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PENGEMBANGAN MODUL GEOMETRI BERBASIS TEORI BERPIKIR VAN HIELE GUNA MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA KELAS V Primasatya, Nurita; Ahdhianto, Erif
Ed-Humanistics Vol 2 No 2 (2017)
Publisher : Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

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Abstract

Deseminasi Mesin Pewarna Tekstil Untuk Meningkatkan Kuantitas Kain Tenun Ikat Bagi Home Industri di Kota Kediri Dani Irawan; Rizki Yulianingrum; Erwin Komara M; Erif Ahdhianto; Meida Krismon Windi Astuti; Emdi Ramadana Putra
Jurnal KARINOV Vol 4, No 3 (2021): September
Publisher : Institute for Research and Community Service (LP2M), Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um045v4i3p201-206

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Eko (Kodok Ngorek Putra), diantara 20 home industri rumah tangga yang memproduksi kain Kain tenun ikat yang terletak di bandar kudul kota kediri yang mengalami kendala dalam proses produksi, yaitu belum efisiennya proses pewarnaannya. Proses pewarnaan tenun dan produksi memakai cara tradisional dengan bantuan manusia dan belum pernah melibatkan proses melalui mesin berbasis teknologi tepat guna, proses pewarnaan dengan teknik sederhana perhari hanya menghasilkan 5 kg benang dengan waktu kurang lebih 6 jam agar proses pewarnaan merata, selain itu proses pewarnaan ini tidak semua orang mempunyai keahlian, sebagai gambaran untuk melayani home industry sebanyak 120 hanya dikerjakan oleh 12 tenaga ahli, sehingga semua home industry belum terfasilitasi secara merata. Jadi semua proses pewarnaan dilaksanakan tanpa bantuan mesin. Tujuan dari kegiatan ini yaitu: (a) menghasilkan mesin pewarna tenun ikat; (b) melakukan pelatihan pengoperasian alatMetode pelaksanaan deseminasi ini dilaksanakan dengan cara desain melakukan tranfer ilmu pengetatuan berupa training singkat dengan demonstrasi dan diskusi terpimpin. Hasil dari pengabdian ini pertama telah menghasilkan mesin pewarna tekstil yang layak digunakan pada proses pewarnaan. Kedua hasil pelatihan yang dilakukan mendapat repon positif masyarakat yang ikut pelatihan dengan hasil tanggapan mitra terhadap kemudahan alat memperoleh presenetase 80%, tanggapan mitra terhadap bimbingan yang diberikan instruktur memperoleh presenetase 90%, tanggapan mitra terhadap isi dan metode bimbingan memperoleh presenetase 90%, tanggapan mitra terhadap pengetahuan/teknik yang telah dikuasai memperoleh presenetase 90%. Kata kunci— Tekstil, Kain Tenun ikat, Produktivitas  Abstract Eko (Kodok Ngorek Putra), among 20 home industries that produce ikat fabrics located in Bandar Kudul, Kediri, is experiencing problems in the production process, namely the inefficient coloring process. The dyeing process for weaving and production uses traditional methods with human assistance and has never involved a process through appropriate technology-based machines, the dyeing process with a simple technique per day only produces 5 kg of yarn in approximately 6 hours so that the dyeing process is evenly distributed. not everyone has the expertise, as an illustration to serve as many as 120 home industries is only done by 12 experts, so all home industries have not been facilitated evenly. Therefore, all the coloring process is carried out without the help of machines. The objectives of this activity are: (a) to produce a dyeing machine; (b) carry out training in the operation of the equipment. This dissemination method is carried out by designing and transferring knowledge in the form of short training with demonstrations and guided discussions. The result of this first service has produced a textile dyeing machine that is suitable for use in the dyeing process. The two results of the training carried out received a positive response from the community who took part in the training with the results of partners’ responses to the ease of the tools getting a percentage of 80%, partners' responses to the guidance provided by the instructors getting a percentage of 90%, partners' responses to the content and methods of guidance getting a percentage of 90%, partner responses of the knowledge/techniques that have been mastered obtain a percentage of 90%. Keywords— Textiles, Woven Fabrics, Productivity
ANALISIS PENINGKATAN MINAT BELAJAR SISWA DENGAN MENGGUNAKAN MODEL GAME-BASED LEARNING PADA PEMBELAJARAN MATEMATIKA MATERI PECAHAN KELAS V SDN PW 01 Zahrotul Khusniah; Yulia Linguistika; Erif Ahdhianto
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 11, No 2 (2022)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (746.156 KB) | DOI: 10.33578/jpfkip.v11i2.8808

