Claim Missing Document
Check
Articles

Found 7 Documents
Search

PENGEDITAN DETIL KURVA DENGAN METODE CURVE ANALOGIES MENGGUNAKAN PUSTAKA KURVA MULTIRESOLUSI Suciati, Nanik; Hakkun, Rizky Yuniar
JUTI: Jurnal Ilmiah Teknologi Informasi Vol 4, No 1 Januari 2005
Publisher : Department of Informatics, Institut Teknologi Sepuluh Nopember

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (362.187 KB) | DOI: 10.12962/j24068535.v4i1.a240

Abstract

Pembuatan gambar dua dimensi membutuhkan suatu perangkat lunak yang mendukung. Seringkali perangkat lunak tersebut membutuhkan kemampuan pengguna dalam hal menggambar, sehingga sulit bagi pengguna biasa untuk menghasilkan suatu bentuk sesuai keinginan. Penelitian ini membuat suatu perangkat lunak editor gambar yang dapat memudahkan pengguna untuk membentuk suatu gambar baru. Gambar ini direpresentasikan ke dalam bentuk kurva. Perangkat lunak dapat membuat kurva contoh dan membentuk kurva baru mirip dengan kurva contoh yang diberikan pada suatu bentuk dasar. Metode pembentukan kurva baru dari kurva contoh yang diberikan menggunakan suatu metode yang dinamakan metode Curve Analogies. Metode Curve Analogies merupakan metode pembentukan kurva baru dari kurva contoh yang diberikan dengan mengikuti suatu bentuk tertentu, selain itu kurva yang dihasilkan mirip dengan kurva contoh. Kurva contoh yang diberikan merupakan kurva B-Spline Kubik multiresolusi sehingga dengan representasi multiresolusi akan mendapatkan beberapa bentuk kurva yang berbeda. Kurva B-Spline yang digunakan merupakan kurva B-Spline kubik sedangkan kurva polylines digunakan sebagai bentuk dasar dalam pembentukan kurva baru. Perangkat lunak dibuat dengan menggunakan bahasa pemrograman Borland Delphi 5 pada sistem operasi Windows XP. Berdasarkan ujicoba yang dilakukan, perangkat lunak dapat bekerja dengan baik.. Perangkat lunak mampu membentuk pustaka kurva dan membuat kurva baru yang mirip dengan kurva contoh yang diberikan. Perangkat lunak mampu mensintesa kurva contoh pada bentuk dasar yang diberikan. Perangkat lunak juga mampu melakukan representasi multiresolusi pada kurva B-Spline yang dibuat.   Kata Kunci : Curve Analogies, B-Spline Curve, Multiresolution Curve.
Tracking and Formation Control of Leader-Follower Cooperative Mobile Robots Based on Trilateration Data Ningrum, Endah Suryawati; Hakkun, Rizky Yuniar; Alasiry, Ali Husein
EMITTER International Journal of Engineering Technology Vol 3, No 2 (2015)
Publisher : Politeknik Elektronika Negeri Surabaya (PENS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (816.382 KB)

Abstract

This research deals with formation control of swarm robot based on changing of robot’s relative positional data. A follow the leader movement with simple triangle formation case is applied with three robots; a leader with two followers. Trilateration method is used as a method of determining the position of the leader robot from the follower robots using the distance to the reference point (local positioning). Follower robots are designed to follow every movement of the leader on a formation position. The controller is designed to maintain the formation position of the follower robots relatively to the leader. As a uniqueness, a relative positional control method by using bearing angle and distance error is proposed instead of the common Cartesian positional error control. From the experiment which conducted in maximum distance between the robots,it was obtained a maximum error approximately 56%. The follower robots are able to follow any changes in motion of the robot leader with average distance error of 36%.Keywords: Cooperative mobile robot, formation control, trilateration, follow the leader
Tracking and Formation Control of Leader-Follower Cooperative Mobile Robots Based on Trilateration Data Ningrum, Endah Suryawati; Hakkun, Rizky Yuniar; Alasiry, Ali Husein
EMITTER International Journal of Engineering Technology Vol 3, No 2 (2015)
Publisher : Politeknik Elektronika Negeri Surabaya (PENS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (816.382 KB) | DOI: 10.24003/emitter.v3i2.48

