Setyaningsih, Diah Ayu
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Eksplorasi Etnomatematika Menara Kudus Setyaningsih, Diah Ayu; Malasari, Putri Nur
Jurnal Pendidikan Matematika VOLUME 10 NOMOR 1 JUNI 2023
Publisher : UIN Antasari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/jpm.v10i1.10127

Abstract

Penelitian ini bertujuan untuk menganalisis unsur-unsur etnomatematika yang terdapat pada objek budaya Menara Kudus yang dapat diterapkan dalam pembelajaran matematika, khususnya etnomatematika. Etnomatematika berperan dalam menjembatani kesenjangan antara budaya dan pembelajaran matematika. Etnomatematika adalah ilmu yang menghubungkan budaya lokal dengan konsep-konsep matematika. Menara Kudus merupakan situs budaya yang terletak di Kabupaten Kudus, Provinsi Jawa Tengah, dan merupakan bangunan bersejarah yang memiliki nilai arsitektur yang unik. Penelitian ini menggunakan metode penelitian kualitatif dengan pendekatan etnografi. Proses pengumpulan data dilakukan melalui observasi, wawancara, dan dokumentasi. Teknik analisis data yang digunakan meliputi reduksi data, triangulasi, representasi data, dan inferensi. Hasil penelitian menunjukkan bahwa Menara Kudus mengandung berbagai konsep matematika seperti bangun datar, bangun ruang, sudut, hubungan dua garis, kesebangunan, dan refleksi yang dapat digunakan dalam pembelajaran matematika kontekstual berbasis budaya lokal.
Augmented reality in influencing interest in learning mathematics: Systematic literature review Setyaningsih, Diah Ayu; As-Salamah, Siti Fatimah; Setiyani, Eka Denti; Fakhriyana, Dina
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 12 No 1 (2024)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v12i1.16536

Abstract

Learning using technology can grow students' interest, one of which is augmented reality, which can attract students' interest in learning mathematics. This research explores AR forms and responses to students' interest in learning mathematics after using AR. The research method used is a systematic literature review. For this research, a synthesis of relevant studies was created through the PoP (Publish or Perish) application by searching for articles using Google Scholar. Based on the selection results obtained, 740 articles. Ten duplicate articles were found, 143 articles that did not contain any keywords, 561 articles that did not meet the researcher's criteria, and seven articles that did not answer the researcher's question, resulting in 19 basic studies published between 2013 and 2023. The research results provide information that there are forms of AR that can influence interest. Students learn mathematics, namely AR learning media in AR playing cards, 3-dimensional AR, AR text-to-speech applications, AR building space, learning media with magic books, AR and Flash Card applications, and other Android-based AR applications. Augmented Reality (AR) has a very positive impact on students learning mathematics. Thus, educators may consider additional training in the use of AR technology and develop learning strategies that include elements of AR to support the achievement of student mathematical learning objectives effectively.