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PEMANFAATAN MEDIA INSTAGRAM SEBAGAI KNOWLEDGE SHARING PEMBUATAN MENU MAKANAN SEHAT Hidayah, Debby Ummul; Lestari, Puji; Kasih, Dwifa Julieta; Nurhayati, Septi
ABDIMAS ALTRUIS: Jurnal Pengabdian Kepada Masyarakat Vol 7, No 1 (2024): April 2024
Publisher : Universitas Sanata Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24071/aa.v7i1.8220

Abstract

Choosing a healthy food menu is very important to maintain daily health. Especially for young children, fulfilling balanced nutrition must be based on a healthy diet. Because it will have an impact on the child's growth and development. However, in practice, there are still many parents who do not understand well about choosing a healthy food menu. Therefore, one solution that can be provided is to provide training in making healthy food menus. This community service is aimed at parents or guardians of students from Bustanul Athfal Rabak Kindergarten. The application of Instagram social media can also be used as a tool to help solve problems. This Instagram media is considered effective for sharing knowledge about healthy food menus. So parents use Instagram media to look for healthy menu recipes and try to apply the recipes given. The method applied in this community service activity is direct lectures and training using the Instagram application to access recipes for healthy food menus and direct practice in making healthy food menus. The results are that students or parents can use Instagram to search for healthy food menu recipes and understand how to make healthy food menu recipes.
Pelatihan Internet Sehat Bagi Orang Tua Untuk Meningkatkan Pengawasan Terhadap Anak Dalam Berinternet Hidayah, Debby Ummul; Rachmandha, Fahri Aulia; Fadilah , Astriditiya Laila Nur
BERNAS: Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 2 (2025)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jb.v6i2.12069

Abstract

Penggunaan internet menjadi perhatian khusus saat ini. Sudah semestinya orang tua tidak boleh acuh dan membiarkan anaknya larut dalam penggunaan internet. Ada sejumlah dampak negatif dari penggunaan internet seperti konten yang tak senonoh, kasus perundungan, kasus penipuan online, maupun kasus tentang risiko privasi. Oleh sebab itu pelatihan internet sehat diharapkan dapat menjadi solusi yang tepat terhadap permasalahan yang ada. Sasaran pada pengabdian kepada masyarakat ini adalah para orang tua atau wali murid dari TK ‘Aisyiyah Bustanul ‘Athfal Rabak. Tujuan yang hendak dicapai yaitu memberikan pemahaman kepada orang tua tentang internet sehat dalam upaya meningkatkan pengawasan terhadap anak mereka terutama dalam menggunakan internet. Metode yang diterapkan dalam pengabdian masyarakat ini dikemas dalam bentuk ceramah dan praktik langsung tentang internet sehat. Berdasarkan hasil kegiatan pengabdian tentang pelatihan internet sehat ini, para orang tua telah paham tentang internet sehat. Hasil tersebut dapat dilihat dari pre test yang memiliki persentase 51,67% yang dinilai cukup paham dan kemudian setelah dilakukan pelatihan internet sehat dituangkan dalam hasil post test yang memiliki nilai persentase 61,67% atau telah memiliki pemahaman akan internet sehat. Sehingga dapat disimpulkan bahwa pelatihan internet sehat ini dapat memberikan pemahaman yang lebih baik khususnya tentang internet sehat.
User Interface (UI) Design Waste Management Application using Design Thinking Method Yevi Septiray Purbo; Azis, Abdul; Hidayah, Debby Ummul
CSRID (Computer Science Research and Its Development Journal) Vol. 16 No. 3 (2024): October 2024
Publisher : LPPM Universitas Potensi Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22303/csrid-.16.3.2024.299-315

