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Penyuluhan Gaya Hidup Aktif bagi Anak Remaja sebagai Upaya Menghadapi Dampak Negatif Era Digital Anam, Khoiril; Soegiyanto, Soegiyanto; Indardi, Nanang; Baitul Mukarromah, Siti; Wahidi, Ribut; Muhtarom, Didi; Nurdiansyah, Dani
Jurnal Muhammadiyah untuk Olahraga Indonesia Vol 1 No 1 (2021): Jurnal ABDIMAS : MURI
Publisher : STKIP Muhammadiyah Kuningan Secretariat Jurnal Muhammadiyah Untuk Olahraga Indonesia. Building A106 Street of Murtasiah Soepomo No 28b, 45511 Kuningan - West Java Telephone : 0232-874085 Homepage : E-mail:

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (345.367 KB) | DOI: 10.33222/jmuri.v1i1.1169

Abstract

Tujuan dengan diadakannya pengabdian ini adalah menyadarkan masyarakat akan bahaya efek negatif era digital bagi anak-anak usia remaja. Tim pengabdi menawarkan solusi dengan melakukan penyuluhan gaya hidup aktif melalui aktivitas fisik yang menyenangkan bagi anak usia remaja. Hal ini dilakukan untuk menyadarkan kepada anak-anak usia remaja bahwa pentingnya gaya hidup aktif dan bahaya jangka panjang gaya hidup pasif (sedentary). Metode yang digunakan dalam pengabdian ini adalah menggunakan metode ceramah melalui zoom meeting. Hal ini dilakukan untuk menjaga kesehatan dan keselamatan peserta penyuluhan ini akibat pandemi covid-19. Peserta dalam penyuluhan ini adalah siswa SMP IT Nusantara Kembang Kabupaten Jepara yang berjumlah 143 orang yang mengikuti zoom meeting. Penyuluhan dilakukan dengan memberikan materi tentang gaya hidup aktif melalui aktivitas fisik yang menyenangkan. Hal ini sesuai dengan tema pengabdian kepada masyarakat yaitu untuk menghadapi dampak negatif era digital yaitu salah satunya gaya hidup pasif, yang nantinya dapat menimbulkan dampak negatif terhadap kesehatan. Gaya hidup aktif dapat diartikan dengan gaya hidup yang memperhatikan gerak dalam keseharaiannya, baik itu aktivitas fisik ataupun olahraga. Karena keduanya memiliki manfaat terhadap kesehatan seseorang.
Efforts to Improve the Learning Outcomeso Class XI Students' Smashes through Plyometric Training Nurdiansyah, Dani; Firmana, Iif; Rahman, Ramdhani; Agustan, Boby
JOURNAL RESPECS (Research Physical Education and Sports) Vol. 6 No. 3 (2024): Journal RESPECS (Research Physical Education and Sport)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/respecs.v6i3.12046

Abstract

This study aims to determine the effect of Plyometric Exercise on the smash learning outcomes of class XI students of SMK NEGERI 1 Ciamis. This research method is a quantitative method with experiments, using a pre-test-post-test group research design. The population in this study was male students of class XI SMK NEGERI 1 Ciamis 30, the sampling technique applied in this study was purposive sampling. The instrument used in the smash test research. The results of the statistical hypothesis t test. From the calculation of the two pre-test and post-test data, the t-count is 3.89 and with n17 and a significance level of 0.05, from the list of tables attached, the t-table is 2.11. If compared, it can be seen that the value of t count (3.89 > 2.11) t table, then HO is rejected. With the rejection of HO, it is concluded that there is an effect of Plyometric Exercise on the smash learning outcomes of class XI students of SMK NEGERI 1 Ciamis.
The Effect of Athletic Basic Coordination on Sprint Ability Extracurricular Athletics Country 1 Beber Junior High School Ilham, Muhammad; Nurdiansyah, Dani
Musamus Journal of Physical Education and Sport (MJPES) Vol 6 No 4 (2024): Musamus Journal of Physical Education and Sport (MJPES)
Publisher : Program Studies of Physical Education, Faculty of Teacher Training and Education, Musamus University

