Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan
Vol. 2 No. 1 (2022)

Pengembangan Media Papan Catur Digital untuk Materi Bangun Ruang Kelas VI Sekolah Dasar

Farhan Aditya Hasbi (Universitas Negeri Malang)
Goenawan Roebyanto (Universitas Negeri Malang)
Farhan Aditya Hasbi (Unknown)
Goenawan Roebyanto (Unknown)
Erif Ahdhianto (Universitas Negeri Malang)



Article Info

Publish Date
28 Jan 2022

Abstract

Abstract: This research and development aims to produce digital chessboard media products for building materials that can help children learn about the characteristics and formulas of building spaces anywhere and anytime. This research and development model uses ADDIE (Analysis, Design, Development, Implementation, Evaluation) steps. The data collection instrument in this study was a validation questionnaire of material experts, media experts, and users. The results of research and development of digital chessboard media are said to be very feasible, practical and interesting. Abstrak: Penelitian dan pengembangan ini bertujuan untuk menghasilkan produk media papan catur digital untuk materi bangun ruang yang dapat membantu anak belajar mengenai ciri-ciri dan rumus-rumus bangun ruang di mana saja dan kapan saja. Model penelitian dan pengembangan ini menggunakan langkah-langkah ADDIE (Analysis, Design, Development, Implementation, Evaluation). Instrumen pengumpulan data pada penelitian ini berupa angket validasi ahli materi, ahli media, dan pengguna. Hasil penelitian dan pengembangan media papan catur digital dikatakan sangat layak, praktis dan menarik.

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Journal Info

Abbrev

fip

Publisher

Subject

Education

Description

Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan literally means “Journal of Learning, Guidance, and Educational Management”. The use of the Indonesian language in the title reflects the journal’s strong contextual grounding in Indonesian education while also emphasizing its broader ...