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Developing a cultural-based realistic mathematics education learning video on congruence and similarity Mahmudah, Faisa Nirbita; Rusmining, Rusmining
International Journal on Education Insight Vol. 3 No. 2 (2022)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/ijei.v3i2.6175

Abstract

The Covid-19 pandemic has made learning activities carried out online so that many students have difficulty understanding the material, so interesting learning media are needed with flexible access. This study aims to develop a learning video with a culture-based RME approach on congruence and similarity materials and to determine the validity and practicality of the product. This type of research is development research with the ADDIE research model. The subjects of this study were students of class IX A MTs Negeri 9 Bantul. The data collection methods are interviews and questionnaires. The data analysis step is carried out by calculating and analyzing the results of the validity and practicality tests. The results of the product validity test obtained very valid criteria with an average value of 4.75 by material experts and 4.82 by media experts. At the same time, the practicality test got a percentage of 91.82% with very practical criteria in small class trials and a percentage of 82.67% with very practical criteria in large class trials. Based on these results, the learning video can be declared very valid and very practical to use in learning.
Enhancing Scientific Literacy and Gotong Royong through Culturally Responsive Problem-Based Learning with Gamification: A Classroom Action Research on Rotational Dynamics Upik Laila Hanum; Arina Zaida Ilma; Rusmining, Rusmining; Sri Sundari
JURNAL PENDIDIKAN MIPA Vol. 16 No. 1 (2026): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v16i1.4052

Abstract

This classroom action research investigates the effectiveness of an integrated learning model combining Problem-Based Learning (PBL), Culturally Responsive Teaching (CRT), and educational gamification to enhance scientific literacy and gotong royong skills among 31 Grade XI students at SMA Negeri 1 Banguntapan, Yogyakarta. Using the Kemmis & McTaggart framework across two cycles on rotational dynamics, the intervention incorporated local Indonesian cultural elements (spinning top/gasing) and global contexts (ballet dance) into student worksheets and innovative games (“Who’s Fast, They Get It” in Cycle 1 and “Stop and Go Challenge” in Cycle 2) to accommodate kinesthetic learning styles and foster collaborative interdependence. Results showed moderate to significant improvements: scientific literacy scores rose from 55.16 (pre-cycle) to 89.78 (Cycle 2), with N-gain values of 0.35 (Cycle 1) and 0.44 (Cycle 2), while gotong royong skills increased from 75.32% to 79.57%, with the most notable gains in interpreting data and evidence scientifically, solidarity, and mutual encouragement. This study contributes a novel culturally grounded integrative model aligned with Indonesia’s Merdeka Curriculum and Pancasila Student Profile, providing empirical evidence that contextual gamified PBL effectively develops both cognitive and affective competencies in physics education.
PENGEMBANGAN E-LKPD DENGAN LIVEWORKSHEETS BERMUATAN LITERASI MATEMATIS PADA MATERI SISTEM PERSAMAAN LINEAR DUA VARIABEL Susilawati, Erna; Rusmining, Rusmining
AdMathEduSt: Jurnal Ilmiah Mahasiswa Pendidikan Matematika Vol. 13 No. 1 (2026)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini dilatarbelakangi oleh perlunya bahan ajar berbasis teknologi yang dapat mendukung siswa dalam mempelajari materi Sistem Persamaan Linear Dua Variabel (SPLDV) sekaligus melatih kemampuan literasi matematis. Namun, penelitian yang mengembangkan E-LKPD berbasis Liveworksheets yang secara khusus mengintegrasikan aktivitas literasi matematis pada materi SPLDV masih terbatas. Penelitian ini memiliki tujuan untuk mengembangkan E-LKPD berbantuan Liveworksheets yang mengintegrasikan komponen literasi matematis, serta menguji tingkat validitas dan kepraktisannya. Metode yang diterapkan dalam penelitian ini yaitu Research and Development (R&D) dengan tahapan pengembangan yang berpedoman pada model ADDIE. Penelitian ini melibatkan 20 siswa kelas VIII dari salah satu SMP di Bantul sebagai subjek penelitian. Hasil uji validitas E-LKPD pada aspek materi dan media berturut-turut sebesar 74 dan 88. Kedua skor tersebut berada pada kategori baik, yang menunjukkan bahwa E-LKPD yang dikembangkan valid. Penilaian terhadap kepraktisan memperoleh skor 84,05 yang termasuk kategori sangat baik sehingga produk dapat dinyatakan sangat praktis. Berdasarkan temuan tersebut, E-LKPD yang dikembangkan dapat disimpulkan valid dan sangat praktis, serta layak digunakan dalam proses pembelajaran.