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Artikel ini mengulas tentang analisis peningkatan minat belajar siswa dengan menggunakan model Game-based learning (GBL) pada pembelajaran matematika materi pecahan kelas V SDN PW 01. Pendekatan yang digunakan pada penelitian tersebut adalah mixed methods dengan jenis penelitian kuasi eksperimen dengan model pra-eksperiment. Data kuantitatif dianalisis dengan menggunakan uji Wilcoxon Signed Rank Test dengan bantuan aplikasi SPSS 16.0 for Windows. Karena data yang diolah merupakan data dengan skala ordinal, sehingga menggunakan statistik non parametrik dan tidak perlu untuk menguji asumsi normalitas distribusi. Sedangkan data kualitatif dianalisis dengan menggunakan analisis naratif. Penelitian tersebut dilakukan dengan memberikan pra tes berupa angket minat belajar matematika siswa materi pecahan sebelum menggunakan model Game-Based Learning. Kemudian diberikan perlakuan berupa pembelajaran matematika materi pecahan menggunakan model Game-Based Learning (GBL) melalui aplikasi belajar Quizizz, Kahoot! dan Wordwall. Setelah itu diberikan posttest berupa angket minat belajar matematika siswa materi pecahan sesudah menggunakan model Game-Based Learning. Hasil uji hipotesis diperoleh menunjukkan bahwa taraf signifikansi sebesar 0.000, yang berarti Ha diterima dan H0 ditolak. Selain itu, dari hasil wawancara diperoleh data bahwa terjadi peningkatan rasa suka dan ketertarikan siswa pada pembelajaran matematika materi pecahan yang dilakukan dengan menggunakan model Game-based learning (GBL). Dari kedua data tersebut dapat disimpulkan bahwa terjadi peningkatan minat belajar siswa pada pembelajaran matematika materi pecahan dengan menggunakan model Game-Based Learning (GBL) di kelas V SDN PW 01.  
STUDENTS’ PERCEPTION OF PROBLEM-BASED LEARNING IN ELEMENTARY SCHOOL TEACHER EDUCATION Erif Ahdhianto; Muh. Arafik; M. Anas Thohir; Siti Mas’ula
Widyagogik Vol 9, No 1 (2021): Widyagogik
Publisher : Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/widyagogik.v9i1.13355

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The recent rise in the use of problem-based learning (PBL) has given rise to serious debates over its introduction. PBL critics question whether emphasizing practice makes teachers less inclined to impart educational content that is responsive to students’ ideas, preferring instead to employ a technocratic approach. This research seeks to expand on the basis of its effectiveness as a means of engaging students in learning and incorporating literature on the Problem- based web learning method. The hypotheses, therefore, address the effect of the PBL method on collaborative learning.  As a means of data collection, a questionnaire was formulated and given to 464 Elementary School Teacher Education Students who approached with a problem-solving methodology. To study the application of PBL, a quantitative research technique was used to figure out the findings of the investigation. SPSS and Structural Equation Method (SEM-AMOS) were used to arrive at the results. Learners’ engagement was raised as a result of implementing learning methods like active learning, iterative learning, and authentic learning. The results indicate that students are encouraged to participate in Problem Base Web Learning, which increases engagement by allowing students to share and discuss their findings. Therefore, PBL is essential such that students are encouraged to employ this approach in their academic endeavours. Further, universities also similarly urge them to do so.
Interactive Media Development Using Articulate Storyline-Based Instructional Games for Teaching Fractions Vina Iman Adhiana; Yuniawatika Yuniawatika; Erif Ahdhianto; Jan Wantoro
Profesi Pendidikan Dasar Vol. 9, No. 1, July 2022
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ppd.v9i1.16927