Abstract

This research deals with formation control of swarm robot based on changing of robot’s relative positional data. A follow the leader movement with simple triangle formation case is applied with three robots; a leader with two followers. Trilateration method is used as a method of determining the position of the leader robot from the follower robots using the distance to the reference point (local positioning). Follower robots are designed to follow every movement of the leader on a formation position. The controller is designed to maintain the formation position of the follower robots relatively to the leader. As a uniqueness, a relative positional control method by using bearing angle and distance error is proposed instead of the common Cartesian positional error control. From the experiment which conducted in maximum distance between the robots,it was obtained a maximum error approximately 56%. The follower robots are able to follow any changes in motion of the robot leader with average distance error of 36%.Keywords: Cooperative mobile robot, formation control, trilateration, follow the leader
LET’S PLAY MANDARIN: MEDIA INTERAKTIF UNTUK EMBELAJARAN BAHASA MANDARIN TINGKAT SEKOLAH DASAR BERBASIS ANDROID Hidayati, Anisah Nurul; Hakkun, Rizky Yuniar; Sa’dyah, Halimatus
IKRAITH-INFORMATIKA Vol 1 No 2 (2017): IKRAITH-INFORMATIKA vol 1 Nomor 2 Bulan November 2017
Publisher : Fakultas Teknik Universitas Persada Indonesia YAI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (386.481 KB)

Abstract

Perkembangan kebudayaan Cina, yang berdampak pada dunia pendidikan di Indonesia khususnya bahasa Mandarin.Untuk menunjang pembelajaran bahasa Mandarin, dibutuhkan media pembelajaran yang dapat digunakan kapanpun dandimanapun. Untuk itu pada proyek akhir ini dibuat media pembelajaran bahasa Mandarin untuk siswa sekolah dasar kelas 4sampai 6. Media pembelajaran ini dapat dijalankan di telepon genggam yang telah diprogram Android. Di dalam aplikasi initerdapat 2 fitur pembelajaran. Fitur tersebut merupakan fitur untuk pembelajaran dan latihan. Dalam fitur pembelajaran,terbagi menjadi 15 bab yang masing-masing babnya memiliki materi yang diangkat. Setiap materi terdapat karaktermandarin, romansia dan arti dalam bahasa Indonesia. Sedangkan fitur kuis, terdapat 4 tipe soal berbeda dengan 23 soal danwaktu 5 detik untuk menjawab. Hasil dari pengujian menunjukkan bahwa, siswa sekolah dasar Setia Budhi kelas 5 dan 6antusias dengan tipe media pembelajaran seperti ini. 87% dari 32 responden menyatakan bahwa aplikasi ini dapat digunakansebagai media pembelajaran dan 94% dari 32 responden menyatakan setuju dan sangat setuju bahwa media pembelajaranseperti ini dapat membantu peserta didik untuk mempelajari bahasa Mandarin. Dengan adanya aplikasi ini, peserta didikdapat menambah kosa kata maupun mengenal dan mempelajari bahasa Mandarin di manapun dan kapanpun. Media Pembelajaran
Aplikasi Pembelajaran Sistem Isyarat Bahasa Indonesia (SIBI) Berbasis Voice Menggunakan OpenSIBI Fatmawati, Risa; Asmara, Rengga; Prayogi, Yanuar Risah; Hakkun, Rizky Yuniar
Technomedia Journal Vol 7 No 1 Juni (2022): TMJ (Technomedia Journal)
Publisher : Pandawan Incorporation, Alphabet Incubator Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1371.038 KB) | DOI: 10.33050/tmj.v7i1.1690

