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Optimalisasi Penggunaan Teknologi Pendidikan dan Kemampuan Literasi Media pada Masa Pandemi Covid-19 Herlina, Erna; Yusnita, Nancy; Sutrisno, Slamet; Junengsih, Junengsih; Rosyadi, Imam
Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme Vol 4 No 2 (2022): Pendidikan Islam dan Multikulturalisme
Publisher : Institut Agama Islam Sunan Giri (INSURI) Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (237.385 KB) | DOI: 10.37680/scaffolding.v4i2.1651

Abstract

The COVID-19 pandemic has brought changes in the world of education that impact dependence on the use of technology in the learning process and increase independent learning that requires learning media literacy skills. The purpose of this study was to review the optimization of the use of technology in education and media literacy skills during the COVID-19 pandemic. This research is a literature review using primary sources from 8 journals published in 2021-2022. The results of the study show that optimizing the use of technology in education during the COVID-19 pandemic can be done by focusing on increasing the utilization, service, and acceptance of this media as a learning tool through increasing perceptions of usability, perceived ease of use, attitudes towards online learning, motivation, mindset and collaboration. ; and aspects of educators such as the attitude of the instructor, competence and interaction of students. The family's socioeconomic status and parents' education level influence are increasing the media literacy skills of students who can support distance learning during the COVID-19 pandemic.
The Tradition of Hibah Andum Berkat as a Substitute for Inheritance: A Perspective of Justice and the Interconnectedness of Maslahah (A Case Study of the Mojoroto Community, Kediri, East Java) Rohman, Baitur; Rosyadi, Imam; Thohari, Ilham; Aziz, Muhammad Abdul; Shokri, Nurul Najihah Binti Mohamad
Hikmatuna : Journal for Integrative Islamic Studies Vol 11 No 1 (2025): Hikmatuna: Journal for Integrative Islamic Studies, June 2025
Publisher : Universitas Islam Negeri K.H. Abdurrahman Wahid Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28918/hikmatuna.v11i1.10208

Abstract

Hibah andum berkat, a substitute for inheritance, is a hereditary tradition practised by the Mojoroto community in Kediri, East Java. This tradition is regarded as a preventive measure to avoid family conflicts by ensuring justice among the heirs in distributing parental assets. It is characterized by an equal division between male and female heirs, with an additional share granted to the child who cared for the parents during their lifetime. This study aims to examine the concept of justice embedded in the implementation of hibah andum berkat as an alternative to inheritance, analyzed through the perspectives of justice and the interconnectedness of maslahah (public interest). This research is expected to contribute an alternative model for distributing parental assets that upholds a greater sense of justice. The study employs an empirical legal approach using a descriptive-qualitative method. The findings reveal that: (1) The tradition of hibah andum berkat as a substitute for inheritance is more socially acceptable, as it reflects proportional justice and promotes equality, thereby maintaining peace among heirs. (2) From the perspective of maslahah interconnectivity, this tradition falls within the scope of maqāṣid al-sharī‘ah, particularly ḥifẓ al-māl (the protection of wealth), which is interconnected with the other components of al-uṣūl al-khamsah.
The Tradition of Hibah Andum Berkat as a Substitute for Inheritance: A Perspective of Justice and the Interconnectedness of Maslahah (A Case Study of the Mojoroto Community, Kediri, East Java) Rohman, Baitur; Rosyadi, Imam; Thohari, Ilham; Aziz, Muhammad Abdul; Shokri, Nurul Najihah Binti Mohamad
Hikmatuna : Journal for Integrative Islamic Studies Vol 11 No 1 (2025): Hikmatuna: Journal for Integrative Islamic Studies, June 2025
Publisher : UIN K.H. Abdurrahman Wahid Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28918/hikmatuna.v11i1.10208