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Abstract

Students of SD Negeri 2 Cikancas with a Focus on Agility in Traditional Sports Games and Blocking Numbersrts Games and Blocking Numbers Adipradana, Ronggur A; Nurdiansyah, Dani
Musamus Journal of Physical Education and Sport (MJPES) Vol 6 No 4 (2024): Musamus Journal of Physical Education and Sport (MJPES)
Publisher : Program Studies of Physical Education, Faculty of Teacher Training and Education, Musamus University

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Abstract

In traditional sports, agility is very necessary, especially in the blocking number. Because, agility is very important and is the key to the blocking number to maintain balance and coordination. Objective . The objective of this study was to determine the effect of ladder drill training on increasing agility in traditional sports games in the hurdles category. Materials and Methods. The method in this study is a type of quantitative research using an experimental method with a one group pretest-post test design. The instruments used were the pretest and posttest of Zig-Zag agility using 5 cones , non-slip surfaces , and a stopwatch. The data analysis technique used was the prerequisite analysis test, namely: 1) normality test, 2) homogeneity test and 3) hypothesis test. This study was conducted at SD Negeri 2 Cikancas with a sample of 15 fifth grade students, who were selected using the purposive sampling technique. Results. The results of this study indicate that ladder drill training has a significant effect on agility in blocking players, namely grade V students of SDN 2 Cikancas, based on the t-test (pired sample t-test), the alternative hypothesis (Ha) is accepted, and the null hypothesis (Ho) is rejected because the significance value (2-tailed) is 0.000>0.05 of 7.190 or can be interpreted as (7.190>1.761). Conclusion. Based on the results of the research that have been described previously, it can be concluded that this research has a significant influence on agility.
Sejarah Perkembangan Esport Indonesia Kabupaten Kuningan Nurali, Asep; Nurdiansyah, Dani
e-SPORT: Jurnal Pendidikan Jasmani, Kesehatan dan Rekreasi Vol 5 No 1 (2024): e-SPORT: Jurnal Pendidikan Jasmani, Kesehatan dan Rekreas
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/e-sport.v5i1.11879

Abstract

This research aims to determine the history of the development of Indonesian Esports in Kuningan district. The type of research used is descriptive qualitative. The samples in this research were the Chairman of PBESI Kuningan, the PBESI Kuningan Management and 10 Esports teams in Kuningan Regency. The method used is a qualitative descriptive method by collecting data through observation, interviews and documentation, while the data analysis technique uses 3 methods of analysis, namely data reduction, data presentation, verification and conclusions. The results of the research from 10 teams, there were 7 teams who knew the history of PBESI Kuningan, 10 teams followed the development of Esports and knew that there were quite a lot of fans of Esports in Kuningan Regency, of the 10 teams there were 8 teams who had won tournaments in Kuningan Regency, all respondents knew one of these games. 10 teams are actively competing in Kuningan Regency, knowing that the role of ESI is very important for Esports in Kuningan Regency. The history of the formation of PBESI Kuningan in 2019 coincided with the Asian Games exhibition which was then inaugurated simultaneously in Bandung. The development of Esports is considered very good because there are lots of enthusiasts in Kuningan Regency, there are 2 games that are actively competing in Kuningan Regency at the moment, namely Free Fire and Mobile legends. Keywords: PBESI Kuningan, Esport, Development, History
Penerapan Pembelajaran Permainan Olahraga Tradisional Hadang Terhadap Tiga Aspek Kognitif Afektif dan Psikomotor pada Peserta Didik Kelas VII di SMP IT Najib Rasyid Bhakti, Rico; Nurdiansyah, Dani
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4083

Abstract

This study aims to determine the application of traditional hadang sports games in physical education learning and their influence on the cognitive, affective, and psychomotor aspects of students. The research method used was Classroom Action Research (CAR) with a peer teaching model and the JWAB (Total Active Learning Time) instrument. The research subjects were 29 seventh-grade students at SMP IT Najib Rasyid. Data were collected through pre-tests, post-tests, observations, and documentation, and then analyzed using triangulation of sources, time, and techniques. The results of the study indicate that the implementation of traditional hadang games can gradually improve cognitive, affective, and psychomotor skills from the pre-cycle, cycle I, to cycle II. The improvements achieved were significant, with 100% of students able to understand and master the game techniques as instructed. These findings indicate that traditional hadang games are not only effective in improving motor skills but also foster cooperation, sportsmanship, and active student engagement in learning. Thus, traditional hadang games can serve as an alternative strategy for physical education that is both enjoyable and supportive of children's social skill development.