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Pendampingan dan Pelatihan Penggunaan Aplikasi Sistem Informasi Gampong dalam Upaya Peningkatan Akurasi Data Gampong di Kabupaten Simeulue Provinsi Aceh Ihsan Hidayatullah; Mohd Dzakhi Ry; Nurul Fitria; Nurul Kamaly; Helmi; Maghfira Faraidiany
Catimore: Jurnal Pengabdian Kepada Masyarakat Vol 5 No 1 (2026): Catimore: Jurnal Pengabdian kepada Masyarakat
Publisher : LSM Catimore dan Sahabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56921/cpkm.v5i1.355

Abstract

Simeulue Regency faces geographical, infrastructure, accessibility, and human resource challenges that lead to low village data accuracy, reflected in its 21st ranking in population data entry throughout Aceh. The Village Information System (SIGAP) application was developed for data integration, but its implementation is hampered by minimal digital literacy and operator training. The objective of this community service is to improve operator capacity and data accuracy through training and direct assistance in using the SIGAP application. The approach used was Participatory Action Research (PAR) with intensive one-on-one mentoring, implemented from June 21 to August 5, 2025. The results demonstrated the effectiveness of the intervention strategy focused on improving human resources, with the main success being a drastic increase in the population data entry ranking of Simeulue Regency from 21st to 1st out of 23 regencies/cities in Aceh. This program proves that intensive training and assistance are strategic steps to realize good governance and support government digitalization efforts at the village level.
Penguatan Mitigasi Bencana melalui Board Game Edukatif bagi Mahasiswa Semester Satu Universitas Syiah Kuala Nurul Kamaly; Mohd Dzakhi Ry; Elsa Manora; Helmi Helmi; Maghfira Faraidiany; Afrijal Afrijal
Catimore: Jurnal Pengabdian Kepada Masyarakat Vol 4 No 2 (2025): Catimore: Jurnal Pengabdian kepada Masyarakat
Publisher : LSM Catimore dan Sahabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56921/cpkm.v4i2.301

Abstract

This community service focuses on increasing disaster literacy among first semester students by utilizing board games as an educational tool. The main issue raised was the students' lack of understanding about disaster mitigation and their lack of active involvement in educational activities. Through a community development approach, this activity was carried out in three stages: observation and planning, implementation of educational games, and evaluation using questionnaires. A total of 10 Syiah Kuala University students were involved in this activity. The evaluation results showed that 80% of the participants stated that the game was very easy to understand, while 70% of the participants considered that the appearance of the game was attractive. These results indicate that board games are an effective medium to convey disaster information in an interactive and fun way. Thus, this service is expected to increase collective awareness and encourage active participation of students in disaster risk reduction.