Abstract

Hibah andum berkat, a substitute for inheritance, is a hereditary tradition practised by the Mojoroto community in Kediri, East Java. This tradition is regarded as a preventive measure to avoid family conflicts by ensuring justice among the heirs in distributing parental assets. It is characterized by an equal division between male and female heirs, with an additional share granted to the child who cared for the parents during their lifetime. This study aims to examine the concept of justice embedded in the implementation of hibah andum berkat as an alternative to inheritance, analyzed through the perspectives of justice and the interconnectedness of maslahah (public interest). This research is expected to contribute an alternative model for distributing parental assets that upholds a greater sense of justice. The study employs an empirical legal approach using a descriptive-qualitative method. The findings reveal that: (1) The tradition of hibah andum berkat as a substitute for inheritance is more socially acceptable, as it reflects proportional justice and promotes equality, thereby maintaining peace among heirs. (2) From the perspective of maslahah interconnectivity, this tradition falls within the scope of maqāṣid al-sharī‘ah, particularly ḥifẓ al-māl (the protection of wealth), which is interconnected with the other components of al-uṣūl al-khamsah.
Optimalisasi Penggunaan Teknologi Pendidikan dan Kemampuan Literasi Media pada Masa Pandemi Covid-19 Herlina, Erna; Yusnita, Nancy; Sutrisno, Slamet; Junengsih, Junengsih; Rosyadi, Imam
Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme Vol. 4 No. 2 (2022): Pendidikan Islam dan Multikulturalisme
Publisher : Institut Agama Islam Sunan Giri (INSURI) Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/scaffolding.v4i2.1651

Abstract

The COVID-19 pandemic has brought changes in the world of education that impact dependence on the use of technology in the learning process and increase independent learning that requires learning media literacy skills. The purpose of this study was to review the optimization of the use of technology in education and media literacy skills during the COVID-19 pandemic. This research is a literature review using primary sources from 8 journals published in 2021-2022. The results of the study show that optimizing the use of technology in education during the COVID-19 pandemic can be done by focusing on increasing the utilization, service, and acceptance of this media as a learning tool through increasing perceptions of usability, perceived ease of use, attitudes towards online learning, motivation, mindset and collaboration. ; and aspects of educators such as the attitude of the instructor, competence and interaction of students. The family's socioeconomic status and parents' education level influence are increasing the media literacy skills of students who can support distance learning during the COVID-19 pandemic.
PERAN KUALITAS PRODUK DAN INOVASI MOTIF DALAM STRATEGI PEMASARAN UNTUK MENINGKATKAN PENJUALAN RTO BATIK TULIS PEKALONGAN Rosyadi, Imam; Handayani, Hadwitya; Adi Artanto, Fenilinas
Neraca Vol. 21 No. 2 (2025): NERACA
Publisher : FEB Universitas Muhammadiyah Pekajangan Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.48144/neraca.v21i2.2257

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh kualitas produk dan inovasi motif dalam strategi pemasaran terhadap peningkatan penjualan RTO Batik Tulis Pekalongan. Batik tulis identic dengan masalah Harga tinggi tapi kurang dipahami nilainya, Pasar menengah ke bawah sulit dijangkau Karena biaya produksi tinggi, batik tulis sulit bersaing di pasar massal,  Akses pasar terbatas Penjualan masih bergantung pada galeri lokal, pameran, atau perantara (reseller) yang mengambil margin besar. Konsumen sering membandingkan harga batik tulis dengan batik printing mauapun cap tanpa memahami perbedaan proses dan nilai seni. Metode penelitian ini menggunakan pendekatan kuantitatif dengan analisis regresi linear berganda. Data diperoleh melalui survei terhadap 33 responden yang terdiri atas pelaku UMKM dan konsumen Batik Tulis Pekalongan. Hasil penelitian menunjukkan bahwa variabel inovasi motif berpengaruh signifikan positif terhadap penjualan (Sig. 0,000 < 0,05), sedangkan variabel pemasaran berpengaruh negatif signifikan terhadap penjualan (Sig. 0,028 < 0,05), dan kualitas produk tidak berpengaruh signifikan terhadap penjualan (Sig. 0,837 > 0,05). Nilai R² sebesar 0,993 menunjukkan bahwa variasi peningkatan penjualan dapat dijelaskan oleh ketiga variabel bebas sebesar 99,3%. Hasil ini menegaskan pentingnya pengembangan inovasi motif sebagai strategi utama untuk meningkatkan daya tarik dan volume penjualan batik tulis.   REFERENSI Garvin, (1987). Loyalitas konsumen  Hidayat, M. (2019). Inovasi Motif Batik sebagai Strategi Pelestarian Budaya dan Pengembangan Ekonomi Kreatif di Pekalongan. Jurnal Seni dan Budaya Nusantara, 8 Kotler, P., & Keller, K. L. (2016). Marketing Management (15th ed.). Pearson Education. Schumpeter, J. A. (1934). The Theory of Economic Development. Harvard University Press. Stanton, W. J. (2015). Fundamentals of Marketing. McGraw-Hill. Sugiyono. (2019). Metode Penelitian Kuantitatif, Kualitatif dan R&D. Alfabeta Mowen dan Minor, (2002:192) inovasi produk Nurcahyo, A., & Wibisono, D. (2020). Inovasi Motif Batik dan Perkembangan Industri Kreatif Indonesia. Indonesian Journal of Cultural Studies, 12(1), Tjiptono, F. (2017). Strategi Pemasaran. Andi Offset.
SISTEM INFORMASI BIMBINGAN TUGAS AKHIR ONLINE PADA POLITEKNIK MUHAMMADIYAH PEKALONGAN Rosyadi, Imam; Mutaalimah, Rohndatul
Jurnal Surya Informatika Vol. 1 No. 1 (2015): Jurnal Surya Informatika, Vol . 1, No. 1, November 2015
Publisher : Universitas Muhammadiyah Pekajangan Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.48144/suryainformatika.v1i1.294

