Dwi Andini, Mutia
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PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA MENGGUNAKAN MODEL COOPERATIVE TIPE TEAMS GAMES TOURNAMENT BERBANTUAN BAAMBOOZLE DIKELAS VB SDN 18 KAMPUNG BARU KOTA PADANG Dwi Andini, Mutia; Waldi, Atri; Wahyuni, Etri; Reinita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61909

Abstract

This study was motivated by the low learning outcomes of students in class VB at SDN 18 Kampung Baru, Padang City. These results were influenced by a suboptimal learning process characterized by a lack of group participation, the absence of game-based learning, and a teacher-centered instructional approach. The study aimed to improve students' learning outcomes in Pancasila Education by implementing the Teams Games Tournament model supported by Baamboozle media. This research employed a Classroom Action Research (CAR) design utilizing both qualitative and quantitative approaches, conducted over two cycles. Each cycle comprised the stages of planning, implementation, observation, and reflection. The results showed an improvement in student learning outcomes, with the average score rising from 74.48 in Cycle I to 89.01. Thus, it can be concluded that the implementation of the Teams Games Tournament model supported by Baamboozle is effective in improving student learning outcomes in Pancasila Education for class VB at SDN 18 Kampung Baru, Padang City.