Arie Widiyastuti
Universitas Panca Sakti Bekasi, Indonesia

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Peningkatan Kemampuan Mengenal Angka 1-10 Melalui Metode Bermain Engklek Di Paud Ibnu Hasyim Yupitasari Yupitasari; Arie Widiyastuti; Delina Kasih
Thufuli: Jurnal Pendidikan Islam Anak Usia Dini Vol. 4 No. 1 (2026): Thufuli: Jurnal Pendidikan Anak Usia Dini
Publisher : Program Studi Pendidikan Islam Anak Usia Dini

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62070/thufuli.v4i1.405

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kemampuan anak dalam mengenal angka 1–10 di PAUD Ibnu Hasyim. Penelitian bertujuan untuk meningkatkan kemampuan mengenal angka 1–10 melalui metode bermain engklek pada anak kelompok B. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) model Kemmis dan McTaggart yang dilaksanakan dalam dua siklus, meliputi tahap perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian berjumlah 10 anak. Teknik pengumpulan data menggunakan observasi dan dokumentasi, sedangkan analisis data dilakukan secara deskriptif kuantitatif dengan persentase. Hasil penelitian menunjukkan adanya peningkatan kemampuan mengenal angka dari 45% pada prasiklus menjadi 65,31% pada siklus I dan meningkat menjadi 85,93% pada siklus II. Dengan demikian, metode bermain engklek efektif dalam meningkatkan kemampuan mengenal angka 1–10 pada anak kelompok B di PAUD Ibnu Hasyim.
Meningkatkan Kemandirian Anak Usia 5-6 Tahun Melalui Metode Pembiasaan Di Paud Hidayatussalam Kecamatan Jonggol Siti Zuhrotul Afifah; Yon A.E; Arie Widiyastuti
Thufuli: Jurnal Pendidikan Islam Anak Usia Dini Vol. 4 No. 1 (2026): Thufuli: Jurnal Pendidikan Anak Usia Dini
Publisher : Program Studi Pendidikan Islam Anak Usia Dini

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62070/thufuli.v4i1.406

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kemandirian anak usia 5–6 tahun di PAUD Hidayatussalam Kecamatan Jonggol. Penelitian ini bertujuan untuk meningkatkan kemandirian anak melalui penerapan metode pembiasaan. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) model Kemmis dan McTaggart yang dilaksanakan dalam dua siklus. Subjek penelitian terdiri atas 10 anak kelompok B. Teknik pengumpulan data menggunakan observasi dan dokumentasi, sedangkan analisis data dilakukan secara deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa tingkat kemandirian anak meningkat dari 41,25% pada prasiklus menjadi 65,42% pada siklus I dan meningkat menjadi 89,58% pada siklus II. Berdasarkan hasil tersebut, dapat disimpulkan bahwa metode pembiasaan efektif dalam meningkatkan kemandirian anak usia 5–6 tahun di PAUD Hidayatussalam Kecamatan Jonggol.
Efforts to Improve English Vocabulary Skills of Children Aged 4-5 Years Through the Treasure Hunt English Game Carens Tecia Andini; Arie Widiyastuti; Ajeng Priendarningtyas
Kepompong Children Centre Journal Vol. 3 No. 2 (2026): Kepompong Children Centre Journal
Publisher : Perkumpulan Peneliti Pendidikan dan Pengembangan Anak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62031/csve1w88

Abstract

This study aims to describe the implementation of the Treasure Hunt English Game in English vocabulary learning and determine the improvement in English vocabulary skills of children aged 4-5 years at KB-TK Kristen Petra. The observed skills included children's ability to recognize simple English vocabulary, understand simple instructions, point to appropriate pictures or objects, match vocabulary with pictures or objects, imitate pronunciation, and independently produce simple English words. This research employed Classroom Action Research based on the Kemmis and McTaggart model, conducted in two cycles. Each cycle consisted of planning, action, observation, and reflection. The participants were 15 children aged 4-5 years, consisting of 9 boys and 6 girls. Data were collected through observation and documentation. The findings showed that the implementation of the Treasure Hunt English Game improved the English vocabulary skills of children. The percentage of achievement increased from 47.22% in the pre-cycle stage to 72.50% in Cycle I, and further increased to 85.28% in Cycle II. Additionally, 13 out of 15 children (86.67%) achieved the expected mastery criteria in Cycle II, exceeding the predetermined success criterion of 75%. This research contributes to the development of active and enjoyable English language learning methods for early childhood.
The Influence of Democratic Parenting Patterns on the Character Development of Early Childhood Juheriah Juheriah; Supriyadi Supriyadi; Arie Widiyastuti
Kepompong Children Centre Journal Vol. 3 No. 2 (2026): Kepompong Children Centre Journal
Publisher : Perkumpulan Peneliti Pendidikan dan Pengembangan Anak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62031/265awq66

