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GENERASI MILLENIAL ROKAN HULU TERHADAP KESENIAN TRADISI DAN BUDAYA PADA MASYARAKAT SUKU BONAI RIAU Syefriani, Syefriani
SENDRATASIK UNP Vol 7, No 3 (2019): Seri E. Maret 2019
Publisher : FBS Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (87.465 KB) | DOI: 10.24036/jsu.v7i3.103899

Abstract

AbstractMillenial generation, is a generation who born and live in current development and advanced technology. It makes them one step beyond from previous generation. However, millennial generation is to busy with their world, so that their so care less with their social environment, or surroundings. Especially at Rokan Hulu, where there are rural communities, named Bonai Tribe. Bonai tribe has so many traditional arts and culture which is required to be known and studied by millennial generation. Which aims to maintain and preserve, so that existing arts and culture can be maintained. Keywords : Millenial Generations, Bonai Tribe, Traditional Arts
Joget Bontek Dance of the Asli Tribe in Tanjung Padang Village, Meranti Regency, Riau Province Syefriani, Syefriani; Idawati, Idawati; Putra, M Vitdriansyah; Megasari, Megasari
Ekspresi Seni : Jurnal Ilmu Pengetahuan dan Karya Seni Vol 26, No 1 (2024): Ekspresi Seni : Jurnal Ilmu Pengetahuan dan Karya Seni
Publisher : LPPM Institut Seni Indonesia Padangpanjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/ekspresi.v26i1.4003

Abstract

Meranti district community consists of a variety of ethnic groups, including Melayu, Tiong hoa, Minang, and others. One of the tribes that still exists in Meranti district is Asli Tribe. Asli Tribe has numerous arts that flourish and develop in their culture. The art that exists in Asli Tribe is Joget Bontek dance, Joget Bontek is a dance of joy and entertainment that is usually performed at wedding receptions, circumsicion ceremonies, welcoming guests, and others. Joget Bontek dance is comprised of dance movements, floor patterns, music, dynamics, themes, makeup and costumes that combined, make Joget Bontek dance become more interisting. To obtain accurate and precise data, the author uses analysis descriptive method using qualitative data. Data collection techniques in this research using non-participan observations, guided interviews, documentation using camera to take photographs and recordings of Joget Bontek dance in an effort to strengthen the research results obtained from secondary sources.
Basic Yoga Movement Guide at Dewata Studio Based on Augmented Reality Setiawan, Panji Rachmat; Syefriani, Syefriani; Aprillio Vadri, Zackie
IT Journal Research and Development Vol. 7 No. 1 (2022)
Publisher : UIR PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/itjrd.2022.10300

Abstract

Yoga is a meditation activity where someone decides whole mind to control five senses and body as a whole. Yoga members at Dewata Studio do yoga that is done with breathing exercise, body exercise, and meditation. All these exercises have benefits increase body fitness and overcoming depression. But many yoga members are having trouble to understand basic yoga movement. There are so many reasons why yoga members having trouble to understand basic movement, on of the reason is because COVID-19 pandemy, they can’t go to the Dewata Studio, so they can’t understand and explore basic yoga movement. As we know, basic yoga movement is the most important basic if we want to learn about yoga. There are 15 basic yoga movements at Dewata Studio that all yoga members must mastered before moving on to the next stage. This research help yoga members to understand and explore basic yoga movement by using an android application based on augmented reality. The application using by each member of Dewata Studio yoga member and give an explanation each movement. Using this application must under supervision of yoga trainers at Dewata Studio. With this application it is hoped that all yoga members at Dewata Studio can understand and explore basic yoga movement.
Penggunaan bahasa isyarat dalam pembelajaran seni tari bagi siswa tunarungu tingkat sekolah menengah pertama di sekolah luar biasa Murwati, Sri; Syefriani, Syefriani
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol 10, No 4 (2024): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020244358

Abstract

This study aims to describe the use of sign language in dance learning in deaf students at the junior high school level at SLB Negeri Siak. This study uses a descriptive qualitative method. The data collection techniques used are observation, interviews and documentation. The results showed that the use of sign language in dance learning for deaf students at the junior high school level at SLB is very effective in improving their understanding and skills. Teaching methods that use SIBI and BISINDO sign language help deaf students to more easily understand dance movement instructions. . The findings make an important contribution to the development of more inclusive and effective teaching methods in SLB, as well as providing practical guidance for teachers in teaching dance to deaf students.
Student interest and motivation in learning arts and culture using the project-based learning method at State Senior High School 7 Pekanbaru Kurniati, Fatia; Syefriani, Syefriani
Dewa Ruci: Jurnal Pengkajian dan Penciptaan Seni Vol. 19 No. 2 (2024)
Publisher : Pascasarjana Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/dewaruci.v19i2.6443

