Farhan Aditya Hasbi
Universitas Negeri Malang

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Retracted: Pengembangan Media Papan Catur Digital untuk Materi Bangun Ruang Kelas VI Sekolah Dasar Farhan Aditya Hasbi
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 1 No. 12 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065v1i122021p962-967

Abstract

Following a rigorous, carefully concerns and considered review of the article published in Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan to article entitled “Pengembangan Media Papan Catur Digital untuk Materi Bangun Ruang Kelas VI Sekolah Dasar” Vol. 1(12), 2021, 962–967. This paper has been found to be in violation of the Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Publication principles and has been retracted. The document and its content has been removed from Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan, and reasonable effort should be made to remove all references to this article.
Pengembangan Media Papan Catur Digital untuk Materi Bangun Ruang Kelas VI Sekolah Dasar Farhan Aditya Hasbi; Goenawan Roebyanto; Farhan Aditya Hasbi; Goenawan Roebyanto; Erif Ahdhianto
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 2 No. 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065v2i12022p74-80

Abstract

Abstract: This research and development aims to produce digital chessboard media products for building materials that can help children learn about the characteristics and formulas of building spaces anywhere and anytime. This research and development model uses ADDIE (Analysis, Design, Development, Implementation, Evaluation) steps. The data collection instrument in this study was a validation questionnaire of material experts, media experts, and users. The results of research and development of digital chessboard media are said to be very feasible, practical and interesting. Abstrak: Penelitian dan pengembangan ini bertujuan untuk menghasilkan produk media papan catur digital untuk materi bangun ruang yang dapat membantu anak belajar mengenai ciri-ciri dan rumus-rumus bangun ruang di mana saja dan kapan saja. Model penelitian dan pengembangan ini menggunakan langkah-langkah ADDIE (Analysis, Design, Development, Implementation, Evaluation). Instrumen pengumpulan data pada penelitian ini berupa angket validasi ahli materi, ahli media, dan pengguna. Hasil penelitian dan pengembangan media papan catur digital dikatakan sangat layak, praktis dan menarik.