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Basic Yoga Movement Guide at Dewata Studio Based on Augmented Reality Setiawan, Panji Rachmat; Syefriani, Syefriani; Aprillio Vadri, Zackie
IT Journal Research and Development Vol. 7 No. 1 (2022)
Publisher : UIR PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/itjrd.2022.10300

Abstract

Yoga is a meditation activity where someone decides whole mind to control five senses and body as a whole. Yoga members at Dewata Studio do yoga that is done with breathing exercise, body exercise, and meditation. All these exercises have benefits increase body fitness and overcoming depression. But many yoga members are having trouble to understand basic yoga movement. There are so many reasons why yoga members having trouble to understand basic movement, on of the reason is because COVID-19 pandemy, they can’t go to the Dewata Studio, so they can’t understand and explore basic yoga movement. As we know, basic yoga movement is the most important basic if we want to learn about yoga. There are 15 basic yoga movements at Dewata Studio that all yoga members must mastered before moving on to the next stage. This research help yoga members to understand and explore basic yoga movement by using an android application based on augmented reality. The application using by each member of Dewata Studio yoga member and give an explanation each movement. Using this application must under supervision of yoga trainers at Dewata Studio. With this application it is hoped that all yoga members at Dewata Studio can understand and explore basic yoga movement.
Penggunaan bahasa isyarat dalam pembelajaran seni tari bagi siswa tunarungu tingkat sekolah menengah pertama di sekolah luar biasa Murwati, Sri; Syefriani, Syefriani
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol 10, No 4 (2024): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020244358

Abstract

This study aims to describe the use of sign language in dance learning in deaf students at the junior high school level at SLB Negeri Siak. This study uses a descriptive qualitative method. The data collection techniques used are observation, interviews and documentation. The results showed that the use of sign language in dance learning for deaf students at the junior high school level at SLB is very effective in improving their understanding and skills. Teaching methods that use SIBI and BISINDO sign language help deaf students to more easily understand dance movement instructions. . The findings make an important contribution to the development of more inclusive and effective teaching methods in SLB, as well as providing practical guidance for teachers in teaching dance to deaf students.
Student interest and motivation in learning arts and culture using the project-based learning method at State Senior High School 7 Pekanbaru Kurniati, Fatia; Syefriani, Syefriani
Dewa Ruci: Jurnal Pengkajian dan Penciptaan Seni Vol. 19 No. 2 (2024)
Publisher : Pascasarjana Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/dewaruci.v19i2.6443

Abstract

This study aims to determine the interest and motivation of students in learning arts and culture at State Senior High School 7 Pekanbaru. The research method used is a descriptive quantitative method. The data collection techniques used in the study are documentation, interviews, and the instrument in the form of a questionnaire. The population in this study were students of State Senior High School 7 Pekanbaru, and the research sample was class X students with the material Tanjak Warisan. The method used in learning arts and culture is project-based learning, which involves students designing, planning, and carrying out projects to produce products, publish, or present them. Results show interest and motivation in students at the School State Senior High School 7 Pekanbaru in the sufficient height category. This is based on the results of filling out the interest questionnaire with an average percentage of 81% and an average percentage for the results of the motivation questionnaire of 72%. In addition, in the summative assessment, the average student scored 90. From the interview results, it was found that the students follow a learning art culture. Because, like art lessons, they are enthusiastic about making or producing works of art, are interested in the uniqueness of local and regional arts (local wisdom), and feel comfortable with the way teachers teach in class and the provision of supporting facilities for learning art culture by the school. From the results of this study, there is information explaining that the learning method and teaching variations of teachers are one of the supporters of interest and motivation to learn in students. In addition, this study is expected to provide information on learning methods that educators can use in the classroom and an increase in teachers' awareness of the latest learning methods and teaching variations.
Student interest and motivation in learning arts and culture using the project-based learning method at State Senior High School 7 Pekanbaru Kurniati, Fatia; Syefriani, Syefriani
Dewa Ruci: Jurnal Pengkajian dan Penciptaan Seni Vol. 19 No. 2 (2024)
Publisher : Pascasarjana Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/dewaruci.v19i2.6443

Abstract

This study aims to determine the interest and motivation of students in learning arts and culture at State Senior High School 7 Pekanbaru. The research method used is a descriptive quantitative method. The data collection techniques used in the study are documentation, interviews, and the instrument in the form of a questionnaire. The population in this study were students of State Senior High School 7 Pekanbaru, and the research sample was class X students with the material Tanjak Warisan. The method used in learning arts and culture is project-based learning, which involves students designing, planning, and carrying out projects to produce products, publish, or present them. Results show interest and motivation in students at the School State Senior High School 7 Pekanbaru in the sufficient height category. This is based on the results of filling out the interest questionnaire with an average percentage of 81% and an average percentage for the results of the motivation questionnaire of 72%. In addition, in the summative assessment, the average student scored 90. From the interview results, it was found that the students follow a learning art culture. Because, like art lessons, they are enthusiastic about making or producing works of art, are interested in the uniqueness of local and regional arts (local wisdom), and feel comfortable with the way teachers teach in class and the provision of supporting facilities for learning art culture by the school. From the results of this study, there is information explaining that the learning method and teaching variations of teachers are one of the supporters of interest and motivation to learn in students. In addition, this study is expected to provide information on learning methods that educators can use in the classroom and an increase in teachers' awareness of the latest learning methods and teaching variations.
Traditional dance preservation model through mobile game design: a case study of Riau Malay persembahan dance Setiawan, Panji Rachmat; Syefriani, Syefriani; Mohamad Yatim, Maizatul Hayati; Wandri, Rizky
Dewa Ruci: Jurnal Pengkajian dan Penciptaan Seni Vol. 20 No. 1 (2025)
Publisher : Pascasarjana Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/dewaruci.v20i1.7084