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This research and development were carried out to produce valid and engaging interactive fractional learning media products using Articulate Storyline-based instructional games. This study used the type of research and development (RD) using the ADDIE model. The research subjects were the fifth-grader of State Elementary School 5 Saptorenggo Malang Regency. The techniques used in this study were validation questionnaires, observation, and interviews. Material experts, media experts, and teachers conducted a validity test to achieve a valid category result. The attractiveness test obtained a very high score and reached the very attractive category. The use of product development can improve student learning outcomes and provide an understanding of fractional material that is known from the value they get when doing practice questions and getting an average score above the Minimum Completeness Criteria. Thus, it can be said that this interactive media falls under the category of being appropriate for use in the learning process and being both valid and interesting. This research employed an Articulate Storyline-based learning game that covers the subject of mathematical fractions 
PENGEMBANGAN PERANGKAT PEMBELAJARAN MATEMATIKA MATERI SIFAT-SIFAT BANGUN DATAR DENGAN PENDEKATAN SAINTIFIK UNTUK SISWA KELAS V SEKOLAH DASAR Erif Ahdhianto
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 3 No. 1 (2016): Elementary School (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (496.865 KB) | DOI: 10.31316/esjurnal.v3i1.368

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Curriculum 2013 is currently using the scientific approach which curriculum accentuate dimensional observation, reasoning, discovery, validation, and an explanation of the truth. To accommodate this, the developed mathematical learning tools with the scientific approach. This study aims to describe the development process and produce good math learning tools to math instruction material properties of flat wake up with a scientific approach to the fifth grade of elementary school students that includes lesson plans, worksheets, and THB because these three components is the most important component in the learning which must be designed by the teacher as a guide in achieving the desired learning objectives. Software development model used in the study is a general education development model of Plomp (1997) which consists of several phases, namely: (1) the initial investigation phase, (2) the design phase, (3) the realization phase, and (4) the test phase, evaluation, and revision. Tests conducted research at Citrus Elementary School fifth grade students 2 Lakarsantri Surabaya as many as 12 students. Research instruments used include the validation sheets, observation sheets, and student questionnaire responses to mathematics learning material properties build flat wake up with a scientific approach. Data on the validity of the device obtained from validation sheet. The results obtained from the third validator, a learning device be valid and quite valid, and can be used with little revision. Data about the practicality of the device is obtained from the feasibility RPP sheet. The results of feasibility analysis RPP during two meetings in learning to be in either category. Obtained data on the effectiveness of student activities, student responses, and THB. Every aspect of the learning activities of students in achieving the criteria limits the effectiveness, including the responses of students in learning in a positive category with a percentage of 70%, and THB declared effective because 80% of students scored a minimum standard so that THB can completeness be used to measure student mastery of the material.
Pelatihan Cara Penanaman TOGA untuk Meningkatkan Kemampuan dan Keterampilan Warga Siti Mas'ula; Erif Ahdhianto; Anas Thohir; Nevy Iruntyasari
Jurnal KARINOV Vol 5, No 2 (2022): Mei
Publisher : Institute for Research and Community Service (LP2M), Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um045v5i2p146-150

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Desa Ngenep merupakan salah satu Desa di Kecamatan Karangploso Kabupaten Malang yang memiliki potensi di bidang perkebunan dan pertanian yang melimpah. Sebagian besar tanah yang berada di wilayah desa ini tergolong subur. Melihat potensi ini, kami sebagai pelaksana Kegiatan Pengabdian Masyarakat Universitas Negeri Malang mencoba untuk membantu mengembangkan potensi Desa Ngenep melalui kegiatan pemberdayaan masyarakat berupa pelatihan cara penanaman Tanaman Obat Keluarga (TOGA). Kegiatan pengabdian bertujuan untuk meningkatkan kemampuan serta keterampilan warga Desa Ngenep dalam pengelolaan kebun TOGA. Metode yang digunakan dalam kegiatan ini adalah metode ceramah, demonstrasi, diskusi serta tanya jawab. Pelaksanaan kegiatan ini diawali dengan metode ceramah yakni penyampaian materi TOGA, selanjutnya peserta dan pemateri melakukan diskusi serta tanya jawab mengenai materi tersebut. Setelahnya, dilanjutkan dengan kegiatan demonstrasi cara penanaman TOGA yang dilakukan di lahan perkebunan. Setelah pelaksanaan kegiatan ini, diharapkan warga Desa Ngenep dapat memperoleh banyak pengetahuan tentang TOGA, sehingga bisa mengembangkan kebun TOGA menggunakan cara pengelolaan yang tepat. Kata kunci— Desa Ngenep, Pemberdayaan masyarakat, Pengelolaan TOGA, Potensi desa Abstract  Ngenep Village is one of the villages in Karangploso District, Malang Regency which has abundant potential in the fields of plantations and agriculture. Most of the land in this village area is classified as fertile. Seeing this potential, we as implementers of the Malang State University Community Service Activities try to help develop the potential of Ngenep Village through community empowerment activities in the form of training on how to plant Family Medicinal Plants (TOGA). The service activity aims to improve the abilities and skills of the villagers of Ngenep in managing the TOGA garden. The method used in this activity is the method of lecture, demonstration, discussion and question and answer. The implementation of this activity begins with the lecture method, namely the delivery of TOGA material, then participants and presenters conduct discussions and ask questions about the material. After that, it was continued with demonstration activities on how to plant TOGA which was carried out on plantation land. After the implementation of this activity, it is hoped that the residents of Ngenep Village can gain a lot of knowledge about TOGA, so that they can develop a TOGA garden using appropriate management methods. Keywords— Ngenep Village, Community empowerment, TOGA management, Village potential
Development of Snakes and Ladders Media Based on QR Code Material on the Value of the Pancasila Precepts with the Character of love for the Country in Grade V Elementary School Aslafi, Iqbal Darul; Ahdhianto, Erif; Barus, Yohannes Kurniawan
EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru Vol 16, No 2: July 2024
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/eh.v16i2.63000

