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A Bourdieuian Perspective On Social Practice And Symbolic Violence: Women's Agency In Swiped (2025) Jeniver Nur Li Dara Dinanti; Putri Ayienda Dinanti
Jurnal Ilmu Bahasa, Sastra, dan Budaya Vol. 2 No. 2 (2026): BASADYA - Juli
Publisher : CV. SINAR HOWUHOWU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70134/basadya.v2i2.1817

Abstract

Women in the technology industry are often still judged by whether powerful male figures choose to recognize their contributions, rather than by their actual skill or effort. This study looks at the film Swiped (2025) through Pierre Bourdieu's theory of social practice, focusing on the concepts of habitus, capital, and field, to understand how women's agency develops within a male-dominated tech environment. The film follows Whitney Wolfe Herd's career, starting from her early work on Tinder to her later founding of Bumble, and shows how her choices and opportunities are shaped by workplace culture, company structures, and unequal power dynamics. Using a qualitative descriptive method, this study closely examines selected scenes, dialogue, and story elements to see how these social structures influence her decisions. The findings show that her professional position is shaped not just by personal skill, but by how her internalized habits, the resources available to her, and the competitive nature of her workplace interact with one another. The film also shows that her sense of agency grows through an ongoing back-and-forth between limitation and opportunity, rather than through one single turning point. Based on this, the study argues that Swiped (2025) is more than a biopic — it works as a cultural text that reflects and shapes how we understand women's agency and power within today's digital industry.
The Representation Of Obsessive-Compulsive Personality Disorder Across The Characters In The Anthology Film The House (2022) Caesar Danuarta; Putri Ayienda Dinanti
Jurnal Ilmu Bahasa, Sastra, dan Budaya Vol. 2 No. 2 (2026): BASADYA - Juli
Publisher : CV. SINAR HOWUHOWU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70134/basadya.v2i2.1825

Abstract

Films have become an important medium for representing psychological disorders, enabling audiences to gain a deeper understanding of mental health through fictional characters. Integrating psychological perspectives into film analysis also strengthens the interdisciplinary relationship between psychology, literature, and cinema. Therefore, this study aims to analyze the representation of Obsessive-Compulsive Personality Disorder (OCPD) through the three main characters in the stop-motion animated anthology film The House (2022). This study employed a qualitative descriptive method using the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) as the analytical framework. The primary data were obtained from the film, while supporting data were collected from books, journal articles, and psychological references related to OCPD. Data were gathered through repeated viewing, observation, and categorization of scenes, dialogues, and character actions based on the DSM-5 diagnostic criteria. The findings reveal that Raymond, the Developer, and Rosa collectively represent four OCPD symptoms: preoccupation with details, perfectionism that interferes with task completion, excessive devotion to work and productivity, and rigidity and stubbornness. Rather than portraying the disorder through a single character, the film distributes these symptoms across multiple narratives, illustrating a distinctive representation of OCPD in an anthology film. This study contributes to a more critical and empathetic understanding of psychological disorders in literary and cinematic studies.
Penguatan Komunikasi Bisnis Berbahasa Inggris bagi Pelaku UMKM Jabodetabek Putri Ayienda Dinanti; Wahyu Budi; Bias Yulisa Geni
Lentera Pengabdian Vol. 4 No. 03 (2026): Juli 2026
Publisher : Lentera Ilmu Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59422/lp.v4i03.1421

Abstract

Pelaku UMKM di bawah naungan Inkubator Bisnis WIRANESIA menghadapi tantangan perluasan pasar akibat keterbatasan komunikasi bisnis dan pemanfaatan teknologi digital. Pelatihan yang dilakukan pada bulan Februari tahun 2025 ini bertujuan meningkatkan keterampilan presentasi Bahasa Inggris bagi pelaku UMKM dari berbagai bidang. Metode yang digunakan adalah pendekatan pelatihan partisipatif (parcipatory training) melalui beberapa tahapan, mencakup pelatihan terstruktur dengan pendekatan praktis melalui simulasi presentasi, penggunaan alat bantu visual yang efektif, serta latihan intensif dalam pengelolaan bahasa tubuh dan intonasi suara. Pelaksanaan program ini berjalan secara sistematis melalui empat tahapan utama, yaitu sosialisasi, pelatihan interaktif, pendampingan individual, serta evaluasi program. Hasil umpan balik dari 21 peserta menunjukkan keberhasilan program yang signifikan, dimana 100% responden menyatakan puas terhadap keseluruhan sesi pelatihan (48% sangat setuju dan 52% setuju) karena materi dinilai relevan. Luaran kegiatan ini menghasilkan tersusunnya materi presentasi dengan Bahasa Inggris serta kemampuan peserta melakukan simulasi presentasi bisnis.
The Anatomy of Capitalist Society and Class Struggle in Emilia Perez (2024) on Marxist Perspective Nur Safitri Hainaya; Putri Ayienda Dinanti
Calakan : Jurnal Sastra, Bahasa, dan Budaya Vol. 3 No. 3 (2025): Nopember
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/calakan.v3i3.421