Abstract

Berkembang pesatnya dunia komputer telah membawa dampak yang besar dalam dunia informasi dan telekomunikasi. Hal ini juga memicu pesatnya perkembangan teknologi informasi untuk dapat memberikan kemudahan dan fasilitas-fasilitas yang dapat mendukung manusia dalam upaya untuk menyelesaikan tugasnya. Sistem bimbingan tugas akhir yang ada sekarang pada umumnya bersifat manual, dimana mahasiswa berinteraksi dan bertatap muka langsung dengan dosen pembimbing dalam satu ruang dan waktu tertentu. Dalam prosesnya, mahasiswa dibimbing oleh dua orang dosen pembimbing yang ditunjuk oleh ketua program studi (kaprodi). Namun masalah yang sering muncul adalah mahasiswa dan dosen pembimbing tidak dapat bertemu dikarenakan tidak adanya kecocokan waktu antara kedua belah pihak maupun ketidaktahuan mahasiswa tentang jadwal dosen pembimbing. Selain itu, setiap proses bimbingan mahasiswa diwajibkan membawa draft tugas akhir dalam bentuk bahan cetak sekali pakai yang akhirnya menjadi limbah ketika penyusunan tugas akhir selesai. Untuk mengatasi beberapa kelemahan maka dirancanglah suatu Sistem Informasi Bimbingan Tugas Akhir Online pada Politeknik Muhammadiyah Pekalongan. Sistem ini bertujuan untuk merancang dan membangun sebuah aplikasi bimbingan yang dapat memberikan kemudahan dalam proses bimbingan tugas akhir antara mahasiswa dan dosen pembimbing. Sistem ini berbasiskan web, dengan bahasa pemrograman yang digunakan adalah PHP, dan database menggunakan MySQL
MEDIA PEMBELAJARAN TENSES BAHASA INGGRIS PADA ENGLISH CLUB BERBASIS ADOBE FLASH CS 3 Rosyadi, Imam; Kholiani, Wanti
Jurnal Surya Informatika Vol. 2 No. 1 (2016): Jurnal Surya Informatika, Vol . 2, No. 1, Mei 2016
Publisher : Universitas Muhammadiyah Pekajangan Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.48144/suryainformatika.v2i1.310

Abstract

In this study designed a learning medium of English tenses using the software Adobe Flash CS 3. This learning media aims to facilitate students in learning and understanding the English tenses . In this learning media material contained 16 tenses , practice questions in the form of multiple choice and crossword puzzle , and animated conversation interesting . This learning media can be used not only for students , but also for the general public who want to learn English tenses . So expect this tenses learning media can be useful for those who want to learn tenses . Keywords: Learning Medium, Tenses and Adobe Flash CS 3 ABSTRAKSI Pada penelitian ini dirancang sebuah media pembelajaran tenses bahasa inggris dengan menggunakan software Adobe Flash CS 3. Media pembelajaran ini bertujuan untuk mempermudah siswa dalam mempelajari dan memahami tenses bahasa inggris. Di dalam media pembelajaran ini terdapat materi 16 tenses, soal-soal latihan dalam bentuk pilihan ganda dan teka teki silang, dan animasi percakapan yang menarik. Media pembelajaran ini dapat digunakan tidak hanya bagi siswa, akan tetapi juga bagi masyarakat umum yang ingin mempelajari tenses bahasa Inggris. Sehingga diharapkan media pembelajaran tenses ini dapat bermanfaat bagi yang ingin mempelajari tenses. Kata Kunci : Media pembelajaran, Tenses dan Adobe Flash CS3
RANCANG BANGUN SISTEM INFORMASI HASIL UJI COBA UJIAN NASIONAL SMA SE-KABUPATEN PEKALONGAN BERBASIS WEB MENGGUNAKAN PHP DAN MYSQL Rosyadi, Imam; PAngestiyani, Tri
Jurnal Surya Informatika Vol. 3 No. 1 (2016): Jurnal Surya Informatika, Vol . 3, No. 1, November 2016
Publisher : Universitas Muhammadiyah Pekajangan Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.48144/suryainformatika.v3i1.315