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The purpose of research and development is to develop learning media for snakes and ladders based on QR Code material on the values of the Pancasila precepts with valid, practical and effective contents of love for the homeland for class V SD. This development uses the Research and Development (RD) method by following the Analize, Design, Development, Implementation, and Evaluation (ADDIE) steps. This research uses a type of pre-experimental research using one group pretest-posttest design. Collecting data using interviews, questionnaires and tests of student learning outcomes. This study involved 2 experts, one teacher, and 21 students. Material expert validation gets 88.2% results, media experts get 98.6% results, users get 100%. The practicality of the product by students and teachers obtained a result of 100% and the effectiveness of the product showed that there were differences before being given treatment and after being given treatment in the form of snakes and ladders media. This can be seen by using Paired Sample T Test with significance value of 0.000 less than 0.05. The conclusion of this study is snakes and ladders learning media based on QR Code, material for the values of Pancasila precepts with love for the motherland character content for class V SD, according to the validator, very valid, practical for students and teachers, and effective in learning
ANALISIS MENGURANGI SAMPAH PLASTIK MELALUI KANTIN SEHAT DI SDN MADYOPURO 2 KOTA MALANG Riski Ainurriza; Erif Ahdhianto
Jurnal Ekonomi, Bisnis dan Pendidikan (JEBP) Vol. 3 No. 10 (2023)
Publisher : Universitas Negeri Malang

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Abstrak Masalah yang sering terjadi di Indonesia maupun di lingkungan sekitar yaitu pencemaran lingkungan yang disebabkan oleh berbagai faktor. Salah satunya adalah permasalahan sampah plastik yang dirasa tidak ada habisnya. Sampah plastik dapat menyebabkan pencemaran terhadap tanah maupun air serta sampah plastik tidak dapat terurai oleh mikroba yang ada pada tanah. Tujuan dari artikel ini adalah untuk meningkatkan pengetahuan serta kesadaran pada setiap siswa maupun orang lain tentang penerapan pengurangan sampah plastik yang tiap hari semakin banyak, karena populasi yang kian meningkat sehingga penggunaan plastik juga akan meningkat. Kegiatan mengurangi sampah plastik di SDN Madyopuro 2 Kota Malang adalah melalui program Kantin Sehat. Metode yang digunakan yaitu deskriptif kualitatif dengan memperoleh data bahwa program Kantin Sehat sudah berjalan dengan baik dan teratur. Deskripsi akan berfokus pada (1) implementasi dalam mengurangi sampah plastik (b) faktor pendukung dalam pelaksanaan kantin sehat serta (c) faktor penghambat penerapan dalam pelaksanaan kantin sehat. Program Kantin Sehat sudah berdampak pada berkurangnya sampah plastik yang ditemukan pada tempat sampah. Meskipun masih terdapat sampah plastik yang dihasilkan dari bungkus lain dan tidak dari bungkus makanan. Hal tersebut tidak lepas dari faktor pendukungnya yaitu dukungan kepemimpinan, keterlibatan orang tua, kemitraan eksternal, partisipasi siswa dan ketersediaan sarana dan prasarana. Faktor penghambat terlaksananya program Kantin Sehat masih belum terlihat.
Pengembangan Media Pop Up Book Berbantuan Qr Code pada Materi Keragaman Budaya Sekitar di Kelas IV Sekolah Dasar Hafidah, Anisya Nur; Zainuddin, Mohammad; Ahdhianto, Erif
Metodik Didaktik Vol 19, No 2 (2024): Metodik Didaktik Januari 2024
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/md.v19i2.64657

