Baiti , Noor
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PENGEMBANGAN MEDIA KARTU KATA ISLAMI BERBASIS QR CODE UNTUK PENGENALAN HURUF HIJAIYAH PADA ANAK USIA 5-6 TAHUN Zahro, Nur'aini Hanifah; Baiti , Noor; Nisa, Uswatun; Zulkarnaen, Muhammad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59561

Abstract

Kemampuan anak usia dini dalam mengenali huruf hijaiyah masih perlu ditingkatkan melalui penggunaan media pembelajaran interaktif yang sesuai dengan karakteristik perkembangan anak. Penelitian ini bertujuan untuk mengembangkan media Kartu Kata Islami berbasis Kode QR untuk memperkenalkan huruf hijaiyah kepada anak usia 5-6 tahun di RA Ar-Rahmah Sungai Andai. Penelitian ini menggunakan metode Penelitian dan Pengembangan (R&D) dengan model ADDIE (Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi). Subjek penelitian terdiri dari 12 anak di Kelompok B3, termasuk 5 laki-laki dan 7 perempuan. Data dikumpulkan melalui observasi, wawancara, dokumentasi, dan validasi ahli, dan dianalisis menggunakan teknik kuantitatif deskriptif dan rumus Skor N-Gain. Hasil validasi menunjukkan bahwa media yang dikembangkan mencapai skor kelayakan 91,7% dari ahli media dan 90,0% dari ahli materi, keduanya dikategorikan sebagai sangat valid. Hasil implementasi menunjukkan peningkatan kemampuan anak dalam mengenali huruf hijaiyah , dengan rata-rata skor pretest meningkat dari 14,4 (45,0%) menjadi 30,3 (94,8%) pada posttest dan rata-rata skor N-Gain sebesar 0,93, yang termasuk dalam kategori tinggi. Oleh karena itu, media Kartu Kata Islami berbasis Kode QR valid, layak, dan efektif untuk diimplementasikan sebagai media pembelajaran interaktif untuk memperkenalkan huruf hijaiyah dalam pendidikan agama Islam anak usia dini. Kata kunci: Media Kartu Kata Islami, huruf hijaiyah , pendidikan anak usia dini, Kode QR.
PENGGUNAAN MEDIA ALAM TERHADAP KEMAMPUAN EKSPLORASI SENI ANAK USIA DINI DI PAUD AISYIYAH RANTING V MARTAPURA USIA 3-4 TAHUN Murni, Farida; Nisa, Uswatun; Zulkarnaen, Muhammad; Baiti , Noor
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60783

Abstract

This study aimed to improve the artistic exploration skills of children aged 3–4 years through the use of natural plant media at PAUD Aisyiyah Ranting V Martapura. The research employed a Classroom Action Research (CAR) design conducted in two cycles, consisting of the stages of planning, implementation, observation, and reflection. The findings indicated a significant improvement in children's artistic exploration skills in each cycle. In the pre-cycle stage, most children were categorized as Not Yet Developed (NYD), accounting for 71.43% (10 children). After the implementation of Cycle I, the children's abilities improved, with the majority reaching the Beginning to Develop (BD) category at 71.43% (10 children), while 28.57% (4 children) achieved the Developing as Expected (DE) category. By the end of Cycle II, children's development showed remarkable progress, with 78.57% (11 children) categorized as Developing as Expected (DE) and 21.43% (3 children) reaching the Very Well Developed (VWD) category. This improvement was supported by hands-on activities using natural plant media, such as leaf printing, leaf classification, watering plants, and painting with plant roots, which successfully enhanced children's participation, creativity, and confidence in expressing their imagination. The study concludes that the use of natural plant media is effective in improving the artistic exploration skills of children aged 3–4 years at PAUD Aisyiyah Ranting V Martapura.
MENINGKATKAN KETERAMPILAN KERJASAMA DAN INTERAKSI SOSIAL ANAK MELALUI PERMAINAN TRADISIONAL CUK-CUK BIMBI PADA ANAK USIA 5-6 TAHUN DI TK PERTIWI RANTING MARTAPURA isnaniah; Nisa, Uswatun; yusuf , Muhammad; Baiti , Noor
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61339

Abstract

Cooperation and social interaction are essential aspects of early childhood social development that should be fostered through developmentally appropriate learning activities. This study aimed to improve the cooperation and social interaction skills of Group B kindergarten children through the implementation of the traditional game Cuk-Cuk Bimbi at TK Pertiwi Ranting Martapura. The study employed a Classroom Action Research (CAR) design conducted in two cycles, each consisting of planning, action, observation, and reflection. The participants were 15 children aged 5–6 years. Data were collected through observation and analyzed using descriptive quantitative analysis. The findings revealed that the implementation of the traditional game Cuk-Cuk Bimbi gradually improved children's cooperation and social interaction skills across each cycle. The percentage of children achieving the Developing as Expected (BSH) and Very Well Developed (BSB) categories increased from 33.3% in Cycle I Meeting 1 to 53.3% in Cycle I Meeting 2, then to 86.6% in Cycle II Meeting 1, and finally reached 100% in Cycle II Meeting 2. These findings indicate that the traditional game Cuk-Cuk Bimbi, supported by teacher scaffolding, is effective in improving young children's cooperation and social interaction through interactive, enjoyable, and child-centered learning activities.
PEMANFAATAN KEGIATAN SERIASI UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR LOGIS ANAK USIA 4-5 TAHUN DI PAUD MUTIARA HATI KECAMATAN KARANG INTAN Muflihah; Baiti , Noor; Nisa, Uswatun; Zulkarnaen, Muhammad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61347