Abstract

This study aims to determine the interest and motivation of students in learning arts and culture at State Senior High School 7 Pekanbaru. The research method used is a descriptive quantitative method. The data collection techniques used in the study are documentation, interviews, and the instrument in the form of a questionnaire. The population in this study were students of State Senior High School 7 Pekanbaru, and the research sample was class X students with the material Tanjak Warisan. The method used in learning arts and culture is project-based learning, which involves students designing, planning, and carrying out projects to produce products, publish, or present them. Results show interest and motivation in students at the School State Senior High School 7 Pekanbaru in the sufficient height category. This is based on the results of filling out the interest questionnaire with an average percentage of 81% and an average percentage for the results of the motivation questionnaire of 72%. In addition, in the summative assessment, the average student scored 90. From the interview results, it was found that the students follow a learning art culture. Because, like art lessons, they are enthusiastic about making or producing works of art, are interested in the uniqueness of local and regional arts (local wisdom), and feel comfortable with the way teachers teach in class and the provision of supporting facilities for learning art culture by the school. From the results of this study, there is information explaining that the learning method and teaching variations of teachers are one of the supporters of interest and motivation to learn in students. In addition, this study is expected to provide information on learning methods that educators can use in the classroom and an increase in teachers' awareness of the latest learning methods and teaching variations.
Preservation Efforts of Riau Malay Dance through Persembahan Dance Game Syefriani, Syefriani; Setiawan, Panji Rachmat; Virgiana, Elleanor
Gondang: Jurnal Seni dan Budaya Vol. 9 No. 1 (2025): GONDANG: JURNAL SENI DAN BUDAYA, JUNE 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Persembahan Dance is a traditional Malay dance of Riau, possessing high cultural significance as a dance to welcome honored guests and is an integral component of Riau Malay cultural heritage. However, with the progression of time and globalization, there is a risk if the preservation of Persembahan Dance is not undertaken. This research aims to analyze the preservation efforts of Persembahan Dance through the development of an engaging game application for young generations. The research methodology employed is descriptive analysis with a qualitative approach, encompassing observation, interviews, and documentation. This study also identifies the preservation efforts made by the government, educational institutions, artists, and art studios. The government supports preservation by patenting Persembahan Dance as part of the regional cultural heritage and incorporating it into official events. Educational institutions integrate Persembahan Dance into the Cultural Arts curriculum and extracurricular activities for young generations. Artists and art studios contribute through education and cultural promotion both nationally and internationally. Conversely, the development of Persembahan Dance through educational games using the Game Development Life Cycle (GDLC) method creates an innovation that can attract young people's interest in learning and appreciating traditional dance while preserving cultural values. This study is expected to provide a significant contribution to the preservation of Riau Malay art and promote public awareness of the importance of maintaining cultural heritage.
Student interest and motivation in learning arts and culture using the project-based learning method at State Senior High School 7 Pekanbaru Kurniati, Fatia; Syefriani, Syefriani
Dewa Ruci: Jurnal Pengkajian dan Penciptaan Seni Vol. 19 No. 2 (2024)
Publisher : Pascasarjana Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/dewaruci.v19i2.6443

Abstract

This study aims to determine the interest and motivation of students in learning arts and culture at State Senior High School 7 Pekanbaru. The research method used is a descriptive quantitative method. The data collection techniques used in the study are documentation, interviews, and the instrument in the form of a questionnaire. The population in this study were students of State Senior High School 7 Pekanbaru, and the research sample was class X students with the material Tanjak Warisan. The method used in learning arts and culture is project-based learning, which involves students designing, planning, and carrying out projects to produce products, publish, or present them. Results show interest and motivation in students at the School State Senior High School 7 Pekanbaru in the sufficient height category. This is based on the results of filling out the interest questionnaire with an average percentage of 81% and an average percentage for the results of the motivation questionnaire of 72%. In addition, in the summative assessment, the average student scored 90. From the interview results, it was found that the students follow a learning art culture. Because, like art lessons, they are enthusiastic about making or producing works of art, are interested in the uniqueness of local and regional arts (local wisdom), and feel comfortable with the way teachers teach in class and the provision of supporting facilities for learning art culture by the school. From the results of this study, there is information explaining that the learning method and teaching variations of teachers are one of the supporters of interest and motivation to learn in students. In addition, this study is expected to provide information on learning methods that educators can use in the classroom and an increase in teachers' awareness of the latest learning methods and teaching variations.
Riau malay dance preservation strategies: a digital ethnographic study of Riau malay dance education and promotion practices on tiktok Syefriani, Syefriani; Saearani, Muhammad Fazli Taib
Dewa Ruci: Jurnal Pengkajian dan Penciptaan Seni Vol. 20 No. 1 (2025)
Publisher : Pascasarjana Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/dewaruci.v20i1.7010

