Parastuti
Universitas Negeri Surabaya

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The Semantic Function of Giongo and Gitaigo in Buiding the Atmosphere of the Match in the Manga HAIKYUU!! Nabilah Juan Novia; Parastuti; Ina Ika Pratita; Yovinza Bethvine Sopaheluwakan
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol. 9 No. 1 (2026)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/vbxqrk03

Abstract

Onomatopoeia is a distinctive linguistic feature of the Japanese language that is widely used in manga to represent specific sounds, movements, emotions, and atmospheres. This study aims to describe the types of onomatopoeia and analyze their role in creating the atmosphere of matches in the manga Haikyuu!! by Haruichi Furudate, specifically the match between Karasuno and Aoba Johsai. The study employs a qualitative descriptive approach with a semantic analysis. Research data was collected from Haikyuu!! manga volume 16, chapters 136–144, and volume 17, chapters 145–147. Data collection was conducted through observation and note-taking, while data analysis utilized the matching and categorization methods. The results of the study indicate that onomatopoeia and gitaigo not only function as sound mimics but also as visual linguistic strategies that build the intensity of the match, emotional tension, the rhythm of the game, and the reader’s focus on specific scenes. The use of onomatopoeia such as 「ドン」(don), 「バシッ」(bashi), and 「ドッドッ」(doddot) demonstrates the integration of linguistic and visual elements in creating an immersive reading experience. This study demonstrates that onomatopoeia in sports manga plays a significant semantic and narrative role in building the atmosphere of a match in a dramatic and communicative manner.
Pragmatic Function of Gitaigo in Genshin Impact Dialogues: A Contextual Analysis of Japanese Onomatopoeia Zhendyvavellany Putrilizka; Parastuti; Ina Ika Pratita; Urip Zaenal Fanani
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol. 9 No. 1 (2026)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/y9tgr698

Abstract

This study discusses the use of gitaigo onomatopoeia in the game Genshin Impact through a pragmatic approach. Gitaigo is a type of Japanese onomatopoeia used to describe conditions, states, and feelings without producing actual sounds. The use of gitaigo in utterances plays an important role in clarifying meaning and communicative functions within a particular context. This study aims to describe the context of gitaigo usage and analyze its pragmatic functions in utterances found in the game Genshin Impact. This research employed a descriptive qualitative method with a pragmatic approach. The data sources consisted of dialogues and narrations in the game containing gitaigo expressions. The data were collected using observation and note-taking techniques and then analyzed based on their contextual usage. The results show that gitaigo in Genshin Impact is used to describe physical conditions, sensory experiences, atmospheres, and certain situations in a more expressive manner. Furthermore, the pragmatic functions of gitaigo are used to clarify the speaker’s intention, emphasize particular conditions, and strengthen meaning in communication. Therefore, gitaigo plays an important role in supporting communicative effectiveness in Japanese utterances within digital media.