Abstract

This study aimed to improve the logical thinking skills of children aged 4–5 years through the use of seriation activities at PAUD Mutiara Hati, Karang Intan District. This research employed a qualitative approach with a Classroom Action Research design based on the Kemmis and McTaggart model, conducted in two cycles with two meetings in each cycle. The subjects of the study were 10 children in Group A, consisting of 4 boys and 6 girls. Data were collected through observation and documentation. The results showed an improvement in children’s logical thinking skills at each meeting. In the pre-cycle stage, most children were in the Not Yet Developed (BB) category at 80% and the Beginning to Develop (MB) category at 20%. In Cycle I Meeting 1, 50% of the children were in the MB category and 50% in the Expected Development (BSH) category. In Cycle I Meeting 2, 40% were in the MB category and 60% in the BSH category. In Cycle II Meeting 1, 10% were in the MB category, 50% in the BSH category, and 40% in the Very Well Developed (BSB) category. Finally, in Cycle II Meeting 2, 20% of the children were in the BSH category and 80% were in the BSB category. These findings indicate that seriation activities were effective in improving the logical thinking skills of children aged 4–5 years.
PENERAPAN BERMAIN PUZZLE GEOMETRI UNTUK MENINGKATKAN KOGNITIF ANAK USIA 3-4 TAHUN DI KB AL-AMIN DESA SUNGAI BESAR Kadariah; Nisa, Uswatun; Baiti , Noor; Zulkarnaen, Muhammad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61366

Abstract

This study aims to improve the cognitive development of children aged 3–4 years through geometric puzzle play at KB Al-Amin, Sungai Besar Village. Cognitive abilities in early childhood are essential foundations for spatial awareness and problem-solving. Initial observations indicated that children faced challenges in recognizing basic shapes and colors due to passive learning methods. This Classroom Action Research (CAR) was conducted across two cycles, each comprising planning, implementation, observation, and reflection stages. The subjects were 10 students, consisting of 6 boys and 4 girls. Data collection techniques included structured observations, interviews, and documentation. The results demonstrated a substantial improvement in children's cognitive dimensions, specifically in identifying geometric shapes, naming colors, matching sizes, and counting puzzle pieces. The percentage of classical completeness rose dramatically from the pre-action baseline to subsequent implementation phases, indicating that utilizing geometric puzzles effectively fosters an interactive, engaging, and successful cognitive learning environment in early childhood education.
MENINGKATKAN KEMAMPUAN BERHITUNG AWAL MELALUI PERMAINAN CONGKLAK DI TK AZ-ZAHRA DESA TERAPU KECAMATAN ALUH-ALUH Ahmad Saidi; Baiti , Noor; yusuf , Muhammad; Nisa, Uswatun
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61648

Abstract

This study aims to examine and describe the implementation of the congklak game in enhancing early numeracy skills at Az-Zahra Kindergarten, Terapu Village. This study employed Classroom Action Research (CAR) conducted with a group of 10 children (Group A) at Az-Zahra Kindergarten, Terapu Village. The research was carried out over two cycles comprising four meetings, covering four stages: planning, implementation, observation, and reflection. The results indicate that the use of the congklak game (dakuan/bedakuan) as a learning medium consistently and significantly improved the early numeracy skills of children aged 4–5 years at Az-Zahra Kindergarten across each cycle. Teacher activity improved from the "Adequate" category (62.50%) in Cycle I, Meeting 1, to the "Very Good" category (95.45%) in Cycle II, Meeting 2; meanwhile, child activity increased from the "Less Active" category (49.76%) to the "Very Active" category (85.36%) by the end of the study. Concurrently, the children's learning mastery regarding early numeracy skills increased gradually: from 20% in Cycle I, Meeting 1, to 40% in Cycle I, Meeting 2; then to 70% in Cycle II, Meeting 1; and finally reaching 100% in Cycle II, Meeting 2. At this final stage, 7 children (70%) were in the "Developing Very Well" (BSB) category and 3 children (30%) were in the "Developing as Expected" (BSH) category, with no children remaining in the "Beginning to Develop" or "Not Yet Developing" categories. Thus, the congklak game—as a learning medium based on Banjar local wisdom—proved effective in enhancing the early numeracy skills of young children at Az-Zahra Kindergarten, Terapu Village.
PENERAPAN NILAI MORAL KEAGAMAAN MELALUI PEMBELAJARAN BERBASIS ALAM BERTEMA LINGKUNGAN DI TK NEGERI PEMBINA TAMBAN BARU TIMUR Fatimah, Siti; Nisa, Uswatun; Baiti , Noor; Zulkarnaen, Muhammad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62719

Abstract

This study aimed to determine the improvement of religious and moral values among Group B children through nature-based learning with an environmental theme at TK Negeri Pembina Tamban Baru Timur. The study employed a descriptive approach involving 12 Group B children. Data were collected through observation, interviews, and documentation and analyzed descriptively based on children’s developmental achievements.The results showed that nature-based learning effectively improved children’s religious and moral values. Before implementation, 1 child (8.3%) was in the Undeveloped category, 7 children (58.3%) were in the Beginning to Develop category, and 4 children (33.3%) were in the Developing as Expected category. After implementation, the Undeveloped category decreased to 0%, the Beginning to Develop category decreased to 25%, the Developing as Expected category increased to 50%, and the Very Well Developed category increased to 25%. Overall, the percentage of children achieving the Developing as Expected and Very Well Developed categories increased from 33.3% to 75%. These findings indicate that nature-based learning with an environmental theme effectively fosters religious behavior, environmental awareness, and noble character habituation in early childhood.