Claim Missing Document
Check
Articles

Found 13 Documents
Search

RANCANGAN PEMETAAN HASIL PRODUKSI PERTANIAN UNGGULAN DI KABUPATEN SERDANG BEDAGAI Alfonsus Situmorang; Yolanda Y. P. Rumapea; Jimmy F. Naibaho; Indra Kelana Jaya; Albert Harianja
METHOMIKA: Jurnal Manajemen Informatika & Komputerisasi Akuntansi Vol. 7 No. 1 (2023): METHOMIKA: Jurnal Manajemen Informatika & Komputersisasi Akuntansi
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/jmika.Vol7No1.pp41-46

Abstract

The availability of agricultural land that is wide enough is a factor in the diversity of agricultural products. With the support of available technology, the community can determine the superior commodities from these agricultural products. In this study to determine the results of superior agricultural production, the Location Quotient method can be used. Method. In this study, data on area and agricultural production were used for 1 year (2020-2021) from the Serdang Bedagai Agriculture Service. The results of the research are in the form of a mapping system for superior agricultural production from 5 types of plants, namely rice, corn, cassava, watermelon, chili in Serdang Bedagai Regency. Mapping is designed using arcgis software to determine superior commodities. The test results with the Location Quotient method on cassava plant species with the highest value of production were 12.9, rice 4.7, chili 3.25, corn 1.53, watermelon 1.26.
SISTEM INFORMASI SEKOLAH BERBASIS CLOUD PADA DINAS PENDIDIKAN KABUPATEN HUMBANG HASUNDUTAN Jimmy F. Naibaho; Mendarissan Aritonang; Keefin Reynaldo Silaban
METHOMIKA: Jurnal Manajemen Informatika & Komputerisasi Akuntansi Vol. 7 No. 1 (2023): METHOMIKA: Jurnal Manajemen Informatika & Komputersisasi Akuntansi
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/jmika.Vol7No1.pp97-102

Abstract

The development of science and technology is currently growing so rapidly. All of it is developed with the aim of providing convenience for humans in carrying out their duties and interests. Good utilization of technology will be able to help various kinds of work activities including learning activities. In terms of data storage, currently we still use physical storage media such as hard drives and flash drives to store and share files. Because of the large amount of school data that will be managed, it is necessary to use media for data retrieval and data storage that can be used anytime and anywhere when needed and has maximum storage with the use of relatively cheaper costs. The solution to the above needs is a cloud computing-based school information system design that is used to input school data, student data, teacher data and educational activities and is able to produce the information needed by the education office. Designing a school information system using cloud computing has many benefits. The benefits that can be obtained through cloud system-based technology such as cost savings, easy access to data because all data is stored on a server centrally, and also better data security.
Pelatihan Desain UI/UX Menggunakan Figma pada SMA PGRI Siborongborong Samuel V. B. Manurung; Mufria J. Purba; Humuntal Rumapea; Darwis Robinson Manalu; Sri Agustina Rumapea; Indra M. Sarkis S.; Jimmy F. Naibaho; Yolanda Y. P. Rumapea; Arina Prima Silalahi; Agus Syahputra
Jurnal Pengabdian Pada Masyarakat METHABDI Vol 6 No 1 (2026): Jurnal Pengabdian Pada Masyarakat METHABDI
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/methabdi.Vol6No1.pp13-17

Abstract

This Community Service Program (PKM) aimed to enhance students’ digital literacy and skills through UI/UX design training using the Figma application for students of SMA PGRI Siborongborong, Tapanuli Utara Regency, North Sumatra. This activity represents the implementation of the Tri Dharma of Higher Education by the Faculty of Computer Science, Universitas Methodist Indonesia Medan, in the form of knowledge and technology transfer to secondary education institutions.The training was conducted over two days using a combination of lectures, demonstrations, and hands-on practice in designing mobile-based application interfaces. The materials covered included an introduction to digital application concepts, the fundamentals of User Interface (UI) and User Experience (UX), and the utilization of key features in Figma to design simple application prototypes. The results indicated that participants were able to understand basic UI/UX concepts and independently produce application interface designs. The students’ enthusiasm and active participation throughout the program reflected a strong interest in developing digital design skills. This activity contributed positively to improving students’ information technology competencies while strengthening collaboration between the university and the school as a community service partner.