara pagu anggaran dengan realisasi LPJ. Uji UAT mencapai tingkat kelayakan agregat sebesar 92,17%. Transformasi digital ini secara signifikan meningkatkan efisiensi, akuntabilitas, dan transparansi tata kelola administrasi kegiatan, serta meminimalisasi potensi human error di lingkungan sekolah.