Ade Setiowati
Universitas Negeri Medan

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PENGARUH PEMBERIAN EDUKASI GIZI OLAHRAGA TERHADAP PENGETAHUAN DAN POLA KONSUMSI ATLET KARATE Boby Gultom; Rodrigo Situmorang; Joko Wantri Lumbantoruan; Kornelius Agata Manurung; Ade Setiowati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.16715

Abstract

Abstract Objective. This study aimed to evaluate the effectiveness of a systematically designed sports nutrition education program in enhancing nutritional knowledge and improving dietary patterns among adolescent karate athletes actively competing in the Medan area. This initiative was grounded in the understanding that karate, as a high-intensity martial art, demands optimal physiological and mental readiness—attributes that cannot be achieved without adequate and well-planned nutritional support. Methods. A quasi-experimental design with a pretest-posttest control group approach was employed. The study involved 40 adolescent karate athletes (aged 15–18 years) divided into two groups: an intervention group that participated in a structured sports nutrition education program (weekly 90-minute sessions over four weeks) and a control group that continued regular training without exposure to any nutrition education materials. Variables were measured before and after the intervention using a validated 30-item multiple-choice sports nutrition knowledge questionnaire and a modified semi-quantitative Food Frequency Questionnaire (FFQ) to assess the athletes' daily dietary patterns. Results. Analysis of Covariance (ANCOVA) results, using pretest scores as a covariate, revealed a highly statistically significant difference in nutrition knowledge scores between groups following the intervention (F(1,37) = 45.32, p < .001), accompanied by large effect sizes according to Cohen’s criteria (η²p = .55; Cohen’s d = 1.95). Similarly, the consumption pattern variable showed a significant between-group difference (F(1,37) = 38.76, p < .001) with equally large effect sizes (η²p = .50; Cohen’s d = 1.80). Collectively, these results indicate that the sports nutrition education program delivered had an impact that was not only statistically significant but also practically meaningful regarding the enhancement of nutritional competence among adolescent karate athletes. Conclusion. A structured
Permainan Manipulatif Untuk Peningkatan 6 Unsur Profil Pelajar Pancasila Pada Jenjang Sekolah Dasar Khurotul Aini; Aisya Kemala; Ade Setiowati; Andi Rahman
Sport-Mu: Jurnal Pendidikan Olahraga Vol. 6 No. 2 (2025): Sport-Mu: Jurnal Pendidikan Olahraga
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32528/sport-mu.v6i2.4637

Abstract

Aktivitas jasmani penting untuk peningkatan kualitas hidup manusia. Tujuan dari penelitian ini adalah mengembangkan permainan manipulatif untuk peningkatan karakter profil pelajar pancasila siswa sekolah dasar. Metode penelitian menggunakan metode 4D (Define, Design, Development and Disseminate). Subjek penelitian adalah siswa kelas 1 Sekolah Dasar Negeri 4,5 dan 6 Tambun Bekasi dengan total 40 subjek. Analisis data menggunakan mix method yakni statistic descpitive kualitatif dan kuantitatif. Instrument dalam penelitian ini menggunakan lembar refleksi diri dari buku panduan guru pendidikan jasmani Kemendikbud RI. Setelah melalui tahapan penelitian dengan metode 4D, hasil penelitian menghasilkan 10 modifikasi permainan manipulative yang memiliki 6 dimensi utama profil pelajar pancasila meliputi; ((1) beriman, bertaqwa kepada Tuhan Yang Maha Esa dan berakhlak mulia;(2) mandiri; (3) bernalar kritis; (4) kreatif; (5) bergotong royong dan :6) berkebhinekaan global) yang memperoleh presentase 81,55% dengan kategori sangat layak pada uji kelayakan komponen permainan oleh 3 ahli. Pada uji kelompok terbatas memperoleh 75,5% (layak) dan uji coba kelompok besar memperoleh 94,5 (sangat layak). Simpulan penelitian menjelaskan melalui modifikasi permainan manipulative dapat meningkatkan 6 dimensi utama pelajar pancasila siswa sekolah dasar