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Theme markedness in the translation of student translators Sofyan, Rudy; Tarigan, Bahagia
Indonesian Journal of Applied Linguistics Vol 8, No 1 (2018): Vol. 8 No. 1, May 2018
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ijal.v8i1.11463

Abstract

A good translation product should be able to reflect the typical characteristics of the target language in terms of its function and structure. One of the structure features that can show that the target text (TT) is free from the influence of the structure of the source language (SL) is its theme structure. As there are both marked and unmarked themes, this would be considered as one of the options to characterize the TT structure. This is a research-based article aimed at finding out the extent of theme markedness in the student translators’ TTs. This research used content analysis design, taking 15 student translators as the participants. They were asked to translate two news item texts from English as the source text (ST) into Bahasa Indonesia as the TT. The data were collected using Translog. Based on the data analysis, it was found that: (i) simple unmarked theme (SUT) was the theme most frequently used in both the ST and the TTs; (ii) Indonesian news item texts were characterized by the frequent use of marked themes. This finding indicates that Indonesian news item text puts more emphasis on how the events presented in the text can be easily caught by the readers as SUT is characterized through the use of short clauses with low lexical density. This study concludes that English and Indonesian news item texts share a small number of similarities as most of their clauses are composed of simple marked themes (SMT) but the similarities are outweighed by a large number of differences.
USING A “SNAKE AND LADDER” GAME IN TEACHING SPEAKING TO YOUNG LEARNERS Sofyan, Rudy; Sinar, T. Silvana; Tarigan, Bahagia; Zein, T. Thyrhaya
ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 2 (2018): ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat
Publisher : Talenta Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (573.985 KB) | DOI: 10.32734/abdimastalenta.v3i2.4121

Abstract

Speaking is the basic as well as the most important skill that needs to be acquired by English language learners. It is advisable that learning speaking English should begin as early as possible; however, to teach speaking skill to young learners is not an easy task since their age is the age of playing. Teaching speaking to young learners requires a teacher to find the technique best work with children, one of which is through games. One of the games that is corresponding to the age of young learners is a snake and ladder game. This paper aims at describing how a snake and ladder game is used in teaching speaking to young learners. Based on the discussion on applying a snake and ladder game, it is concluded that this game is the right game to apply in teaching speaking to young learners. People during early ages like playing and dislikes studying, especially in a formal education. By using this game, the children (learners) do not realize that they learn to speak English because they enjoy playing the game. In addition, this game supports the issue of student-centered learning because the students are the ones who actively practice speaking, while the teacher acts as the learning facilitator who provides assistance if needed.
Using multimedia-based materials in teaching speaking to elementary school students in Kabanjahe Sofyan, Rudy; Tarigan, Bahagia
ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 2 (2019): ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat
Publisher : Talenta Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32734/abdimastalenta.v4i2.4213

Abstract

As the skill that usually becomes the reference of students’ success in learning English, teaching speaking needs to be given closer attention, especially in teaching English to elementary school students. Therefore, a careful choice of good approach, technique or media is required. This article aims at finding out the advantages of using multimedia-based teaching materials in teaching speaking to elementary school students in Kabanjahe, North Sumatra. This is a descriptive study taking the fifth year elementary schools students at SD Swasta Masehi in Kabanjahe of Karo Regency as the participants. The data were collected using observations and interviews. The data were analyzed qualitatively. The results of the study show that using multimedia-based materials benefits the speaking learning process in terms of increasing the students’ interest, reducing the students’ shyness, increasing students’ motivation, and promoting student-centered learning. It is concluded that using multimedia-based materials helps build elementary school students’ speaking ability.
THE SOUND CORRESPONDENCE OF TEOCHEW, HAKKA, AND CANTONESE Novita, Sherly; Widayati, Dwi; Tarigan, Bahagia
HUMANIKA Vol 27, No 2 (2020): December
Publisher : Faculty of Humanities, Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/humanika.v27i2.33140