Abstract

In the era of globalization marked by the influence of foreign cultures, the Riau Malay dance, as a cultural heritage, is crucial to preserve ad the local cultural identity of the Riau community. This study aims to explore the tikTok application as an effective medium for educating and promoting the Riau Malay dance. The method employed in this research is digital ethnography with a qualitative approach, involving participatory observation of TikTok content as well as in-depth interviews with content creators engaged in the education and promotion of the Riau Malay dance. Data were analyzed to identify communication patterns, promotion strategies, and forms of digital interaction that strengthen awareness of locak cultural. The findings indicate that tikTok plays a significant role in disseminating information and increasing the participation of the younger generation on promoting the Riau Malay dance through educational and interactive content. The study also reveals collaboration among artists, educators, and content creators resulting in sustainable cultural innovation. However, challenges related to cultutral simplification and the dominance of entertainment content need to be managed to ensure that the authentic values of local culture are preserved. These findings contribute new insights into understanding the role of social media as a tool for local cultural education and offer strategic recommendations for the development of cultural promotion in the era digital, particularly concerning the Riau Malay dance.
Traditional dance preservation model through mobile game design: a case study of Riau Malay persembahan dance Setiawan, Panji Rachmat; Syefriani, Syefriani; Mohamad Yatim, Maizatul Hayati; Wandri, Rizky
Dewa Ruci: Jurnal Pengkajian dan Penciptaan Seni Vol. 20 No. 1 (2025)
Publisher : Pascasarjana Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/dewaruci.v20i1.7084

Abstract

The rapid erosion of intangible cultural heritage, exemplified by the declining engagement of youth with the Riau Malay Persembahan Dance, poses an urgent challenge to the continuity of regional identity and values. This research responds by developing a mobile game designed to preserve and revitalize this traditional dance through digital media. The study employs a structured Research and Development (R&D) methodology integrated with the Game Development Life Cycle (GDLC), ensuring both scientific rigor and authentic cultural representation. Game design and development involved iterative prototyping, expert validation, and user testing, with data collected via structured surveys, interviews, and direct observation. The game was evaluated by 35 participants from diverse backgrounds, whose feedback demonstrated high levels of engagement and cultural appreciation. Statistical analysis using a chi-square test (X2=399.25, df=3, p<0.0001) confirmed overwhelmingly positive reception, with 85% of participants reporting increased interest in Riau Malay culture after gameplay. Despite limitations such as platform exclusivity and a narrow cultural focus, the results underscore the game’s effectiveness as an educational tool and its potential for broader implementation. This research contributes a replicable model for digital cultural preservation, demonstrating that interactive media can significantly enhance the transmission and appreciation of intangible heritage among younger generations.
Digitalization of Riau Malay Dance through the Rentak Bulian Dance Adventure Game as Cultural Education Medium Syefriani, Syefriani; Setiawan, Panji Rachmat
Lectura : Jurnal Pendidikan Vol. 16 No. 2 (2025): Lectura: Jurnal Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/7s0dax29

Abstract

Culture is an important heritage that must be preserved, including traditional arts such as the Riau Malay Dance, particularly the Rentak Bulian dance. This dance originates from the healing rituals of the Talang Mamak community in Indragiri Hulu, Riau Province. This study aims to develop an adventure game based on the Rentak Bulian dance as an interactive and engaging cultural education medium for the younger generation, focusing on the gaps in cultural education that result in a lack of understanding and appreciation for this dance. A qualitative ethnographic method was employed to gain an in-depth understanding of the cultural values and movements of the Rentak Bulian dance, while the Game Development Life Cycle (GDLC) method was applied to develop an Android-based game. These two methods complement each other throughout the development phases, where ethnography provides the necessary cultural context for game design, while GDLC ensures that these elements are effectively integrated into a digital format. The results of the study indicated that the developed game successfully integrates historical aspects, dance movements, and traditional music into an interactive digital format. This game was equipped with dance tutorials, educational quizzes, and adventure missions that can enhance learning motivation and user engagement. In short, the digitalization of traditional dance through this adventure game not only strengthens local cultural identity but also increases cultural awareness among the younger generation in the digital era.