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Penggunaan dan pengembangan media pembelajaran belum berjalan secara optimal dalam kegiatan pembelajaran di sekolah. Penelitian ini bertujuan untuk menghasilkan produk buku pop up berbantuan qr code materi keragaman budaya sekitar di kelas 4 SD. Model ADDIE digunakan dalam penelitian dan pengembangan ini. Metode pengumpulan data yang digunakan adalah angket kuesioner. Metode analisis yang digunakan adalah analisis deskriptif kualitatif dan analisis deskriptif kuantitatif. Siswa kelas 4 SDN Kepanjenlor 2 Kota Blitar menjadi subjek penelitian ini. Ahli materi dan ahli media melakukan uji validitas dengan memperoleh hasil kategori sangat valid. Sedangkan uji praktikalitas oleh pengguna memperoleh nilai praktikalitas yang sangat tinggi dan mencapai kategori sangat praktis. Hasil pengembangan produk memperoleh respon dan antusiasme yang baik dari siswa dalam kegiatan pembelajaran yang dibuktikan dengan hasil angket respon yang menunjukkan bahwa produk yang dikembangkan menarik untuk kegiatan pembelajaran. Implikasi dalam penelitian pengembangan ini yaitu adanya media Pop-up Book berbantuan Qr Code pada materi keragaman budaya sekitar dengan kualifikasi sangat baik. Maka dapat disimpulkan bahwa media Pop-up Book yang dikembangkan dinyatakan valid, praktis dan menarik digunakan dalam pembelajaran di kelas 4 sekolah dasar.
Co-Authors Al DARMONO Alif Mudiono Anas Thohir Andimas Renda Kevindo Aprilia, Ariska Dwi Arda Purnama Putra Ardiansyah, Ahmad Nurrayhanwatsiq Aslafi, Iqbal Darul Ayu Pangesti Ayu Pangesti Azzahra, Hanum Aulia Barus , Yohannes Kurniawan Cahyani, Fitriana Kurnia Cahyani, Indah Galis Candra Utama Cantika Dinda Karisma Chamidah, Intan Azizatul Dani Irawan Delan Wardhana Fajar Dhian Dwi Nur Wenda, Dhian Dwi Nur Dhiya Nasywa Diah Meyta Nur Cholida Diah Meyta Nur Cholida Dinik Hanisvana Emdi Ramadana Putra Erwin Komara M Etyka Rina Mahanani Fadhilah, Ayu Fajar, Delan Wardhana Farhan Aditya Hasbi Farhan Aditya Hasbi Ferril Irham Muzaki, Ferril Irham Goenawan Roebyanto Goenawan Roebyanto Hafidah, Anisya Nur Iruntyasari, Nevy Jan Wantoro Khusnul Khotimah Khusnul Khotimah khusnul khotimah Kukuh Andri Aka M. Anas Thohir M. Luthfi Oktarianto Mahanani, Etyka Rina Masula, Siti May Famila Mustiqa Ilma May Famila Mustiqa Ilma Meida Krismon Windi Astuti Meitiana, Herlia Mohammad Zainuddin, Mohammad Muh. Arafik Natasya Almuwafiqi Natasya Almuwafiqi Nevy Iruntyasari Ni Luh Sakinah Nuraini Ni Luh Sakinah Nuraini Niken Puspitasari Niken Puspitasari Nurfadilla Yustina Putri Nurfadilla Yustina Putri Nurita Primasatya Pertiwi, Putri Persada Purbadianti, Novela Hayunda Puri Selfi Cholifah Putri Mahanani, Putri Ramadhan, Riski Ratna Budiastri Ratna Budiastri Reny Oktaviana Reny Oktaviana Rifqi Al Farizza Rika Mellyaning Khoiriya Riski Ainurriza Rizki Yulianingrum Ro'atin, Aniva Fitri Lite Sa'dun Akbar Sigit Wibowo Siti Mas’ula Sri Qayyuumu Gusti Mahartania Sri Qayyuumu Gusti Mahartania Suhartono Suhartono Thohir , M. Anas Thohir, M Anas Tohir, M Anas Vina Iman Adhiana Wahyudi, Tasya Oktaviana Widya Trio Pangestu Yohannes Kurniawan Barus Yulia Linguistika Yulia Linguistika Yuniawatika Zahrotul Khusniah