Abstract

Sign language is one of the means of communication for people who are deaf and speech impaired, especially between normal people and people with disabilities in the wider community. But in reality, not everyone can understand the meaning and purpose of the sign language used so that there is a lack of knowledge of normal people about sign language in Indonesia and there is still a lack of effective and easy-to-understand digital learning media. In this study, we propose a new approach to create a sign language learning application for normal people using voice as input which can later display the results of visualization of sign language movements in the form of 3D animation. The display of 3D animation movements uses data that refers to the SIBI (Indonesian Language Sign System) curriculum. This Sign Language application was built by utilizing the Google Speech to Text API to process voice input, Java as the programming language used, and MySQL to manage the database. Based on system testing and on users (general public and persons with disabilities) using the SUS (System Usability Scale) method, it can be concluded that the sign language learning application with Android-based voice input is successful in facilitating the sign language learning process and in terms of usability or usability of the application getting an assessment that the application can be accepted by users and is suitable for use as a learning support media because its features can be understood well.
Peningkatan Kesadaran Kebersihan Melalui Game “Habertan” Pada Siswa Siswi Pesantren Muhyiddin Gebang Putih, Sukolilo, Surabaya Sudaryanto, Aris; Fathoni, Kholid; Hakkun, Rizky Yuniar; Revindasari, Fony; Safrodin, Mohamad; Nurindiyani, Artiarini Kusuma; Damastuti, Fardani Annisa; Sa’dyah, Halimatus; Zikky, Mohamad; Akbar, Zulhaydar Fairozal; Darmawan, Zakha Maisat Eka; Dianta, Ashafidz Fauzan; Hapsari, Veronica Lita
JURPIKAT (Jurnal Pengabdian Kepada Masyarakat) Vol. 5 No. 4 (2024)
Publisher : Politeknik Piksi Ganesha Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/jurpikat.v5i4.2032

Abstract

Environmental cleanliness is an important aspect of life because if it is dirty it will become a breeding ground for disease and flooding. Gebang Putih and Keputih are areas prone to dengue fever and flooding in Surabaya. Therefore, the community service provides socialization of cleanliness to children with this Habertan Game. The game was chosen because it has been proven to influence human behavior. However, Habertan is designed to have a positive effect in the form of increasing awareness of environmental cleanliness. The participants of the activity were 30 students of Madrasah Pesantren Muhyiddin. This activity is expected to increase the knowledge and awareness of participants in waste management. Impact measurement was carried out by giving participants questions before and after the activity. Based on the data obtained, it was proven that 76.6% of participants experienced an increase in knowledge about waste management after participating in the socialization.
EMASJID, APLIKASI CHATBOT ISLAMI DENGAN METODE RAG (RETRIEVAL-AUGMENTED GENERATION) Fathoni, Kholid; Sudaryanto, Aris; Syarif, Iwan; Darmawan, Zakha Maisat Eka; Yunanto, Andhik Ampuh; Prasetyo; Aji , Rendra Suprobo; Fauzy, Aryazaky Iman; Hakkun, Rizky Yuniar
Jurnal Teknik Elektro dan Informatika Vol 5 No 1 (2025): INFOTRON
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/infotron.v5i1.22894

Abstract

The development of a religious chatbot is crucial for fostering good understanding and mitigating potential social conflicts arising from religious misunderstandings. This study introduces the Intelligent Religious Assistant ChatBot, developed using the Retrieval-Augmented Generation (RAG) method within a Large Language Model (LLM). RAG combines information retrieval from authoritative sources integrated into a database with text generation to produce user-specific answers. The application has been fully developed and performance-tested, demonstrating its capability to provide accurate and contextually appropriate answers based on authoritative Islamic references endorsed by major Indonesian Islamic organizations, including Nahdlatul Ulama, Muhammadiyah, and the Indonesian Ulema Council (MUI).