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Journal : Applied Technology and Computing Science Journal

Prototype SMS and GPS based Otoped Rental Tracking System for Car Free Day Darmo Surabaya kridoyono, agung; Yunanda, Anton Breva; Sidqon, Mochamad; Hartono, Elvianto Dwi; Sudaryanto, Aris; Yuwono, Istantyo
TEKNOLOGI DITERAPKAN DAN JURNAL SAINS KOMPUTER Vol 7 No 1 (2024): June
Publisher : Universitas Nahdlatul Ulama Surabaya

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Abstract

The main problems in otoped rentals are congestion, road branches, and internet connectivity. This research aims to design and implement a simple rental tracking system for otoped at Darmo Surabaya Car Free Day, utilizing Arduino technology integrated with SMS, maps, GPS, and the SIM800L module. The system is developed to enhance the efficiency and security of otoped rentals by providing real-time tracking and location updates. The main components include an Arduino microcontroller, GPS module for location tracking, SIM800L module for SMS communication, and a map interface for visualization. The system sends location data via SMS, which can be accessed by users and administrators to monitor otoped positions and usage. The effectiveness of the system is evaluated based on its accuracy, reliability, and user satisfaction. The results indicate that the Arduino-based tracking system performs well in providing real-time updates and accurate location data, significantly improving the management of scooter rentals. This study concludes that the integration of Arduino, SMS, maps, GPS, and SIM800L is a viable solution for a simple and effective rental tracking system for electric scooters.
UI/UX Design and Evaluation of Shrouded Buana Game Using Design Thinking and Cognitive Walkthrough Sudaryanto, Aris; Ivaldy, Amsyar Raftan Oskash; Safrodin, Mohamad; Wijaya, Adi
TEKNOLOGI DITERAPKAN DAN JURNAL SAINS KOMPUTER Vol 8 No 2 (2025): December
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/atcsj.v8i2.8598

Abstract

The rapid growth of mobile gaming, which accounts for a significant portion of the global gaming market, necessitates optimal UI/UX design to maintain competitive advantage and player retention. One of the most popular games in Indonesia is Genshin Impact, which recorded 6,857,493 downloads on the Indonesian Playstore and Appstore as of September 2022. Research concerning UI/UX in games like Genshin Impact has become increasingly vital due to the growing emphasis on user engagement and accessibility within the gaming industry. The specific challenges of effectively designing UI/UX for complex open-world games, such as Genshin Impact, present significant opportunities for further exploration. Shrouded Buana is a game developed with Genshin Impact as its primary reference. This research focuses on avoiding various UI/UX-related issues in Genshin Impact. The Design Thinking framework is employed as the methodology for developing the UI/UX of Shrouded Buana. The usability level of the Shrouded Buana UI/UX is measured using the Cognitive Walkthrough (CW) method. the Cognitive Walkthrough is conducted through playtesting, where 30 users are presented with specific scenarios of tasks to complete. The Shrouded Buana's average task completion time (TCT) across all scenarios is 96,71%. The Average of Shrouded Buana's Task Completion Time is 5,15 s. Its mean Shouded Buanas's UI UX are very good so can support respondents to finish all scenarios quickly.