Abstract

This research analyzes the representation of the capitalist structure and the dynamics of class struggle within its system through a study of the film Emilia Perez (2024), utilizing the perspective of Marxism. The method employed is a descriptive qualitative approach based on Marxist critique. Data is collected from the characters dialogue, scenes, and visual representations, which showcase the conflict inherent in the capitalist environment. The analysis focuses on a critique of illicit activities within the capitalist setting and the struggle experienced by the social classes involved. The research verifies that the film strongly reflects that class contradiction within capitalism between the bourgeoisie and the proletariat. Furthermore, the film supports the Marxist analysis that the capitalist system maximizes absolute surplus value by employing economic power to modify legal frameworks. This demonstrates that the interest in capital accumulation becomes the primary objective, surpassing moral and legal boundaries.
The Posthuman Perspectives on Futuristic Technology in Mickey 17 (2025) Andreas; Putri Ayienda Dinanti
Calakan : Jurnal Sastra, Bahasa, dan Budaya Vol. 4 No. 1 (2026): Maret
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/calakan.v4i1.432

Abstract

This research examines how futuristic technology influences human identity and ethics in the movie Mickey 17 (2025) through Robert Pepperell’s posthumanism theory. The story follows Mickey Barnes, an “Expendable,” a cloned human whose body is continuously reprinted and whose memories are digitally stored. This condition raises fundamental questions about individuality, humanity, and the value of life. The study aims to identify the futuristic technologies shown in the movie and analyze their impacts on human existence. Using a qualitative descriptive method, the analysis focuses on key scenes and dialogues, supported by books, journals, and previous research on posthumanism and science fiction. The findings reveal that technologies such as the reprinting machine, memory hard drive, bioreactor, cell bioreactor, space suit, spaceship, and translator device function as tools for human survival but also blur the line between humans and machines. These technologies generate new ethical issues, particularly for cloned characters like Mickey, who face identity loss, dehumanization, and commodification. The study concludes that Mickey 17 portrays a posthuman future in which technology strengthens human abilities but simultaneously threatens human dignity. The movie invites viewers to rethink life, individuality, and moral responsibility in a world shaped by powerful technological advancements.
Environmental Awareness of Balinese Ecoculture in the Video Game Coral Island: Ludonarrative and Intertextuality Studies Putri Ayienda Dinanti; Bias Yulisa Geni; Todo Sibuea
Leksema: Jurnal Bahasa dan Sastra Vol. 11 No. 3 (2026): Special Edition
Publisher : UIN Raden Mas Said Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22515/ljbs.v11i3.14439

Abstract

The rise of farming role-playing games reflects a growing interest in using digital games to explore cultural identity and environmental themes. These games’ mechanics and storytelling intersect with environmental sustainability, deeply embedded in many social practices and traditions. Based on that phenomenon, this research examines how Balinese ecocultural elements are intertextualized in the story of one of the most recent farming simulation role-playing games called Coral Island. It employs Espen Aarseth’s ludonarrative model on the narrative structure of video game, as well as Julia Kristeva’s intertextuality theory in tandem with John Fitzsimmons’ to assess the relationship between cultural and environmental features of the gameplay. This research is guided by two central questions on how Balinese ecocultural elements are intertextually integrated in the game narrative and how these findings serve as instruments for ecological awareness. The findings reveal that through its intertextual portrayal of Balinese culture and environment like spirituality and ritual; traditional agriculture; mythological figures; and ocean stewardship, Coral Island bridges the gap between digital media and real-world issues. It shows the potential of video games to serve as powerful tools for cultural education and environmental awareness.
DEPICTION OF ANXIETY THROUGH METAPHORICAL SYMBOLS IN BILLIE EILISH’ SELECTED SONGS: A PSYCHOANALYTIC PERSPECTIVE Putri Ayienda Dinanti; Indahjuli Arti
DIALEKTIKA: JURNAL BAHASA, SASTRA DAN BUDAYA Vol. 12 No. 2 (2025): DECEMBER
Publisher : Prodi Sastra Inggris UKI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33541/dia.v12i2.7541

Abstract

Anxiety disorders are psychological illnesses that affect a person's ability to function normally. If not treated properly, anxiety can develop into more serious mental illnesses such as depression. This psychological phenomenon is often explored in contemporary art forms, such as literature and music. One musician named Billie Eilish, who is known for her dark and passionate songs, often explores the theme of anxiety in her work. This research aims to examine the depiction of anxiety in Billie Eilish's Hit Me Hard and Soft album. The metaphorical symbols contained in the lyrical structure are found and analysed. Then, Psychoanalysis Theory by Sigmund Freud is used to show the manifestations of anxiety in the lyrics and how they relate to the themes of anxiety, uncertainty, and internal conflict. The method used in this research is qualitative research. It is used to analyse the lyrics of the selected songs, namely: Chihiro, Wildflower, Blue, and Bittersuite. The result of this research shows that there are indeed depictions of anxieties related to loss of beloved, uncontrolled thoughts, dilemma of desire and fear of living shown in Billie Eilish's music. This research highlights how music serves as a medium to reflect and address the emotions people often experience.