Abstract

The rapid erosion of intangible cultural heritage, exemplified by the declining engagement of youth with the Riau Malay Persembahan Dance, poses an urgent challenge to the continuity of regional identity and values. This research responds by developing a mobile game designed to preserve and revitalize this traditional dance through digital media. The study employs a structured Research and Development (R&D) methodology integrated with the Game Development Life Cycle (GDLC), ensuring both scientific rigor and authentic cultural representation. Game design and development involved iterative prototyping, expert validation, and user testing, with data collected via structured surveys, interviews, and direct observation. The game was evaluated by 35 participants from diverse backgrounds, whose feedback demonstrated high levels of engagement and cultural appreciation. Statistical analysis using a chi-square test (X2=399.25, df=3, p<0.0001) confirmed overwhelmingly positive reception, with 85% of participants reporting increased interest in Riau Malay culture after gameplay. Despite limitations such as platform exclusivity and a narrow cultural focus, the results underscore the game’s effectiveness as an educational tool and its potential for broader implementation. This research contributes a replicable model for digital cultural preservation, demonstrating that interactive media can significantly enhance the transmission and appreciation of intangible heritage among younger generations.
Model creative dance sebagai panduan penciptaan karya tari anak Sari, Dyan Indah Purnama; Syefriani, Syefriani; Rachmawati, Putri
Trihayu: Jurnal Pendidikan Ke-SD-an Vol 11 No 1 (2024): Trihayu: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v11i1.18893

Abstract

Many teachers in schools who do not have a basic dancer become a scourge when teaching dance material, this is due to the lack of knowledge of teachers regarding how to create dance works easily. Many models of approach to creating without having to have a basic dance but still understand the basics of creating dance, one of the models used to develop the ability to create dance in children is creative dance. creative dance models prioritize the process of concept analysis, motion analysis, motion exploration, imagination, and free expression without being bound by strict formal dance techniques but with the right intent and purpose. The creative dance model is a structured step in learning dance to create a dance work creatively and not difficult. This research aims to describe the creative dance model as a guide in the creation of children's dance works for students of Fine Arts Education at Sarjanawiyata Tamansiswa University. This type of qualitative research explores the theories underlying creative dance and its implementation in the process of creating children's dance works through observation, interviews, and documentation. Primary data sources in this research are students of Fine Arts Education, Sarjanawiyata Tamansiswa University, totaling 11 active students. The research findings are in the form of guidelines for creating children's dance works consisting of analysis, stimulus response, exploration, construction/composition, reflection, presentation. It is hoped that the results of this study will contribute to the development of children's dance education, especially teachers without a dance background such as Fine Arts Education students, can create dance works that contain educational values, creativity, and art that can be accepted by children.
Development of Folk Games as an Android-Based Game for Advancement Riau Malay Culture Setiawan, Panji Rachmat; Syefriani, Syefriani; Wandri, Rizky; Pangestu, Firly Bagdja
Sistemasi: Jurnal Sistem Informasi Vol 13, No 1 (2024): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v13i1.3770

Abstract

Indonesia is a heterogeneous country and has thirty-four provinces from Sabang to Merauke. There are many cultures in Indonesia. Every province has their different culture from others. One of the existing provinces in Indonesia is Riau province. Riau is a province that is located in Sumatera Island. Riau province has culture in folk games. A folk game is a game played traditionally that is owned by people and inherited to the next generation. Nowadays, the younger generation love to play alone using smartphone rather than played together in the folk game. So that the Author conduct research introduction to folk games to young generation by developed game that is played in smartphone, in this case is Android. Game introduces four folk games, which are adu biji para, statak, gasing, and congklak. All these folk games are found in Riau province. The game was developed using Game Development Life Cycle (GDLC) methodology that has six stages and every stage has output for the next stage. This research uses qualitative methodology in collected data that used in this research.
Penggunaan bahasa isyarat dalam pembelajaran seni tari bagi siswa tunarungu tingkat sekolah menengah pertama di sekolah luar biasa Murwati, Sri; Syefriani, Syefriani
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol. 10 No. 4 (2024): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020244358

Abstract

This study aims to describe the use of sign language in dance learning in deaf students at the junior high school level at SLB Negeri Siak. This study uses a descriptive qualitative method. The data collection techniques used are observation, interviews and documentation. The results showed that the use of sign language in dance learning for deaf students at the junior high school level at SLB is very effective in improving their understanding and skills. Teaching methods that use SIBI and BISINDO sign language help deaf students to more easily understand dance movement instructions. . The findings make an important contribution to the development of more inclusive and effective teaching methods in SLB, as well as providing practical guidance for teachers in teaching dance to deaf students.