Abstract

This research is based on a theory in Historical Comparative Linguistics. This theory is also called a diachronic theory, which involves the analysis of the form and regularity of changes in common languages such as those accompanied by sound changes. The objects of the research are Teochew (TC), Hakka (HK), and Cantonese (CO) dialects used in Medan city. These three dialects are categorized into the Sino-Tibetan family. Sino-Tibetan (ST) as one of the largest language families in the world, with more first-language speakers than even Indo-Europeans, is having more than 1.1 billion speakers of Sinitic (the Chinese dialects) constitute the world's largest speech community. According to STEDT (Sino-Tibetan Etymological Dictionary and Thesaurus), Chinese is considered as a Sino-Tibetan language family. The research method used is the qualitative method. The data collection method and technique used to refer to the conversation method with the techniques of recording and writing. The data were analyzed using the qualitative method of glottochronology. The result of the research shows that TC, HK, and CO were related in terms of sound correspondences and were separated thousands of years ago. TC and HK were related and both corresponded identically one similar vowel, one similar consonant, and one different phoneme, and one similar syllable. TC and CO were related and both corresponded to one similar vowel, one similar vocalic cluster, one similar consonant, and one different phoneme, and one similar syllable. HK and CO were related and both corresponded identically, one similar vowel, one similar consonant, one different phoneme, one different vocalic cluster, and one similar syllable. From all the findings and discussion in this research, the writer has concluded that HK and CO are the closest dialects among the three compared dialects.
QRIS Media for Advanced MSMEs: Analysis of Factors Affecting the Use Using Technology Acceptance Model Tarigan, Bahagia; Rokhmat, Rokhmat; Widodo, Kristianto Purwoko; Endang Wijayanti, Lilis
Dinasti International Journal of Economics, Finance & Accounting Vol. 6 No. 1 (2025): Dinasti International Journal of Economics, Finance & Accounting (March-April 2
Publisher : Dinasti Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/dijefa.v6i1.4006

Abstract

The purpose of this article is to determine user perceptions regarding payments with QRIS. The users in question are MSMEs. The analysis was carried out using the technology acceptance model. The Technology Acceptance Model analyzes perceptions of an application based on perceived ease and perceived usefulness. The research object is MSME actors in the DIY area. Data was obtained by distributing questionnaires to MSME actors in the Yogyakarta area. The number of questionnaires processed was 138 questionnaires. Data analysis uses Moderating Regression Analysis. The research results show that Perception of Convenience and Perception of Usefulness influence the use of QRIS for MSMEs.
Building literacy awareness through a community library Tarigan, Bahagia; Sofyan, Rudy
ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 2 (2019): ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat
Publisher : Talenta Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (330.046 KB) | DOI: 10.32734/abdimastalenta.v4i2.3824

Abstract

Every individual needs to survive and even succeed in their life. One of the ways to achieve such success is to be literate. Literacy makes people civilized and knows the purpose of their life. People need to build their awareness of the importance of literacy, one of which is through building reading literacy awareness. This paper aims at building literacy awareness through a community library built for the people in Regaji Village, Karo Regency, North Sumatra. This is a descriptive study taking the local people living in Regaji Village as the participants. Observations, interviews, and documentation were used to collect the data related to the past and current reading literacy awareness in this village. The data were analyzed qualitatively. The results of the data analysis show that the reading literacy awareness of the local people was still relatively low. However, after the presence of the community library in this village, the literacy awareness of the local people, especially children, has grown, indicated by their increased reading habits. This current situation should be maintained and developed so that all the children in this village keep aware of the importance of reading literacy that eventually helps them get success in their future life.
USING A “SNAKE AND LADDER” GAME IN TEACHING SPEAKING TO YOUNG LEARNERS Sofyan, Rudy; Sinar, T. Silvana; Tarigan, Bahagia; Zein, T. Thyrhaya
ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 2 (2018): ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat
Publisher : Talenta Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (573.985 KB) | DOI: 10.32734/abdimastalenta.v3i2.4121