Abstract

Waste management remains a significant challenge, particularly in developing countries like Indonesia, where urbanization and increasing consumption contribute to rising waste volumes. Kesugihan District in Cilacap Regency faces similar issues, necessitating innovative solutions. This study aims to optimize the user interface (UI) design of a waste management application using the Design Thinking approach, ensuring usability and effectiveness in engaging users. Through iterative design stages Empathize, Define, Ideate, Prototype, and Testing this research incorporates user needs and feedback into UI development. The usability of the designed UI was evaluated using the System Usability Scale (SUS), achieving scores of 71 for users and 70 for administrators, categorizing the interface as “Good”. Comparative analysis with similar waste management applications demonstrated superior navigation, clearer information presentation, and enhanced user engagement in the proposed UI. Additionally, user feedback highlighted areas for improvement, including navigation clarity, onboarding tutorials, and response speed optimization. This study contributes to the field of waste management technology by demonstrating how Design Thinking can enhance UI usability and user experience. Future work should explore integrating AI for personalized recommendations, gamification elements for increased participation, and broader usability testing across diverse demographics to further refine the application’s effectiveness.
Digitalisasi Pengetahuan Produk Ekonomi Kreatif Melalui Knowledge Management System: Studi Kasus di PKK Desa Pamijen Hidayah, Debby Ummul; Kusuma, Tyas Pratama Puja; Nurhayati, Septi; Rachmandha, Fajri Aulia; Fadilah, Astriditiya Laila Nur
Jurnal Pengabdian Masyarakat Bangsa Vol. 3 No. 4 (2025): Juni
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v3i4.2403

Abstract

PKK Desa Pamijen merupakan salah satu organisasi yang memiliki peran penting dalam memajukan pembangunan pada tingkat desa. Kegiatan yang telah dilakukan PKK Desa Pamijen salah satunya menghasilkan produk ekonomi kreatif seperti produk kerajinan tangan. Sayangnya, keberadaan dan dokumentasi produk ekonomi tersebut belum terdokumentasi dengan baik. Berdasarkan hasil analisis situasi dan diskusi dengan mitra, dapat disimpulkan bahwa saat kegiatan pelatihan biasanya narasumber hanya memberikan modul berupa kertas yang berisi contoh gambar produk ekonomi dan langkah-langkah pembuatannya saja. Oleh sebab itu pelatihan website KMS dapat menjadi solusi tepat dalam mengatasi permasalahan yang ada. Tujuan yang diharapkan melalui kegiatan pengabdian ini adalah untuk memperkuat kapasitas digital PKK Desa Pamijen serta memberikan solusi teknologi yang aplikatif untuk mendukung pengembangan ekonomi kreatif berbasis komunitas melalui pelatihan website KMS. Sedangkan manfaat yang diperoleh adalah bisa meningkatkan literasi digital dan mampu mendorong dalam mengembangkan keterampilan seperti membuat dan mempromosikan produk ekonomi kreatif. Metode yang diterapkan menggunakan pendekatan partisipatif dan berbasis kebutuhan mitra. Hasil yang diperoleh menunjukkan bahwa tingkat pemahaman peserta dalam menggunakan website sebesar 73,47%. Rekomendasi yang diberikan agar pelaksanaan pengabdian ini bisa lebih maksimal di kemudian hari adalah dengan memberikan pendampingan secara berkala atau dalam rentang waktu tertentu agar semua anggota PKK bisa mahir menggunakan website KMS.
Knowledge Management System to Increase Sharing of Knowledge of Creative Economy Products Hidayah, Debby Ummul; Kusuma, Tyas Pratama Puja; Nurhayati, Septi; Rachmandha, Fajri Aulia; Fadilah, Astriditiya Laila Nur
Sistemasi: Jurnal Sistem Informasi Vol 13, No 6 (2024): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v13i6.4681

