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Pemberdayaan Literasi Digital Masyarakat Desa melalui Pelatihan Pembuatan Koran Digital di Desa Olean Nonny Rulisty Putri Sutikno; Raudatul Jannah; Ria Murdani; Yasmin Naini Bahanan; Ahmad Ihsan
Indonesia Berdampak: Jurnal Pengabdian kepada Masyarakat Vol. 2 No. 1 (2026): JANUARI-JUNI 2026
Publisher : Indo Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/dcn2mn48

Abstract

The development of information technology encourages rural communities to improve their digital literacy skills to support the dissemination of information and the promotion of local potential. However, limited skills in managing digital media have caused village information to be inadequately documented and published. This community service program aimed to enhance community digital literacy through digital newspaper creation training in Olean Village. The implementation method employed a participatory approach consisting of socialization, village news writing training, digital newspaper design practice using Canva, and assistance in digital media publication. The participants included community members and village officials who were actively involved throughout the training activities. The results showed that participants were able to write simple news articles, manage village activity documentation, and independently design digital newspapers. In addition to improving participants’ digital skills, the program also produced a village-based digital information medium that can be utilized to promote village activities and local potential. Therefore, this program contributes to strengthening community digital literacy and developing village information media that are more adaptive to technological advancements.
Pengaruh Penggunaan Media Pembelajaran Interaktif Berbasis CodeCombat terhadap Motivasi Belajar Siswa SMK Negeri 1 Panji pada Mata Pelajaran Informatika Ahmad Ihsan; Arico Ayani Suparto; Firman Jaya
Jurnal Informatika Dan Tekonologi Komputer (JITEK) Vol. 6 No. 2 (2026): Juli : Jurnal Informatika dan Tekonologi Komputer
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jitek.v6i2.11542

Abstract

This study aims to examine the effect of CodeCombat-based interactive learning media on students’ learning motivation in Informatics subjects at SMK Negeri 1 Panji. This research employed a quantitative approach using a quasi-experimental method with a pretest-posttest control group design. The sample consisted of 72 students, divided into an experimental class of 36 students and a control class of 36 students. The experimental class was taught using CodeCombat, while the control class received conventional instruction. Data were collected using a 20-item Likert-scale learning motivation questionnaire that had been tested for validity and reliability. Data analysis was conducted using IBM SPSS through normality tests, homogeneity tests, paired sample t-tests, independent sample t-tests, and N-Gain analysis. The results showed that the pretest scores of the experimental and control classes were not significantly different, with a significance value of 0.53 > 0.05. However, the posttest results showed a significant difference between the two classes, with p<0.001. The experimental class obtained a higher posttest mean score of 87.86 compared to the control class, which obtained 73.69. The N-Gain score of the experimental class was 0.6316, categorized as moderate or fairly effective, while the control class obtained 0.1867, categorized as low. These findings indicate that CodeCombat-based interactive learning media has a significant positive effect on improving students’ learning motivation in Informatics subjects.