Abstract

Speaking is the basic as well as the most important skill that needs to be acquired by English language learners. It is advisable that learning speaking English should begin as early as possible; however, to teach speaking skill to young learners is not an easy task since their age is the age of playing. Teaching speaking to young learners requires a teacher to find the technique best work with children, one of which is through games. One of the games that is corresponding to the age of young learners is a snake and ladder game. This paper aims at describing how a snake and ladder game is used in teaching speaking to young learners. Based on the discussion on applying a snake and ladder game, it is concluded that this game is the right game to apply in teaching speaking to young learners. People during early ages like playing and dislikes studying, especially in a formal education. By using this game, the children (learners) do not realize that they learn to speak English because they enjoy playing the game. In addition, this game supports the issue of student-centered learning because the students are the ones who actively practice speaking, while the teacher acts as the learning facilitator who provides assistance if needed.
Using multimedia-based materials in teaching speaking to elementary school students in Kabanjahe Sofyan, Rudy; Tarigan, Bahagia
ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 2 (2019): ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat
Publisher : Talenta Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32734/abdimastalenta.v4i2.4213

Abstract

As the skill that usually becomes the reference of students’ success in learning English, teaching speaking needs to be given closer attention, especially in teaching English to elementary school students. Therefore, a careful choice of good approach, technique or media is required. This article aims at finding out the advantages of using multimedia-based teaching materials in teaching speaking to elementary school students in Kabanjahe, North Sumatra. This is a descriptive study taking the fifth year elementary schools students at SD Swasta Masehi in Kabanjahe of Karo Regency as the participants. The data were collected using observations and interviews. The data were analyzed qualitatively. The results of the study show that using multimedia-based materials benefits the speaking learning process in terms of increasing the students’ interest, reducing the students’ shyness, increasing students’ motivation, and promoting student-centered learning. It is concluded that using multimedia-based materials helps build elementary school students’ speaking ability.
Using Karuta Game to Enhance Vocabulary Mastery of Elementary School Students in Sidomulyo of Sibiru Biru Sub-District Tarigan, Bahagia; Hati, Lila Pelita
ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 2 (2021): ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat
Publisher : Talenta Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (395.949 KB) | DOI: 10.32734/abdimastalenta.v6i2.4987

Abstract

Vocabulary learning plays an important role in learning English, especially in elementary schools which emphasize English learning on vocabulary mastery. However, vocabulary learning often makes elementary school students feel bored because they are assigned to memorize as many English words as possible while they sometimes do not understand the meaning of the words. Therefore, teachers should find several possible techniques that can attract students’ attention and bring out their motivation, one of which is using games, such as the karuta game. This paper aims at describing how the karuta game is implemented in teaching vocabulary and how it enhances the elementary school students’ vocabulary mastery. This is a descriptive study taking the elementary school students living in Sidomulyo of Sibiru Biru Sub-District, Deli Serdang Regency, North Sumatra, as the participants. The data were collected using observations and interviews and were analyzed qualitatively. The results show that (i) the karuta game is easy to use because it does not have a complicated rule; furthermore, it is flexible because it can be modified in several ways following the vocabulary intended to introduce; (ii) the karuta game benefits the students in bringing up their motivation in learning English vocabulary, providing them a comprehensive conceptual meaning of each vocabulary, and improving their pronunciation. It is concluded that the karuta game is a good technique in enhancing elementary school students’ vocabulary mastery.
Enhancing Karonese Youth Development in Regaji Village Through Volleyball Sofyan, Rudy; Ginting, Junita Setiana; Tarigan, Bahagia
ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 1 (2022): ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat
Publisher : Talenta Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (759.87 KB) | DOI: 10.32734/abdimastalenta.v7i1.6911

Abstract

The young generation is very vulnerable to negative associations, especially those related to drug abuse. One of the ways to save the young generation from the harmful effects of such drug abuse is encouraging them to get engaged in sports or physical activities, such as volleyball. This study aims at: (i) describing the facilities needed to make the local youth in Regaji Village engaged in playing volleyball; and (ii) finding out the advantages of playing volleyball in enhancing the local youth development in Regaji Village. This study used a descriptive qualitative method to describe the phenomenon of volleyball games among youth in Regaji Village, Karo Regency, North Sumatra Province, Indonesia. The data were collected using direct observations and interviews. The data were analyzed qualitatively. The results show that the facilities available for playing volleyball in Regaji Village are not decent; meanwhile, many local young people like playing volleyball. Playing volleyball provides many advantages to help develop the youth potentials in Regaji Village. Attentions and concerns from the society members and the local government are required to attract more and more young generation in Regaji Village to get engaged in playing volleyball.