Abstract

The National Exam is a graduation requirement that students have to take the given subject . To deal with implementing School National Exam Tests to measure the extent to which the ability of students . In this case the information delivered to student results manually according maple teacher tested resulting in difficulty in conveying information on the results of the National Exam Tests. In the process of data collection in order to solve the problem , the authors use the method of data collection by literature studies , interviews , and gathered documents . And for designing software applications , the authors use the waterfall development method . Application information system test results are made with the web-based programming languages PHP and MySQL as database . Based on the results of the testing that has been done , application of Information Systems of the National Examination Test results are expected to assist in conveying information MKKS Trial results . Keywords : National Examination test results , waterfall , PHP , MySQL ABSTRAKSI Ujian Nasional merupakan sebagai syarat lulus bahwa siswa tersebut telah menempuh mata pelajaran yang diberikan. Untuk menghadapinya Sekolah melaksanakan Ujicoba Ujian Nasional untuk mengukur sejauh mana kemampuan siswanya. Dalam hal ini informasi hasil tersebut disampaikan kepada siswa secara manual sesuai guru mapel yang diujikan sehingga terjadi kesulitan dalam menyampaikan informasi hasil Ujicoba Ujian Nasional tersebut. Pada proses pengumpulan data dengan tujuan untuk memecahkan masalah, penulis menggunakan metode pengumpulan data dengan cara studi literatur, wawancara, dan mengumpulkan dokumen. Dan untuk merancang aplikasi perangkat lunaknya, penulis menggunakan metode pengembangan waterfall. Aplikasi sistem informasi hasil ujicoba ini dibuat dengan bahasa pemrograman berbasis web PHP dan MySQL sebagai database. Berdasarkan dari hasil pengujian yang telah dilakukan, aplikasi Sistem Informasi Hasil Ujicoba Ujian Nasional ini diharapkan dapat membantu pihak MKKS dalam menyampaikan informasi hasil Ujicoba. kata Kunci : hasil ujicoba Ujian Nasional, waterfall, PHP, MySQL
MEDIA PEMBELAJARAN SISWA TAMAN KANAK-KANAK MENGGUNAKAN ANIMASI FLASH Rosyadi, Imam; Arzakiyah, Fera
Jurnal Surya Informatika Vol. 4 No. 1 (2017): Jurnal Surya Informatika, Vol . 4, No. 1, Mei 2017
Publisher : Universitas Muhammadiyah Pekajangan Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.48144/suryainformatika.v4i1.321

