Despite the critical role of instructional media in education, its implementation remains suboptimal in many learning environments. This study develops and evaluates a diversity-themed snakes and ladders game as an innovative medium for enhancing student engagement in Pancasila Education among fifth-grade learners at MI Nahrul Muhith. Using the Research and Development (R&D) methodology with the ADDIE framework (Analysis, Design, Development, Implementation, Evaluation), the study involved 16 participants. Data were collected through questionnaires and competency tests. Validation results demonstrated excellent suitability, with media experts rating the product at 88% and content experts at 84%, both meeting "very valid" criteria. Practicality assessments revealed outstanding outcomes: 90% approval in small-group trials, increasing to 93% student approval and 94% teacher approval in large-group implementation. Most significantly, the intervention achieved 100% classical learning mastery, confirming its educational effectiveness. These findings substantiate the game's viability as both a pedagogically sound and engaging instructional tool for character education, particularly in promoting diversity awareness through interactive learning experiences.