Abstract

This study aims to determine the influence of democratic parenting patterns on the character development of early childhood at SPS Al-Ahqaf Jatimakmur, Bekasi City. The research employed a quantitative approach with a comparative method (ex post facto). The sampling technique used saturated sampling with 30 parents and 30 children as respondents. Data analysis used descriptive and inferential statistics. The results of simple linear regression analysis obtained a correlation coefficient (R) of 0.812, indicating a very strong relationship between parenting patterns and children's character development. The coefficient of determination (R Square) of 0.660 indicates that parenting patterns contribute 66.0% to early childhood character development, while the remaining 34.0% is influenced by other factors outside the study. The t-test results showed a t-value of 7.373 with a significance value of 0.000 (< 0.05), so H₀ was rejected and H₁ was accepted. These findings indicate that the better the parenting patterns applied by parents, the better the children's character development. Parents are expected to apply positive, loving parenting patterns and provide good examples so that children's character development can grow optimally according to their developmental stages.
Enhancing Creativity Through the Use of Loose Parts Media for Children Aged 4-5 Years Ina Indra Fatwa Ningsih; Choiriyah Choiriyah; Arie Widiyastuti
Kepompong Children Centre Journal Vol. 3 No. 2 (2026): Kepompong Children Centre Journal
Publisher : Perkumpulan Peneliti Pendidikan dan Pengembangan Anak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62031/hsgjx443

Abstract

This study aims to enhance the creativity of children aged 4-5 years through the use of loose parts media at TKIT Griya Qurany. Creativity is an important aspect of children's cognitive development that needs to be stimulated optimally during the golden age. The study employed Classroom Action Research (CAR) using the David Hopkins model, consisting of stages: start, audit, construct planning, action planning, implementation, and evaluation. The research subjects consisted of 8 children from Group A aged 4-5 years. Data collection instruments included observation, performance assessment, and documentation. The results showed a significant improvement in children's creativity from the pre-cycle stage (25%) to Cycle I (50%), and further increased to 87.5% in Cycle II. This improvement covered four indicators of creativity: fluency, flexibility, originality, and elaboration. Loose parts media proved effective because its open-ended nature provides children with the freedom to explore, manipulate, and create works according to their imagination. This study recommends the use of loose parts media as an innovative learning strategy to develop creativity in early childhood.
Improving Gross Motor Skills of 4-5 Year Old Children Through the Hopscotch Ring Game Cecilia Dianawati Yuningsih; Arie Widiyastuti; Rizawati Rizawati
Kepompong Children Centre Journal Vol. 3 No. 2 (2026): Kepompong Children Centre Journal
Publisher : Perkumpulan Peneliti Pendidikan dan Pengembangan Anak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62031/664g5d41

Abstract

This study aims to improve the gross motor skills of children aged 4-5 years through the Hopscotch Ring game at KB-TK Az Zaitun Bekasi. Gross motor skills are essential to be trained early on to develop body coordination, agility, and balance in young children. The research employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, consisting of four stages: planning, action, observation, and reflection. The study was conducted in two cycles with 10 Group A students consisting of 6 boys and 4 girls as subjects. Data collection instruments included observation sheets and documentation. The results showed a significant improvement in children's gross motor skills from pre-cycle (35.5%) to Cycle I (52%), and further increased to 80.5% in Cycle II. This improvement covered five indicators: jumping with one foot, jumping with two feet, maintaining body balance, landing accuracy, and throwing markers. The Hopscotch Ring game proved effective because it combines enjoyable physical activities with cognitive stimulation, making children more active, confident, and able to control body movements better. This study recommends the use of the Hopscotch Ring game as an innovative learning strategy alternative to develop gross motor skills in early childhood.
Enhancing Early Childhood Recognition of Three-Dimensional Shapes Through Augmented Reality Media Using the Assemblr Edu Application Tri Mustika Febriani; Choiriyah Choiriyah; Arie Widiyastuti
Bulletin of Early Childhood Vol. 4 No. 1 (2025): Bulletin of Early Childhood
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bec.v4i1.1992

Abstract

This study aims to determine the effectiveness of using Augmented Reality (AR)-based media through the Assemblr Edu application in improving the recognition of three-dimensional shapes among early childhood learners. The research method employed was Classroom Action Research (CAR) using the Kemmis & McTaggart model, consisting of pre-cycle, cycle I, and cycle II. The research subjects were 20 children in group A (ages 4–5 years) at TK Sahabat Bekasi. The research instruments included a Lesson Plan, observation sheets, and interviews. The results showed an improvement in children’s understanding of three-dimensional shapes. In the pre-cycle stage, the average achievement was only 20.77%, which increased to 42.85% in cycle I, and reached 87.00% in cycle II, exceeding the success criterion of >80%. These findings demonstrate that the use of AR through the Assemblr Edu application can effectively enhance early childhood learners’ understanding of three-dimensional shapes in a more interactive and enjoyable way.