Abstract

Student Learning Kindergarten generally still use Viewer tool where students has usually been introduced by first objects that are exist around themes based on the existing school, then students has been introduced by figures, letters, and then learn to count. Based on the problems in kindergarten about the learning process it still doing by monotonous teacher explain ation suich as that the introduction of numbers, letters and learn to count only through books. So that students easily bored and lack of understanding regarding the introduction of numbers, letters and learn to count. Because, there are many students but teacher so that the students may and doing anyting, so that are therefore needed Media Student Learning Kindergarten Using Flash ther self animation to help the cognitive abilities of students. Methods of system design using UML (Unified Modeling Language) teaching methods that made prioritize ease in conveying the material such as animal identification, letter recognition, number recognition, addition and subtraction using animation attraktif simple and easy to understand. With the Application Media Student Learning Kindergarten to use Flash animation that talks about learning to count and comes with the introduction of number and letter recognition. is expected to attract the attention of kindergarten children to learn to count, can add to the appeal of student learning and motivate student TK TK more active in understanding the subject matter and also assist teachers in teaching and learning. Keywords: learning media, numeracy and flash animation ABSTRAKSI Pembelajaran Siswa Taman Kanak-Kanak umumnya masih menggunakan Alat Peraga dimana biasanya Siswa dikenalkan terlebih dahulu benda yang ada disekitar Sekolah berdasarkan Tema yang ada, kemudian siswa diperkenalkan Angka, Huruf dan kemudian belajar berhitung. Berdasarkan adanya masalah di Taman Kanak-Kanak tentang proses pembelajaran masih monoton yaitu guru menerangkan pengenalan angka, huruf dan belajar berhitung hanya melalui buku. Sehingga siswa mudah bosan dan kurang memahami mengenai pengenalan angka, huruf dan belajar berhitung. Serta siswanya banyak dan gurunya sedikit sehingga siswa ada yang bermain sendiri Oleh karena itu diperlukan Media Pembelajaran Siswa Taman Kanak-Kanak Menggunakan Animasi Flash untuk membantu kemampuan kognitif Siswa. Metode perancangan sistem menggunakan UML (Unified Modelling Language) metode pembelajaran yang dibuat mengedepankan kemudahan dalam menyampaikan materi seperti pengenalan binatang, pengenalan huruf, pengenalan angka, penjumlahan dan pengurangan sederhana menggunakan animasi yang attraktif dan mudah dipahami. Dengan adanya Aplikasi Media Pembelajaran Siswa Taman Kanak-Kanak menggunakan Animasi Flash yang membahas tentang Pembelajaran berhitung serta dilengkapi dengan pengenalan angka dan pengenalan huruf. diharapkan bisa menarik perhatian siswa TK untuk belajar berhitung, dapat menambah daya tarik belajar siswa TK serta memotivasi siswa TK lebih giat lagi dalam memahami materi pelajaran dan juga membantu guru dalam kegiatan belajar mengajar. Kata Kunci : media pembelajaran, berhitung dan animasi flash
SISTEM INFORMASI PADA “MAYA” WEDDING ORGANIZER BERBASIS WEBSITE Rosyadi, Imam; Sari, Arum
Jurnal Surya Informatika Vol. 5 No. 1 (2018): Jurnal Surya Informatika, Vol . 5, No. 1, November 2018
Publisher : Universitas Muhammadiyah Pekajangan Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.48144/suryainformatika.v5i1.328

Abstract

Maya Wedding Organizer offers reservation system by directly coming to the office. On the other hand, the dissemination of information is through man to man, leaflets and brochures. It’s very troublesome, because it makes the dissemination of information is very limited and ordering process can’t be done from any place. To solve the problem, we need to make an order information system that can be used for data management processes, realted to the process of ordering wedding organizer as well as the dissemination of information to the media. In Information System Based of Website “Maya” wedding organizer, the author uses the waterfall system development. The waterfall method has many steps such as requirements analysis and specification, design, coding and testing, integration and system testing, maintenance. The information system has two user, i.e admin, and consumers. The ability of these systems is to accommodate ordering data and can be used for disseminate information about products of Maya Wedding Organizer. Report the results of this system is an order by a certain time. Keywords: System Information, Wedding Organizer, Maya Wedding Organizer and Ordering Abstrak Proses pemesanan di Maya Wedding Organizer saat ini masih dengan datang langsung ke kantornya. Penyebaran informasi produk yang dimiliki juga masih melalui orang ke orang, leaflet dan brosur. Hal tersebut sangat merepotkan, karena membuat penyebaran informasi sangat terbatas dan proses pemesanan tidak bisa dilakukan dari dimanapun dan kapanpun.Untuk mengatasi masalah tersebut, perlu dibuat sebuah sistem informasi pemesanan yang dapat digunakan untuk proses pengelolaan data yang berkaitan dengan proses pemesanan wedding organizer sekaligus untuk media penyebaran informasi. Dalam pembuatan Sistem Informasi Maya Wedding Organizer Berbasis Website ini, penulis menggunakan metode pengembangan sistem waterfall. Secara garis besar metode waterfall mempunyai langkah - langkah yaitu requirements analysis & specification, design, coding and testing, integration and system testing, maintenance. Sistem informasi ini memiliki dua user yaitu admin, pelanggan. Kemampuan sistem ini diantaranya dapat menampung data pemesanan dan dapat digunakan untuk penyebaran informasi produk-produk Maya Wedding Organizer. Hasil sistem ini adalah laporan order dengan waktu tertentu. Kata Kunci: Sistem Informasi, Wedding Organizer, Maya Wedding Organizer dan Pemesanan