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Penerapan Model Pembelajaran Course Review Horay (CRH) pada Pembelajaran IPAS Siswa Kelas IV SDN 3 Megang Sakti Muhamad Seto Satriyo; Doni Pestalozi; Yetty Trisnayanti
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2797

Abstract

The low student learning outcomes in IPAS (Natural and Social Sciences) indicate a need to implement an engaging learning model that can boost student participation in the learning process. One such model is Course Review Horay (CRH), as it is capable of creating an enjoyable learning atmosphere. This study aims to determine the significant improvement in the learning outcomes of fourth-grade students of SDN 3 Megang Sakti in science after the implementation of the Course Review Horay (CRH) learning model. The research method used is a pre-experimental design with one group pre-test and post-test categories. The population in this study were all fourth-grade students of SDN 3 Megang Sakti, totaling 20 students and the research sample was fourth-grade students totaling 20 students, consisting of 8 male students and 12 female students taken by saturated sampling. The data collection technique used a multiple-choice test technique. The data analysis technique used a paired t-test. Based on the data analysis, the average pre-test score was 50.35 and the average post-test score was 82.30, with a t-count of -17.175 with df = 19 and a significance value (Sig. 2-tailed) of 0.05 (0.001 <0.05), so Ho was rejected and Ha was accepted. Thus, it can be concluded that the results of the science learning of fourth grade students at SDN 3 Megang Sakti after implementing the Course Review Horay (CRH) learning model can significantly improve student learning outcomes.
PENGEMBANGAN MEDIA PEMBELAJARAN LAPBOOK BERBASIS KEARIFAN LOKAL PADA MATA PELAJARAN IPAS SISWA KELAS IV SDN 2 SURODADI Yuli Artika; Hamdan; Yetty Trisnayanti
Linggau Journal Science Education (LJSE) Vol. 6 No. 1 (2026): Linggau Journal Science Education
Publisher : LP3MKIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55526/ljse.v6i1.997

Abstract

This study aims to develop a lapbook media based on local wisdom for the Social Sciences subject in 4th grade at SDN 2 Surodadi, as well as to produce lapbook media that is valid, practical, and effective. This research is of the Research and Development type using the Four-D model. The research subjects were 4th grade students of SDN 2 Surodadi, 4th grade teachers, and expert validators. Data collection techniques included interviews, questionnaires, and tests. Based on the analysis results from three experts, including language, material, and media experts, it was shown that the lapbook media based on local wisdom meets the valid criteria, with an average score of 0.91. Meanwhile, the practicality assessment analysis from students and teachers showed that the lapbook media based on local wisdom meets the practical criteria, with an average score of 91.6%. From the effectiveness test analysis, an N-gain (g) of 0.56 was obtained with a medium classification, which means that the lapbook media based on local wisdom has medium effectiveness. Based on the research results, it was concluded that the lapbook media based on local wisdom has proven to be valid, practical, and effective for learning science and social studies in 4th grade at SD Negeri 2 Surodadi.
PENGEMBANGAN MEDIA GAME ULAR TANGGA BERBASIS KERAGAMAN BUDAYA UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA PEMBELAJARAN IPAS Widiyastuti; Yetty Trisnayanti; Cahyo Dwi Andita
Linggau Journal Science Education (LJSE) Vol. 6 No. 1 (2026): Linggau Journal Science Education
Publisher : LP3MKIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55526/ljse.v6i1.1039

Abstract

This study aimed to develop a Culture Diversity-Based Snakes and Ladders Game Media in IPAS learning that is valid, practical, and effective in improving elementary school students’ learning outcomes. The type of research used was Research and Development (R&D) with the ADDIE development model consisting of Analysis, Design, Development, Implementation, and Evaluation stages. The subjects of this study were fourth grade 23 students of SD Negeri 43 Lubuklinggau. Data collection techniques were carried out through questionnaires, tests, and documentation. Based on the results of the validation recapitulation conducted by language experts, material experts, and media experts, an average percentage of 92% was obtained with a very valid category, so the media was declared feasible for use in learning. The practicality test results obtained through teacher trials, one-to-one trials, and small group trials showed an average percentage of 93% with a very practical category, which means the media is easy to use in the learning process. Furthermore, the effectiveness test results through the calculation of N-Gain from pretest and posttest scores showed a score of 0.83 with a high classification. The average pretest score of students was 38 and increased to 90 in the posttest score, indicating that the use of Culture Diversity-Based Snakes and Ladders Game Media was effective in improving student learning outcomes in IPAS learning for fourth grade students at SD Negeri 43 Lubuklinggau. Based on these results, it can be concluded that the developed Culture Diversity-Based Snakes and Ladders Game Media is proven to be very valid, very practical, and effective for use in the IPAS learning process in elementary schools.