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The Use of Codenames Game to Help Students in Learning Vocabulary Octaviana, Inggil Tiara; Rahmah, Rayinda Eva; Puspitasari, Dewi
Vision: Journal for Language and Foreign Language Learning Vol 8, No 2 (2019)
Publisher : Faculty of Education and Teacher Training, Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/vjv8i23770

Abstract

English department students of IAIN Pekalongan have many shortcomings in memorizing vocabulary. This is evidenced by our observations when students are speaking in front of the class. Sometimes, students are confused about conveying information they want to deliver because they are constrained by a lack of memorization of vocabulary. The situation happens when students must use English in active discussions. So far, the students tend to memorize vocabulary. Besides that, vocabulary books are less effective and less interesting because it only relies on the use of language skills. One way to learn vocabulary in a simple way is through codenames game. This game provides many vocabularies that must be guessed by the players in a team. Then, another player should describe the word to be guessed. So, this research’s questions are how the codenames game is implemented due to learning English in a fun way. By reflecting the question, the purpose of this research is to provide information on the implementation of codenames game which helps English department students of IAIN Pekalongan enrich and build their vocabulary through a fun way using game cards. Based on our observation, the result showed that applying the codenames game could enrich the students’ vocabularies, be an alternative entertainer so that the students do not easily get bored, and strengthen the students’ memory. Thus, it can be concluded that playing codenames game promotes a helping way to enrich and build the students’ vocabulary.
Pemberdayaan Remaja IPNU-IPPNU Sebagai Kader Anti-Bullying Untuk Mencegah Perundungan Anak Rokhuma, Chubbi Millatina; Hayudinna, Hafizah Ghany; Rahmah, Rayinda Eva; Azka, Milatil; Rizqi, M. Wildanur; Muzakka, Ahmad; Azkadina, Fatma Oka
Jompa Abdi: Jurnal Pengabdian Masyarakat Vol. 4 No. 3 (2025): Jompa Abdi: Jurnal Pengabdian Masyarakat
Publisher : Yayasan Jompa Research and Development

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57218/jompaabdi.v4i3.1795

Abstract

Kegiatan pengabdian Masyarakat ini bertujuan untuk menjadikan para remaja IPNU-IPPNU ranting Buaran Kota Pekalongans sebagai kader anti-bullying yang bisa menjadi perwakilan remaja yang berdaya di dalam masyarakat. Kegiatan ini diawali dengan memberikan pendampingan dan pembekalan bagi para remaja IPNU-IPPNU kelurahan Buaran Kota Pekalongan tentang bahaya bullying dan upaya pencegahannya. Setelah kegiatan pembekalan ini, para remaja IPNU-IPPNU ranting Buaran juga dibekali materi tentang cara pembuatan konten video yang digunakan untuk mengkampanyekan gerakan anti bullying. Setelah video content selesai dibuat, para remaja IPNU-IPPNU mulai bergerak untuk mensosialisasikan pesan anti bullying pada anak-anak dan remaja di sekitar kelurahan Buaran Kota Pekalongan. Sosialisasi dan kampanye pesan anti bullying ini dilakukan secara online dan offline. Kampanye secara online dilakukan dengan berbagi konten video yang sudah dibuat melalui berbagai laman media sosial, seperti Instagram, TikTok, Whatsapp, YouTube dan juga Thread. Adapun kampanye secara offline dilakukan dengan mendatangi beberapa lembaga Pendidikan non-formal, seperti Taman Pendidikan Alqur’an (TPA) dan lembaga bimbingan belajar yang berada di sekitar Kelurahan Buaran Kota Pekalongan.