Abstract

One of the PKK programs, namely the development of cooperative life, is a program that aims to advance cooperatives so that they can improve the economy in a village. One of the activities included in the program is creative economic activities through information technology. With the hope of being able to produce creative economic products that have added economic value. In order to manage knowledge in an organization, an appropriate mechanism is needed so that organizational goals can be achieved. The application of a knowledge management system can be a useful tool in managing knowledge for organizations. In this study, researchers focused on the problem of knowledge management in the PKK of Pamijen Village. The research problem lies in the management of knowledge of creative economic products which is considered still not optimal. Therefore, the implementation of a knowledge management system can be an appropriate solution, especially in managing knowledge about creative economic products. The system that is built later can provide convenience such as access to information, be able to capture and store knowledge, and share knowledge about creative economic products. The purpose of this study is to apply information technology in the form of a knowledge management system as a medium for sharing knowledge about creative economic products in order to achieve the cooperative life development program. The research method applied refers to the knowledge management system development life cycle (KMSLC) which has structured stages. This research produces a knowledge management system that can be accessed via the link address http://www.kms-pkkpamijen.com.
Learning Management System Applying the KMSLC Method as a Visual Programming Learning Media Hidayah, Debby Ummul; Lestari, Puji; Kasih, Dwifa Julieta
Sistemasi: Jurnal Sistem Informasi Vol 13, No 1 (2024): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v13i1.3649

Abstract

Students' lack of understanding when attending lectures can result in less than optimal learning outcomes. The increasingly rapid use of information technology is not an obstacle for students to improve their learning. However, the learning media used must be relevant and valid. In the sense that the learning media contains learning material that is appropriate to the course being taught and has reliable references. Therefore, media such as a learning management system or LMS can be an appropriate solution as a learning medium. In this study, researchers took samples from visual programming courses which the majority of students considered to be difficult courses. The visual programming course does not only contain theory but also has practicum, namely visual programming using the C# (C Sharp) language. With an LMS, the material can be more structured and in accordance with the semester learning plan. With this foundation, this research aims to design a learning management system based on the google site. The method used in this research refers to the KMSLC (knowledge management system life cycle) method which has 6 stages, namely evaluate existing infrastructure, form the KM team, knowledge capture, design KM blueprint, verify and validate KM system, and implement the KM system. The research results show that a google site-based LMS (learning management system) has been successfully designed to support visual programming courses. Based on testing using the black box testing method, this google site-based LMS was declared successful and can be used as a learning medium for visual programming courses.
Analisis Kepuasan Pengguna Terhadap Aplikasi Dolan Banyumas Menggunakan Metode End User Computing Satisfaction (EUCS) dan DeLone and McLean Fadillah, Septiya Nur; Hidayah, Debby Ummul; Saputra, Jeffri Prayitno Bangkit
CSRID (Computer Science Research and Its Development Journal) Vol. 16 No. 3 (2024): October 2024
Publisher : LPPM Universitas Potensi Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22303/csrid-.16.3.2024.344-366

Abstract

Technology has an important role in modern life, including in the tourism sector. The Dolan Banyumas application, which was launched by the Banyumas district Youth, Sports, Culture and Tourism Department, is one of the innovations to improve the regional tourism experience. The Dolan Banyumas application was created to make it easier for travelers to find a guide to enjoy the beauty of Banyumas with complete facilities. This research aims to identify problem points experienced by users and propose potential improvements for the application. Apart from that, this research also aims to determine the level of user satisfaction with the Dolan Banyumas application and examine several factors that have an influence on user satisfaction. This research uses the End User Computing Satisfaction (EUCS) and DeLone and McLean methods. The population in this study were users of the Dolan Banyumas application in the Banyumas district, with 82 respondents being the research sample. Data analysis was carried out using PLS-SEM with Microsoft Excel tools for demographic data and SmartPLS for statistical analysis. The research results show that the Dolan Banyumas application has several problem points that need to be improved, such as content, accuracy, format, ease of use, system quality and service quality variables which show a low level of satisfaction. However, the timeliness and information quality variables show a good level of satisfaction. So it can be concluded that the factors that influence user satisfaction with the Dolan Banyumas application use the End User Computing Satisfaction (EUCS) and DeLone and McLean methods, namely information quality and timeliness.